Dispatch Episode 8 walkthrough and choices guide

It was a long day… but I have managed to complete Dispatch… a few times. I will share my knowledge with you! Let’s analyze different choices and the walkthrough of the game.

Damian Gacek

1

Dispatch Episode 8 walkthrough and choices guide, image source: Dispatch, developer: AdHoc Studio.
Dispatch Episode 8 walkthrough and choices guide Source: Dispatch, developer: AdHoc Studio.

Episode 8 Synergy is the last chapter of Dispatch. It is a worthy finale of an interesting story. In this chapter all our decisions have their outcome in one of the endings. If you want to relive the game, but this time with a little bit of help, feel free to see our full guide.

Dispatch Episode 8 walkthrough and choices

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Dispatch shift part 1

Choice: This time we start at our office. When Blonde Blazer wants to fight with criminals we can say:

  1. Go.
  2. Just come back.
  3. Stay.

She will remember that if you ask her to return. Now, let’s start the shift.

We start with only 3 heroes this time: Golem, Prism and Punch Up. If you did not cut Invisigal, except Golem, the whole team will be weaker (like in the injury state). If you cut her, the team is fully operational. However, Invisigal herself will help you later, if you defended her (more on this choice here).

Moreover, after your first dispatch, you will learn that you have to keep track of the bar in the left right corner. Each failure will lower it. The good thing is that when it drops to half, and you fail a mission, Blonde Blazer will arrive, and she is extremally powerful. She alone has almost full stats.

  1. Capture Experiment 1067 – Mostly Vigor, but Mobility and Combat are also useful.
  2. Return to Crypto Night – Combat and Vigor test.
  3. Evacuation order – Mostly Charisma test with a little bit of Intellect.
  4. Bomb threat – Intellect and Vigor test.
  5. Locate the Taker: It is a hacking minigame. We have to track a team member in need. It is pain. You must go right, unlock the easy path and lure the antivirus on the new path… and close it while it is there. Next solve the long sequence to unlock the path to electricity node. Run from antivirus and shock it when you reach electricity. Only then you can progress… to matching frequency. I hate this minigame. But you will unlock:
  6. Rescue Flambae – Vigor and Mobility test.
  7. Help Brainbook – Intellect.

Around this point Malevola will join the team.

  1. Shopping Spree – Vigor, Mobility and Combat (in this order of importance)

Source: Dispatch, developer: AdHoc Studio

Now you have to pick who to “hack” Sonar / Coupe or Phenomaman / Waterboy (depending on your choices). You will be able to unlock the other later, so pick the hero more valuable to you right now.

  1. Locate Team Member’s Tracker – the first part of matching can be done without freeing antivirus. The second part can’t. You have to free it, and stuck it on a node that can be disconnected from the rest.
  2. Rescue Waterboy / Phenomaman – Mobility and Vigor.
  3. Sewer Bomb – Intellect and Vigor.
  4. Help Sweetalker – Sonar and Coupe have unique dialog options here. So, if you picked them first, you might use them here. Otherwise, you need to pass Charisma check (8).
  5. Rescue Coupe / Sonar – mostly Mobility and some Vigor.

It is also around now that Invisigal arrives to help you, if you did not cut her earlier.

Dispatch shift part 2

You will start the second phase of Dispatch by recruiting the person you did not picked to the team earlier – Waterboy or Phenomaman.

Source: Dispatch, developer: AdHoc Studio

  1. The Summoning – high test on Mobility, Vigor and Combat
  2. Escape Artist – Vigor and Mobility test.
  3. Boom! – Vigor and Mobility test.
  4. Witch hunt – Phenomaman has a special option here, you can also make checks on Charisma and Intellect (5).
  5. Return of the Kaiju – Vigor or Combat check (10).
  6. Lockdown – hacking. There are no enemies here, but we have to maneuver electricity.

Dispatch shift part 3

The terrain we need to cover expands. Moreover, we are attacked by the hero who we cut in the past. You need to attack them whenever you can. They have their own HP bar, just like you do.

