Ghost Master (PS2)
Strategy 27 August 2004
A unique real-time strategy game by studio Sick Puppies. You play as the eponymous Ghost Master, who arrives in the town of Gravenville to terrorize and scare its citizens. The game features 23 kinds of wraiths, ghosts, and other spectral beings. Each of them has psychokinetic energy, unique powers and skills to use against humans, who can be affected by four kinds of stimuli: optical, auditory, olfactory, and thermal. You can phase through walls, create physical or spiritual peculiarities, or manipulate the environment's temperature. Your potential victims vary in terms of their lifestyle, character, and preferences, and they go on with their daily lives during the game — they clean, work or watch TV. Ghost Master consists of twenty missions involving various tasks, such as driving humans out of a given house or helping amateur sorcerers in finding the Book of Death. The production features pleasant colorful visuals with a humorous touch.
Age of Empires II: The Age of Kings (PS2)
Strategy 02 November 2001
The second installment belonging to an incredibly popular series of real-time strategy games. Age of Empires II: The Age of the Kings was developed by Ensemble Studios. The player assumes command of a civilization chosen (13 in total here) and leads them through subsequent stages of development. For example, one can play as Franks, Mongols, Celts or Vikings. Compared to the first installment, the visuals were improved (more detailed), as was the AI of the player's subordinates - as a result, additional orders can be given to them, such as to patrol the vicinity, to guard a designated spot, or to follow a specific target. Furthermore, an option to group units into various formations was introduced. Apart from that, the player can now trade and manipulate the prices of different resources. Age of Empires II: The Age of the Kings features both single player modes (such as a campaign devoted to a Scottish national hero William Wallace) and a multiplayer variant (PC version only).
Playboy: The Mansion (PS2)
Strategy 25 January 2005
The first large-scale game was commissioned by Playboy Enterprises, Inc., the publisher of probably the most famous men's magazine, which decided to expand its offer and enter the video games market with it as well.
Worms Forts Under Siege (PS2)
Strategy 15 October 2004
Another, after Worms 3D, part of a very popular worldwide series dealing with the struggles of virtual worms. In addition to the specific atmosphere and sense of humour known from previous editions, Worms Forts Under Siege offers players a complete novelty in the game - title fortifications.
Commandos 2: Men of Courage (PS2)
Strategy 26 August 2002
The sequel of the popular turn-based tactics game from 1998, developed by Spanish Pyro Studios. In Commandos 2: Men of Courage we take over a squad of well-trained commandos, sent to complete various missions behind enemy lines. The group now consists of a green beret, a sapper, a spy, a driver, a sniper, and a diver, with occasional appearances of Natasha, a seductress, and Whiskey, a dog, which is a completely new addition to the series. Each of the characters has his own set of skills, which are often indispensable for the mission to end with victory. The game contains 10 complex levels taking place all around the world, and divided into a number of smaller segments. Our commandos can now move around interiors (including a submarine), and have new skills and movement options. The game is powered by an improved graphical engine that offers various zoom levels, and four different camera shots (every 90 degrees).
Jurassic Park: Operation Genesis (PS2)
Strategy 21 March 2003
Developed by Blue Tongue Software, an economic tycoon, in which you need to build a thriving theme park where the dinosaurs from Spielberg’s films serve as the main attraction. Gameplay of Jurassic Park: Operation Genesis consists of developing and expanding your park (terrain edition included), erecting diverse buildings and attractions, and taking care of the park’s budget along with high-quality customer service. During the campaign composed of 12 huge missions, you need to display management skills and quick reaction to emergencies (like bloodthirsty Velociraptors at large). The title enables the players to walk in a visitor’s shoes – you can explore the park by foot, while flying a helicopter, or in a car. You can step out of a vehicle anytime and e.g. take some pictures.
The History Channel: Great Battles of Rome (PS2)
Strategy 08 June 2007
The History Channel: Great Battles of Rome is the next installment of a well-known series of strategy games, created in cooperation with Black Bean and a popular historical TV channel. This time the user receives a unique opportunity to closely follow the course of the greatest wars of the Roman Empire from the period from the 4th to the 1st century BC.
Robin Hood: Defender of the Crown (PS2)
Strategy 30 September 2003
Robin Hood: Defender of the Crown is an action and cRPG strategy produced by Cinemaware. The player plays the title banita and his task is to save King Richard the Lion's Heart and put an end to the tyranny of Prince John. The key to victory is to conquer and unite 38 territories under legitimate rule.
Heroes of Might and Magic: Quest for the Dragon Bone Staff (PS2)
Strategy 18 April 2001
A console spin-off of the popular fantasy turn-based strategy game series by New World Computing. Heroes of Might and Magic: Quest for the Dragon Bone Staff, developed by the 3DO Company, differs greatly from the PC installments of the series and is based on the franchise's predecessor, the 1990 game King's Bounty. Your main task is saving the dying king, but to achieve that, you have to find the eponymous Dragon Bone Staff in 500 days. The gameplay mechanics have been significantly simplified, and you have no castle to occupy or defend. You control one of the four available heroes, and the gameplay focuses mostly on exploration, during which you gather gold and recruit warriors for your army, participating in turn-based battles.
