Dispatch Episode 6 walkthrough and choices guide

Would you like to learn all about Dispatch Episode 6 Moving Parts? This guide is for you, then, as it features walkthrough of the whole chapter.

Damian Gacek

Dispatch Episode 6 walkthrough and choices guide, image source: Dispatch, developer: AdHoc Studio.
Dispatch Episode 6 walkthrough and choices guide Source: Dispatch, developer: AdHoc Studio.

After eventful Dispatch Episode 5 (the guide is here by the way), Episode 6 Moving Parts gives us less dispatch action and some more hacking and story-telling. We are close to the end of the game, after all. Episode 6 is shorter than the previous one. However, it is full of action and with an impactful ending. If you want to learn more about Moving Parts, here is our walkthrough.

Dispatch guide and walkthrough

After finishing Episode 6, feel free to use our Episode 7 guide. If it is not enough for you, we have also prepared a guide with all chapters, choices and some useful tips. Have fun.

If you want to learn more about the gaming industry, have access to news and guides, follow us on Google News. We write about all kinds of games, not only Dispatch.

Story part 1

The first choice of the episode is when you talk about the previous night.

Choice: Chase asks you what happened. You can pick:

  1. We had a nice night.
  2. You missed 3am tacos.
  3. There was a bar fight
  4. Flambae tries to kill me.

There are 4 answers here, as the options will change depending on your choice from the previous chapter. It will not affect anything, though.

Choice: Later, you start testing your Mecha Suit. You can pose:

  1. Salute
  2. Flex
  3. Superhero pose

You can pick anything you want because this decision does not matter.

Source: Dispatch, developer: AdHoc Studio

Choice: Your next conversation will be with Royd. He is devastated after the test.

  1. I believe in you.
  2. We’ll take a break.
  3. Just a minor setback.

Royd will remember that decision, so be nice to him, as he is a good friend – pick I believe in you.

Choice: It is followed by another choice, during the conversation with Chase.

  1. I’m warming up to her.
  2. It’s strictly professional.
  3. She’s challenging.

Chase will remember this decision. However, I don’t recall any moment when it comes back to us.

Dispatch shift

There is only 1 Dispatch shift this time. And you start it in the middle. Some investigations are already ongoing. So be quick. If you have revealed that you are a Mecha Man, Flambae will not be there to help you.

Source: Dispatch, developer: AdHoc Studio

  1. On Standby – it is very easy test on Mobility and Charisma
  2. Cat sitter wanted – send Golem, he will solve it automatically. Otherwise – Stand your Ground or Run (Vigor checks). If it does not work, you will have to pass and pass Charisma (Love – 8), Intellect (Bribe - 5) or Combat test (Wrestle - 8).
  3. Housekeeping – it is fairly easy test on Mobility and Charisma.
  4. Cyberbully – One of the hacking minigames needed to get Hacked by Robert. First, you need to lure the antivirus to the loop, but don’t go too far or you will die. After rushing to the first possible electricity, just wait for the enemy. Next, use the two electricity nodes that are left to power up the further path and complete the input the password: Up (W) – Up (W) – Down (S) – Left (A) – Right (D) – Left (A).
  5. Phenoma-fan – It is Combat and Vigor test mostly. But some Mobility will be also handy.
  6. Haunting on Cravens Ave – send Malevola or be prepared to pass Intelligence or Charisma check (7).
  7. Roast of Mayor Yao – Intelligence and Charisma test.
  8. Red Alert – difficult max Combat and Vigor, and high Mobility test
  9. Larp Gone Wrong – you will be able to pick the characteristic to test, so 1 hero is enough. Mobility (rogue), Combat (barbarian), Charisma (bard) or Vigor test (knight) - 7.
  10. Yachtie Afterparty – It tests all stats but charisma.
  11. Delivery Bots – Vigor and Mobility test.
  12. Training

Source: Dispatch, developer: AdHoc Studio

  1. Melt the Ice / Break the ice – to Melt the Ice pick Flambae to get 200%XP, Alternatively, Break the Ice will grand your whole team XP. It costs mainly Combat and Vigor in both cases.
  2. Sewer Surveyance – Sonar can complete that right away. Otherwise you need to complete Intellect (diplomatic Relations – 8) or Charisma (kindness) - check. If it fails, you can Protect (Vigor 8 check)
  3. Shipment Down – high Vigor and Mobility test (with a really small part of Intellect, however, if you manage to reach the proper Intellect threshold, you will get more XP from the mission).
  4. Reprogram bots – Intelligence (full) and Mobility test. Watch out for Combat dead zone.
  5. Destroy the bots – a mission that is unlocked if you fail reprogramming. Combat and Vigor test.

