Dispatch Episode 1 walkthrough and choices guide

Dispatch Episode 1 Pivot is a beginning of the story. Some decisions you make here will be represented later in the game. Let’s go through them.

Damian Gacek

Dispatch Episode 1 walkthrough and choices guide, image source: Dispatch, developer: AdHoc Studio.
Dispatch Episode 1 walkthrough and choices guide Source: Dispatch, developer: AdHoc Studio.

With Dispatch finished, and Season 2 far away and not certain, it is a good moment to replay or start the new adventure. In this guide we will walk you through the story and all choices in Episode 1 Pivot. We have also Episode 2 Onboard waiting for you. If it is not enough, feel free to read our whole guide with all episodes and the most important decisions. Sit comfortable and prepare popcorn.

Dispatch Episode 1 Pivot walkthrough and choices

Mecha Man

Dispatch features some quick time event sequences, but they will take you to the same place, even if you will miss some inputs. You will see different animations, though. Sometimes, after failing QTE, you will get more entertaining outcome than if you succeed. If you are not a fan of such gameplay mechanics, you can simply turn them off in the Settings.

The game starts with a conversation with a “Soothing voice”.

Choice: You can pick:

  1. I love my dad.
  2. Didn’t know him well.
  3. He’s gone.

This answer does not matter, though.

Source: Dispatch, developer: AdHoc Studio

Next, you will start some aggressive negotiations with the villain.

Choice: It’s time for the first meaningful decision in the game.

  1. Let him drop
  2. Pull him back

While it will affect some interactions in the future (even in Episode 8), the impact is quite small, just some dialog options. So, you can pick what fits your character.

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Note: Now, it is time for the first hacking minigame. They will become more complicated in the next chapters. But for now, just input the proper keys to open paths and download data. You can turn on unlimited attempts in the settings. However, it seems that it blocks Hacked by Robert achievement.

Choice: What to say to the person on the chair:

  1. It’s over, Shroud.
  2. Prepare to die.
  3. I’m here to f*** you up.

This choice does not matter.

Source: Dispatch, developer: AdHoc Studio

Choice: It is followed by another decision that does not influence anything (except the animation that will happen).

  1. Punt
  2. Stomp

Choice: Now, it’s time for a fighting scene with Toxic that will lead to another choice (and some more QTE).

  1. IGNORE HIM.
  2. Bullsh*t.
  3. You’re bluffing.

No matter what you do, the outcome will be the same.

After the incident

Source: Dispatch, developer: AdHoc Studio

Dispatch skips some time and we are taken to the press conference. There are some questions to answer.

Choice: Do you have anything to say to your fans?

  1. I did my best.
  2. Thank you.
  3. It was all for you.

Choice: Does this mean you’re retiring as Mecha Man?

  1. No comment
  2. Pretty much
  3. Not yet

Both of the above decisions do not matter.

Choice: How disappointed would your dad be if he were here right now?

  1. Answer
  2. Leave
  3. Attack

This decision will be remembered. After completing the game 3 times I can’t tell you at what point it is mentioned later. Probably it is a small detail. It might be that it influences our mentor points (and this is important for the best ending). It looks like “leave” is a neutral option, answer is positive and attack is negative.

Source: Dispatch, developer: AdHoc Studio

Now, it’s time for some more choices:

Choice: A group of criminals is stealing TV.

  1. That’s pretty disrespectful.
  2. Put it down and leave.
  3. I was watching that.

Choice: And later

  1. I’m Mecha Man.
  2. Someone with nothing to lose.
  3. Honestly, not sure anymore.

Choice: Finally

  1. Punch with left (it will land a punch)
  2. Punch with right

Neither of these actions have long-term consequences but they will influence cutscenes a little bit.

Blonde Blazer and the bar

Source: Dispatch, developer: AdHoc Studio

Choice: It’s our first meeting with Blonde Blazer

  1. I’d prefer a professional.
  2. Have you done this before?
  3. I can do it myself.

Picking any of the above does not matter.

Next, we are taken to the bar and a conversation with Blonde Blazer starts.

