Almost three months after the sudden popularity explosion of Among Us, there is no indication that Innersloth's work will soon be forgotten. Its unusual gameplay stillattracts many players, despite very simple visuals. Another thing is that the title still looks better than during the development. We can find out about it thanks to the creators' post on Twitter, who boasted a short video showing the beta version of Among Us from January 2018. The video shows testing the game mechanics on a simplified version of Skeld (the most popular map in the game), but there is also a mention of the "infected", i.e. the current impostor.
Of course, the video is not surprising - after all, every studio starts working on the game from a simple concept, to test the basic ideas. Of course, some elements do not change. In the case of Among Us, these were crewmen's models. The creators had a few ideas, but very quickly came to the current look, as shown by the only (and very small) concept art prepared by Innersloth.
One could argue that there are no drastic changes between the early version of Among Us and its current build. The title definitely doesn't sweep us off our feet with visuals, even for a game created by a small independent team. All the more astonishing is the huge success it achieved, although the question remains whether the interest can be sustained. This should be helped by the announced updates with new content, which certainly worked well for the competitive Fall Guys. The novelties prepared by Innersloth include a huge map and various improvements. For the time being, we have received facilitations for colorblind users.