„I would not be able to live without AAA titles.” Josef Fares doesn't want Clair Obscur: Expedition 33 to set a new trend, because „you can’t do GTA for $10 million”

The creator of A Way Out, It Takes Two, and Split Fiction fears that the success of Clair Obscur: Expedition 33 will turn big publishers to AA games. However, he sincerely hopes for a completely different scenario.

Hubert Sledziewski

„I would not be able to live without AAA titles.” Josef Fares doesn't want Clair Obscur: Expedition 33 to set a new trend, because „you can’t do GTA for $10 million”, image source: Kepler Interactive / Rockstar Games.
„I would not be able to live without AAA titles.” Josef Fares doesn't want Clair Obscur: Expedition 33 to set a new trend, because „you can’t do GTA for $10 million” Source: Kepler Interactive / Rockstar Games.

Josef Fares, the founder and CEO of Hazelight Studios—the creators focused on co-op games like A Way Out, It Takes Two, and Split Fiction—recently gave an extensive interview to The Game Business. One of the more interesting topics he discussed was the direction the industry might take following the spectacular success of Clair Obscur: Expedition 33.

"You can’t do GTA for $10 million"

The game from Sandfall Interactive is considered an AA title, meaning it was developed by a relatively small team of about 30 core developers and had a budget of just under $10 million. Fares is concerned that industry giants might follow this path and start creating smaller, cheaper-to-make games. However, he wouldn't want that.

You do hear, after the success of things like Clair Obscur: Expedition 33, that the AA games are taking over. But I would not be able to live without a AAA title. I really want to play the blockbuster games. You can’t do GTA for $10 million.

A few months ago, Wedbush Securities analyst Michael Patcher estimated the budget for GTA 6 at... 1.5 billion dollars. The amounts mentioned are therefore separated by a big gap, but will Rockstar Games deliver a (much) better game than Sandfall Interactive? Everyone's hoping for it, and they've got good reasons. Even though it's been over 7 years, Red Dead Redemption 2 still has one of the best open worlds and an insane level of detail. However, the answer to this question is not predetermined, aside from the fact that GTA 6 will undoubtedly surpass Clair Obscur multiple times in terms of sales, which in October 2025 exceeded 5 million copies.

AAA games don't have to mean a lack of innovation

Let's return to Josef Fares – what solution does he propose? Simple: avoid extremes.

I hope that publishers don’t just look at a game like Expedition, which has been super successful, and think, ‘oh, AA is a new thing. Let’s only do that.' I don’t believe in that. You had a huge amount of AA games that came this year, which nobody cared about. Let’s remember that.

Of course, Fares totally gets that huge budgets can kind of freeze up developers and publishers. In AAA games, they tend to stick with tried-and-true methods to avoid risks and steer clear of experimenting. However, the head of Hazelight Studios provided examples of teams that, in his opinion, are capable of combining extraordinary creativity with huge budgets.

I would argue that, actually, Naughty Dog is pushing the envelope of innovation with a AAA budget. I would argue Rockstar is doing it. Nintendo is, most of the time, doing it. So you can do a big AAA title but also take innovative risks. But once you go over a $100 million dollar budget, you’re going to be like, ‘okay, shit. There’s a lot of money on the table.’ People are more scared. It’s understandable. But it’s proven that you can do it.

Great sales of It Takes Two

By the way, Josef Fares shared some new sales numbers for It Takes Two. The Game of the Year 2021 winner has sold 27 million copies so far. Similar to Clair Obscur: Expedition 33, it is a relatively inexpensive creation—the production cost has not been officially disclosed, but it seems doubtful that it (significantly) exceeded 10 million dollars—created by a small team that achieved great success.

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Hubert Sledziewski

Author: Hubert Sledziewski

Has been writing professionally since 2016. He joined Gamepressure.com five years later - although he has known the service since he had access to the internet - to combine his love for words and games. Deals mainly with news and journalism. A sociologist by education, a gamer by passion. He started his gaming adventure at the age of four - with a Pegasus. Currently, prefers PC and demanding RPGs, but does not shy away from consoles or other genres. When he's not playing or writing, he enjoys reading, watching series (less often movies) and Premier League matches, listening to heavy music, and also walking the dog. Almost uncritically loves the work of Stephen King. Does not abandon plans to follow in his footsteps. However, he keeps his first "literary achievements" locked away deep in a drawer.

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