Choice: The first dialog choice does not matter

  1. Rough day?
  2. That feels like a challenge.
  3. Impressive.

Choice: Why did you do it? – this will be remembered

  1. I like helping people.
  2. I don’t know…
  3. Only thing I’m good at.

The first option is clearly the one that will improve your relationship with Blazer – and it is a good thing, even if you don’t want to romance her later.

Choice: A proposition?

  1. Sounds intriguing
  2. Hopefully nothing scandalous
  3. A bar proposition?

It does not matter what you pick.

Flambae

Source: Dispatch, developer: AdHoc Studio

Choice: You have to pick between the nicknames. This choice does not matter.

  1. Mr. Wet Ponytail.
  2. Dr. Don’t Do Sh*t.
  3. Sunglasses at Night Guy.

Next, you will face an important decision – decision here will influence how Flambae will look until the end of the game. While it is only a small detail, it is sometimes underlined, and it is a nice touch.

Choice:

  1. Water – Flambae will lose a tooth.
  2. Alcohol – his eyebrows will burn off.

Blonde Blazer part 2 and romance

Choice: When you talk with Blazer about the bar incident, you can say:

  1. Guy fell down.
  2. Extinguished a situation / Got fired up (depending on the choice earlier)
  3. Made a little mess

The option does not matter, though.

Choice: When you sit with Bonde Blazer you can pick one of the below, but this decision does not matter.

  1. Thanks for helping me.
  2. I really needed this.
  3. Sorry about the spit thing.

Source: Dispatch, developer: AdHoc Studio

Choice: Next, Blonde Blazer will lean towards you. It will influence your relationship. You can

  1. Kiss her
  2. Let the moment pass

Of course, the first option will progress your relationship with Blonde Blazer and will unlock the conversation dialog in the future episode.

Choice: Let’s go back to business

  1. This is an interview?
  2. My suit was destroyed.
  3. Not exactly professional.

Choice: And it will be followed by:

  1. When do I start?
  2. What if I say no?
  3. Dispatch heroes?

Both options are only to express yourself, they will not have consequences.

Dispatch shift tutorial

Now it’s time for our first dispatch shift. We need to send heroes based on the bolded words in the missions’ requirements.

Source: Dispatch, developer: AdHoc Studio

  1. Assault on Criminal Hideout – Phenomaman.
  2. Investigate the Dorm Room – Brainbook, as the test is mainly Intellect.
  3. Art Exhibit Opening – you will be able to pick between Charisma / Intellect or Mobility test (3). So pick a character with this stat.
  4. High Speed Chase – It is a test of Combat and Mobility, so the perfect heroes are Phenomaman and Pom Pom.
  5. Attack on the Hospital – It is enough to send one hero on this mission, either Phenomaman / Equilibrium / Brickhouse or Pom Pom. Each of them will unlock a special option to end the quest successfully.
  6. Monster Attack – it is a test that depends mostly on Vigor, so Brickhouse is a good choice.
  7. Help Grandma Cross the Road mainly Mobility test, Pom Pom is the best choice.
  8. Negotiate with Hostage Takers – a test of Charisma, mostly, but a little bit of Intellect and Vigor is also necessary. Sweetalker is the best choice. Of course, you can send additional superhero.
  9. Chase El Diablito – It is Mobility, Vitality and Combat test, so pick heroes accordingly.

Beef

Choice: The last choice of the episode.

  1. Give him Cereal.
  2. Who’s a good boy.
  3. It’s gonna be alright.

There are no consequences of that choice. But we all know what the answer should be.

Dispatch

October 22, 2025

PC PlayStation
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Damian Gacek

Author: Damian Gacek

Graduate of English Philology and English in Public Communication. His portfolio includes a scientific article on video game translation. Working with Gamepressure.com since 2019, writing for various departments. Currently, deals with guides and occasionally supports the newsroom. Interested in electronic entertainment since childhood. Loves RPGs and strategies, often also immersing himself in the depths of indie games. In his free time, works on a book and learns film editing.

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