Worms 3D (PS2)
Strategy 31 October 2003
Worms 3D is a turn-based strategy in a humorous convention, created by Team 17 Software's development team. The game is the first installment of the series using a 3D graphics engine. The creators, however, remained faithful to the basic assumptions of the game, and the players have a lot of freedom in directing the title actions and deforming the game world using various weapons and means of mass extermination.
Conflict Zone (PS2)
Strategy 19 October 2002
A real-time strategy game in which, by becoming the military commander of one of the world's two major ICP military camps, GHOST, we can lead him to victory and overcome the growing international crisis.
Worms 4: Mayhem (PS2)
Strategy 29 July 2005
Worms 4: Mayhem is the next installment of the popular series dealing with clashes armed to the teeth, intelligent, talkative and at the same time extremely funny title worms. It is worth noting that the premiere of Worms 4: Mayhem is to a large extent linked to the celebrations of the decade of the whole series.
Full Spectrum Warrior: Ten Hammers (PS2)
Strategy 27 March 2006
Full Spectrum Warrior: This Hammers is a continuation of the famous tactical action game created by the team responsible for Star Wars: Battlefront and Battlezone. Again, we control a well-trained unit of brave American soldiers, armed with authentic weapons and behaving extremely realistically.
Full Spectrum Warrior (PS2)
Strategy 01 April 2004
Team tactical action game, based on a special training program for American infantry. The player assumes the functions of a commander (sergeant) of two infantry teams with the task of leading them to perform a number of combat tasks located in realistic locations.
The Plan (PS2)
Strategy 17 March 2006
What is so appealing about being a world-class thief? Why do we like Ocean's Eleven films? These are good questions for the narrated psychologist. The most important thing for players is that this phenomenon has been noticed by Monte Cristo and released Th3 Plan. This is a combination of real-time strategy, action play and even high-flying adventure. What a lot is not healthy? Not in this case.
Battlestations: Midway (PS2)
A combination of naval simulation and real-time strategy that addresses the theme of naval battles during World War II. Thanks to this title players can see how much the war on the sea has changed over the years of World War II.
Army Men: RTS (PS2)
Strategy 27 March 2002
A real-time strategy from the Army Men series, in which we take command of an army of plastic, toy soldiers. In this production we have to deal with the traitor of our faction. The creators prepared a campaign consisting of 15 levels and 8 different arenas (located in a residential building). In the game there is also a multiplayer game.
Alien vs Predator: Extinction (PS2)
Strategy 29 July 2003
Unusual approach to aliens, Predators and Marines, known for their numerous films, comic books and games. The game is a real time strategy, in which we lead the troops of each faction to battle. In total, we have 21 stages, divided into three different campaigns. Individual breeds have up to 10 different units.
Strategy 26 October 2000
Strategies on consoles have never been well accepted. However, Kessen was once a modern and groundbreaking product. Although he is a strategy, he has set a new path that will follow more than one game.
The Movies (PS2)
The Movies is an economic strategy produced by the Lionhead Studios development team. The action of the game was set in the period of the so-called "golden years" of Hollywood, and the player plays the role of a debuting film producer, whose duties include hiring actors, searching for scripts and providing financial support. The creators carefully recreated the history of cinematography.
Front Mission 4 (PS2)
Strategy 15 June 2004
Front Mission 4 is a strategic turn-based game in which the most important role is played by great walking machines called mosses. The action takes place in many countries around the world, at some point even in Poland.
Risk: Global Domination (PS2)
Strategy 05 November 2003
Risk: Global Domination is another reincarnation of the world-famous board risk game, this time provided to us by Cyberlore. The rules of the game are completely unchanged in relation to the original board, so we still choose our country at the beginning of the game, and our goal is global domination.
Ring of Red (PS2)
Strategy 12 March 2001
A strategy game combining turn-based and RTS elements. We are moving to an alternative version of reality, trying to take full control of Japan. For this purpose we use huge mosses.
Romance of the Three Kingdoms XI (PS2)
Strategy 06 February 2007
Romance of the Three Kingdoms XI is a turn-based strategy produced by the development studio Koei, which is the eleventh edition of the series developed since the 1980s. The plot of the game is based on the 14th-century novel "The history of three kingdoms". The player takes part in a rivalry between the leaders of Wei, Shu and Wu countries seeking to seize power over China.
Sakura Wars: So Long, My Love (PS2)
Strategy 07 June 2005
Sakura Wars: So Long, My Love is an anime style jRPG game by RED Entertainment studio. The plot takes players to New York from the 1920s, where as a young man named Shinjiro Taiga they have to face an army of demons. The game focuses mainly on tactical fights in turn-based system.
Nobunaga's Ambition: Iron Triangle (PS2)
Strategy 06 March 2008
Nobunaga's Ambition: Iron Triangle is a turn-based strategy whose action was set in the reality of 16th century Japan. The player takes on the role of Nobunagi's Ode and takes over the leadership of one of the principalities. Its task is to create an economic and military power that will be able to unite the Country of the Cherry Blossom. Developers from Koei prepared 9 historical and fictional scenarios, available in three game modes.