Story part 2 Party

Choice: Life without Mecha Man?

  1. I don’t wanna die in the suit.
  2. Z-Team’s more important.
  3. I worked hard to be Mecha Man.

The choice does not matter – there is no one to hear you after all (except the good boy, but Beef does not judge).

Choice: The party starts!

  1. What are you doing here?
  2. This is breaking and entering.
  3. I’m in my underwear.

You can pick whatever you want.

Choice: What to say to Invisigal?

  1. Why’d you do all this?
  2. You’re sure this’ll work?
  3. Thanks guys.

Everyone will remember that! So pick wisely. The best option is to thank them, as it is definitely a good thing to do.

Source: Dispatch, developer: AdHoc Studio

Choice: Do you want to attack this night?

  1. We go tonight. (increase relationship with Invisigal, potential drop with Blonde Blazer)
  2. This is out of our league. (drop of the relationship with Invisigal and maybe with Blonde Blazer)
  3. Make a plan first. (Increase relationship with Blonde Blazer but Invisigal will probably dislike it)

While everyone will remember that choice, it will not change the outcome. The ending will be the same.

Choice: During the argue, you can pick

  1. He doesn’t mean that. (Chase)
  2. Everybody calm down. (neutral)
  3. Back off, Chase. (Invisigal)

Once again, everybody will remember that. However, it does not have any noticeable outcome.

Choice: After a punch, there will be another choice but without consequences.

  1. So, shots?
  2. You okay, Chase?
  3. Everybody out.

This is the point that Flambae shows up. He will have different attitude depending on what you decided at the end of Episode 5.

Source: Dispatch, developer: AdHoc Studio

Choice: After meeting Chase once more, you can decide to pick:

  1. Well, that’s creepy.
  2. You punishing yourself?
  3. Thet’s a red zone.

The choice does not matter, though.

Why do you help people?

  1. Just how I’m wired.
  2. Makes me feel good.
  3. It’s the right thing to do.

Chase will remember your answer.

Story part 3 Astral Pulse and hacking minigames

Now you will need to complete a series of hacking minigames. I really recommend to pick unlimited lives in the settings, as they can be difficult. Of course, you can’t do that if you want Hacked by Robert achievement.

Hacking minigame 1 Where Astral pulse is

After the first input you will unlock the real challenge. You need to match patterns at the bottom. Of course, you need to cross the section blocked by password – Up (W) – Up (W) – Right (D). Just go to the right corner of the new section and turn left before the end.

Hacking minigame 2 Locked door

Unlock the road to the password with the electricity… or just write: Left (A) – Left (A) – Up (W) – Right (D).

Hacking minigame 3 Speaker Tower

While it looks complicated at the first glance, it is not. Unlock the passages, use electricity to switch roads and you will be good. However, keep in mind that you reuse electricity.

Hacking minigame 4 Crane

To unlock the crane you need to input the password: Left (A) – Left (A) – Left (L) – Right (D). However, first, you need to unlock one of the passages – at the top or at the bottom. The sequences are only 2 signs, but they are protected by antiviruses. Pick up or down and try to lure the opponent away, and try not to attract the other one. There is electricity just behind the blocked road (regardless of the path). So, you will be able to kill the opponent.

Hacking minigame 5 Safe

While this minigame lures you with the simple road first, is soon changes into the most difficult hacking minigame in Dispatch. The board is surrounded by antiviruses. If you go too close to the side, you will be killed. Probably the best option is to go to the bottom right corner of the map, there is an electricity in the corner or go bottom and right, to the electricity near the data center. Take the energy, try to outmaneuver opponents / kill them and complete the data center.

Now, the problem is the left side. You must try to lure antiviruses into the middle of the map and collect the electricity to electrocute them and outmaneuver them. However, try not to lure too many antiviruses at the same time. Be close to the one side of the map (up or down).

And that’s it. Now you have to brace for the ending.

Dispatch

October 22, 2025

PC PlayStation Nintendo
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Damian Gacek

Author: Damian Gacek

Graduate of English Philology and English in Public Communication. His portfolio includes a scientific article on video game translation. Working with Gamepressure.com since 2019, writing for various departments. Currently, deals with guides and occasionally supports the newsroom. Interested in electronic entertainment since childhood. Loves RPGs and strategies, often also immersing himself in the depths of indie games. In his free time, works on a book and learns film editing.

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