Source: Dispatch, developer: AdHoc Studio

  1. Attack Sonar / Coupe – this option is a reoccurring one and is always the same – it tests all stats but the range is wider, and there will be dead zones that you can’t reach. You can do it from time to time. However, it is possible to defeat Sonar / Coupe before completing all missions. You will just stop and progress the story. This information is important if you want to complete the Hacked by Robert achievement because one hacking minigame is unlocked very late during the dispatch shift and many players miss it. It took me 3 playthroughs to see it.
  2. The Torrance Terrors – Rather easy (half) Combat, Vigor, Mobility and Intellect test.
  3. Sewer Bomb – Intellect.
  4. Roadblock – Max Combat and Vigor test with a little bit of Mobility and Intellect.
  5. Help Pom Pom – Mobility and Vigor test.
  6. Coffee run – You can send almost anyone. Very small Intellect and Mobility test.
  7. Eastside Gang – Half of Combat and Vigor test, with portion of Intellect and Mobility.
  8. Help Brickhouse – High Vigor and Mobility test.
  9. Housing Crisis – Vigor and in small part Mobility test.
  10. Defeat Mister Fister – watch out for the dead zone at Combat. Combat and Vigor test, with some Mobility.
  11. Defeat SmileMore – Watch out for Charisma dead zone. Everything is useful here, Charisma and Vigor the most.
  12. Neighborhood Watch – You can pick the check – Combat, Mobility or Intellect (8).

Dispatch shift part 4

Are you feeling tired by this Dispatch shift? Yes, me too. Now, your team will not stop at the office but rest on the streets.

Source: Dispatch, developer: AdHoc Studio

  1. Attack Sonar / Coupe.
  2. Atomic Automatons – Combat, Vigor and Mobility test.
  3. We meet again – high Charisma test (8), and Vigor (3).
  4. Entrapment – send Waterboy or Flambae or be ready for Intellect check.
  5. Bridge Rescue – Vigor and Mobility test.
  6. Pursue Red Ring – high Mobility, but Intellect and Combat will be useful too.
  7. Get to the Chopper – max Vigor and high Mobility (7) and Intellect (6) test.
  8. Defeat Mindf*cker – it is not a difficult hacking minigame but very interesting. It reverts controls at one point. If you want to read more about it, check out this article.
  9. Server Bomb – we must pick between Blue, Red and Yellow. Blue and Red are Vigor checks. Yellow is an easy Intellect (3) test. If you fail them, you have 3 more options – Phemonaman and Golem can solve this mission automatically. Remember that if you have not cured Phenomaman, he is still depressed, so if you fail any other quest meanwhile, he will fail the mission. If you don’t have either, you can still “Run to the ocean.” It will trigger Mobility (8) check.
  10. Help Equilibrium – a difficult test of all stats with max Mobility.
  11. Hospital Takeover – max Vigor, high Combat and some Intellect + Mobility test.
  12. Return of the Delivery Bots – difficult Intellect, Combat and Vigor test, with some Mobility.
  13. Defeat Wormheart – max Mobility (watch out for dead zone), high Vigor and some Combat.

Attack on the office

At last, the end of the Dispatch phase.

Choice: Royd vs Invisigal

  1. Stop kicking him.
  2. What is going on?
  3. Let go of her!

This decision does not matter.

Choice: Who to call for help?

  1. Call Blonde Blazer.
  2. We need the Z team.
  3. Fire up my suit.

You can pick whatever you want.

Choice: Conversation with Invisigal.

  1. Why didn’t you tell me?
  2. You heard Royd.
  3. I can’t trust you.

This decision does not matter.

Should you free Invisigal? Go alone or untie her

Source: Dispatch, developer: AdHoc Studio

  1. Go it alone.
  2. Untie her.

You should untie her. She frees herself anyway. However, she loses relationships points if you leave her and it influences the ending. Both options are connected to a little bit different scene afterwards. And an additional dialog option if you untie her. If you want to read about this choice in detail, feel free to see our guide.

