Dispatch Episode 1 Pivot is a beginning of the story. Some decisions you make here will be represented later in the game. Let’s go through them.
With Dispatch finished, and Season 2 far away and not certain, it is a good moment to replay or start the new adventure. In this guide we will walk you through the story and all choices in Episode 1 Pivot. We have also Episode 2 Onboard waiting for you. If it is not enough, feel free to read our whole guide with all episodes and the most important decisions. Sit comfortable and prepare popcorn.
Dispatch features some quick time event sequences, but they will take you to the same place, even if you will miss some inputs. You will see different animations, though. Sometimes, after failing QTE, you will get more entertaining outcome than if you succeed. If you are not a fan of such gameplay mechanics, you can simply turn them off in the Settings.
The game starts with a conversation with a “Soothing voice”.
Choice: You can pick:
This answer does not matter, though.
Next, you will start some aggressive negotiations with the villain.
Choice: It’s time for the first meaningful decision in the game.
While it will affect some interactions in the future (even in Episode 8), the impact is quite small, just some dialog options. So, you can pick what fits your character.
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Note: Now, it is time for the first hacking minigame. They will become more complicated in the next chapters. But for now, just input the proper keys to open paths and download data. You can turn on unlimited attempts in the settings. However, it seems that it blocks Hacked by Robert achievement.
Choice: What to say to the person on the chair:
This choice does not matter.
Choice: It is followed by another decision that does not influence anything (except the animation that will happen).
Choice: Now, it’s time for a fighting scene with Toxic that will lead to another choice (and some more QTE).
No matter what you do, the outcome will be the same.
Dispatch skips some time and we are taken to the press conference. There are some questions to answer.
Choice: Do you have anything to say to your fans?
Choice: Does this mean you’re retiring as Mecha Man?
Both of the above decisions do not matter.
Choice: How disappointed would your dad be if he were here right now?
This decision will be remembered. After completing the game 3 times I can’t tell you at what point it is mentioned later. Probably it is a small detail. It might be that it influences our mentor points (and this is important for the best ending). It looks like “leave” is a neutral option, answer is positive and attack is negative.
Now, it’s time for some more choices:
Choice: A group of criminals is stealing TV.
Choice: And later
Choice: Finally
Neither of these actions have long-term consequences but they will influence cutscenes a little bit.
Choice: It’s our first meeting with Blonde Blazer
Picking any of the above does not matter.
Next, we are taken to the bar and a conversation with Blonde Blazer starts.
Choice: The first dialog choice does not matter
Choice: Why did you do it? – this will be remembered
The first option is clearly the one that will improve your relationship with Blazer – and it is a good thing, even if you don’t want to romance her later.
Choice: A proposition?
It does not matter what you pick.
Choice: You have to pick between the nicknames. This choice does not matter.
Next, you will face an important decision – decision here will influence how Flambae will look until the end of the game. While it is only a small detail, it is sometimes underlined, and it is a nice touch.
Choice:
Choice: When you talk with Blazer about the bar incident, you can say:
The option does not matter, though.
Choice: When you sit with Bonde Blazer you can pick one of the below, but this decision does not matter.
Choice: Next, Blonde Blazer will lean towards you. It will influence your relationship. You can
Of course, the first option will progress your relationship with Blonde Blazer and will unlock the conversation dialog in the future episode.
Choice: Let’s go back to business
Choice: And it will be followed by:
Both options are only to express yourself, they will not have consequences.
Now it’s time for our first dispatch shift. We need to send heroes based on the bolded words in the missions’ requirements.
Choice: The last choice of the episode.
There are no consequences of that choice. But we all know what the answer should be.
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Author: Damian Gacek
Graduate of English Philology and English in Public Communication. His portfolio includes a scientific article on video game translation. Working with Gamepressure.com since 2019, writing for various departments. Currently, deals with guides and occasionally supports the newsroom. Interested in electronic entertainment since childhood. Loves RPGs and strategies, often also immersing himself in the depths of indie games. In his free time, works on a book and learns film editing.
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