Choice: Additional dialog option:

  1. No way.
  2. You do it.
  3. Yeah, alright.

This decision will not impact your relationship.

Battle

Choice: Conversation with Toxic:

  1. I shoulda dropped you. / You’re trash – depending on your choice in Episode 1.
  2. Come and claim it.
  3. Where’s Shroud?

It does not impact anything.

Choice: When you speak to Shroud you can:

  1. Can we skip this part?
  2. Predict me beating your ass.
  3. Hard to do when you’re dead.

It will not change the outcome.

While there are some choices during the battle (regarding attacks), they don’t change anything aside some animations, but even these changes are cosmetic. It is an interactive movie at this point. Of course, you will have to complete various quick time events (if you did not turn them off).

Choice: You will fight a different cut team member but the dialog is the same:

  1. It wasn’t personal.
  2. Looks like I was right.
  3. I’m sorry.

Coupe or Sonar will remember it but they will attack you anyway.

Dispatch Ending

Choice: At this point Shroud will kidnap your dog.

  1. Please don’t do this.
  2. Hurt Him and you die.
  3. I’ll do whatever you want.

This dialog will not change anything.

Astral Pulse decision

Dedicated guide is here.

  1. Give him the Astral Pulse – he will use it, but will be stopped by Invisigal (if she is not friendly enough with you) or he will shoot you and Invisigal will shield you. You will be able to decide to kill Shroud or not in the latter case, you don’t have choice if Invisigal attacks him first (evil route).
  2. Give him both – he will pick the bad one and will start to vomit. From this point the story will go as above, depending on your relationship with Invisigal.
  3. Give him the prototype – he will know that it is a false one and you will have to give him the original. And the story will follow the path presented in the first point.

Shroud will remember this decision.

Kill Shroud or not

If you kill Shroud you will have a short additional conversation with Blonde Blazer later (she will ask you how you feel) and tell you that they will have to make an investigation (but her tone of voice does not suggest serious repercussions). It will be also mentioned in the TV interview. More about this decision can be found here.

Invisigal

If you were not in the best terms with Invisigal, and did not trust her (and cut her) she will kill Shroud herself and leave. If you were, she will protect you from the bullet and become a hero.

Epilogue

Invisigal

If she is still in the team, you start the prologue from conversation with her.

  1. Thanks, I guess?
  2. Want me to wait with you?
  3. You did it.

The choice will not influence your relationship. However, if you have romanced Invisigal, she will kiss you after it.

Royd

  1. You’re amazing.
  2. Couldn’t do it without you.
  3. You should be a hero.

Pick what you want.

Fate of Coupe / Sonar

If Blonde Blazer likes you enough, you will be able to

  1. Forgive them – the team will be happy.
  2. Forget – Coupe / Sonar will go to jail and the team will be sad.

In both cases, they will remember it.

Blond Blazer

Source: Dispatch, developer: AdHoc Studio

The conversation will go differently depending on your choices:

  1. If Invisigal disappeared:

Choice: You will have to talk about her future plans:

  1. Come after me.
  2. I just hope she’s okay
  3. Take over the Red Ring.

Blonde Blazer will remember that.

  1. If Invisigal did not disappear:

Choice: If you killed Shroud, Blond Blazer asks how you feel and tell you that you are suspended (though it seems like a formality, without serious repercussions in the future).

  1. Nope.
  2. It felt great.
  3. I dunno.

She will remember the answer. If you kissed Invisigal, she will mention it too.

Choice: Next, you will talk about the team:

  1. They deserve to celebrate.
  2. We’re just getting started.
  3. I had plenty of help.

If you romanced Blonde Blazer, you will kiss after conversation.

Dispatch

October 22, 2025

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Damian Gacek

Author: Damian Gacek

Graduate of English Philology and English in Public Communication. His portfolio includes a scientific article on video game translation. Working with Gamepressure.com since 2019, writing for various departments. Currently, deals with guides and occasionally supports the newsroom. Interested in electronic entertainment since childhood. Loves RPGs and strategies, often also immersing himself in the depths of indie games. In his free time, works on a book and learns film editing.

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