Ubisoft Blue Byte is a developer and publisher.
A German development studio once known as Blue Byte Entertainment, it has been owned by the French company Ubisoft Entertainment since February 2001 and now operates under the name Ubisoft Blue Byte. The company is headquartered in Dusseldorf, with additional studios in Mainz and Berlin. Since August 2019, the company has dropped the name it had used for eighteen years, with its individual studios now operating as Ubisoft Düsseldorf, Ubisoft Mainz, and Ubisoft Berlin.
The studio’s portfolio now consists of more than 30 titles. Among them are the economic strategy series The Settlers (with roughly 3 million copies sold), Battle Isle (about 650,000 copies sold), and Anno. The studio is considered a pioneer of the German gaming industry, creating titles for the SNES, Amiga, and PC. Many well-known developers took their first steps at the company before moving on to other teams or founding their own studios. Blue Byte has collaborated with figures such as Thomas Friedmann, Thomas Häuser, and Thorsten Knop (Funatics), Armin Gessert (Spellbound), and Volker Wertich (Phenomic), among others.
Blue Byte specializes in strategy games, with a particular focus on economic gameplay. The studio’s first major success was the turn-based strategy series Battle Isle, set in a futuristic world, which helped establish the team on the international stage. The company’s crowning achievement, which has firmly secured its place in gaming history, is the economic series The Settlers, set in a pseudo-medieval world. One of the series’ most distinctive features is its flag- and path-based management system, along with the slightly humorous portrayal of the kingdom’s inhabitants and their daily activities. Since 2006, Blue Byte has also been developing the Anno series, a real-time strategy franchise with each installment set in different historical or fictional settings.
Blue Byte began self-publishing after negotiations with the French company Ubi Soft, which had distributed the studio’s early titles, fell through. Throughout its publishing history, the company has focused on its own series, with The Settlers and Battle Isle standing out as its most prominent titles. In 2001, Blue Byte was acquired by Ubisoft and ended its publishing activities.
Blue Byte was founded in 1988 in Mülheim by Thomas Hertzler and Lothar Schmitt. Both had previously worked at Rainbow Arts, a studio known, among other things, for porting the Earthworm Jim series to MS-DOS. However, the company faced significant staffing challenges, leading to the mass departure of many key employees in the early 1990s.
Blue Byte’s first releases were the platformer Twinworld and the tennis simulation Great Courts. Both games were released in 1989 by Ubisoft (then still known as Ubi Soft), with the latter achieving notable success. Encouraged by this success, the developers turned their attention to creating a turn-based strategy game. Ubi Soft was once again slated to publish the game, but the French company rejected its design, and negotiations ultimately fell through. Blue Byte chose to self-publish, releasing Battle Isle in 1991. The game was a resounding success and marked the beginning of one of the most significant series in gaming history. The studio gained momentum and, over the following years, released a mix of hits and lesser-known titles, including Atomino and Apidya, as well as History Line: 1914-1918, expansions for Battle Isle, and Yo! Joe!) A major milestone for the German studio came in 1993 with the release of the second installment of the Battle Isle series. The studio then teamed up with the American company Accolade, which handled the game’s release in North America.
The studio’s real breakthrough came in 1993 with the economic strategy game The Settlers (Die Siedler in Germany, Serf City: Life is Feudal in the United States). The game proved unexpectedly successful, even for the developers themselves. It was hailed as groundbreaking - despite some similarities to the Populous series—and earned top marks from numerous industry magazines. By May 1998, sales had surpassed 400,000 copies. The game was originally released on the Amiga, with an MS-DOS version following at the end of 1994. Strategic Simulations handled the game’s release in the North American market. The game’s success fueled significant growth for Blue Byte and prompted a wave of new investments. In 1994, Blue Byte opened a branch in Northampton to focus on the European English-language market, followed a year later by another branch in Schaumburg, United States. At the same time, the studio was working on new installments in The Settlers and Battle Isle series, as well as new IPs, including Albion, Archimedean Dynasty, and Chewy: ESC from F5.
The studio’s attempt to break into global markets independently fell short of expectations. Despite positive reviews for Incubation: Time Is Running Out, based on the first X-COM installment, and for later Settlers titles, Blue Byte’s games remained niche, attracting limited attention from mainstream audiences. Financial difficulties in 1997 and 1998 prompted the departure of many experienced employees and forced the company to sell its international operations. In 2001, Ubisoft acquired the studio for 26 million marks, bringing an end to Blue Byte’s role as a video game publisher.
In this new period, Blue Byte was to focus solely on development work. Following Ubisoft’s acquisition of Sunflowers Interactive in 2007, Blue Byte continued developing new installments of The Settlers series and also took on the Anno franchise. As part of a 2004 restructuring, the company moved its headquarters to Düsseldorf, and in 2014, it opened an auxiliary studio, Blue Byte Mainz, dedicated to developing Anno titles.
Under Ubisoft’s ownership, the studio’s first release was the fifth installment of The Settlers series, Heritage of Kings, published in 2005. The game introduced several major changes that were not well received by longtime fans of the franchise. These changes included realistic 3D graphics and a significantly altered gameplay style, more reminiscent of Age of Empires than the classic entries in the series. Despite a lukewarm reception from the community, the game received two expansions: Additional Missions and Legends. In 2006, a full-fledged remake of the cult classic The Settlers II, The Settlers II: 10th Anniversary, was released. Shortly after, it received an expansion pack titled Vikings. In 2007, the series debuted on the Nintendo DS, alongside the full-fledged sixth installment, The Settlers: Rise of an Empire. The developers aimed to return the game to its roots while also introducing new features. As a result, it was far better received than the controversial fifth installment. In 2008, the game received an expansion pack, Eastern Kingdoms, and in 2010, the series launched its seventh installment, The Settlers 7: Paths to a Kingdom. 2010 also saw the launch of the browser-based game The Settlers Online.
In the years that followed, Ubisoft Blue Byte focused primarily on developing the Anno series. In 2012, they released an expansion for Anno 2070 titled The Mysterious Blue Depths, followed in 2013 by the browser-based Anno Online. In 2015, the team developed the even more futuristic Anno 2205, and in 2019, they released the highly acclaimed Anno 1800, which has received extensive post-launch support and numerous expansions.
Meanwhile, the team also worked on other projects, including the browser-based Might & Magic: Heroes Online (2014), the mobile Assassin's Creed: Identity (2016), Champions of Anteria (2016) - originally planned as the eighth installment in The Settlers series under the title The Settlers: Kingdoms of Anteria - and the PC game For Honor (2017). Additionally, in June 2014, the Related Designs team - acquired by Ubisoft in April 2013 - was merged into Ubisoft Blue Byte, becoming part of its development studio. In April 2017, the company opened a new branch in Berlin.
The developers, however, haven't forgotten their roots. At Gamescom 2018, the team unveiled The Settlers History Collection, compiling the seven previous installments of The Settlers series, along with the eighth installment, which also served as a reboot. The game drew heavily on the legacy of its predecessors while introducing several new features. It was set to run on the Snowdrop Engine, developed for Tom Clancy's The Division, though its visuals retained the brand’s signature warm and colorful style.
At Gamescom 2019, the company announced its rebranding, retiring the Ubisoft Blue Byte name, which would henceforth serve only as a legal umbrella for its individual divisions. Going forward, the company’s studios would be known as Ubisoft Düsseldorf, Ubisoft Mainz, and Ubisoft Berlin.
In August 2019, the previously announced reboot of The Settlers was delayed - the first of many such delays. Although the game was originally slated for a 2020 release, it was announced in July that its launch had been postponed again, this time to an unspecified date. The silence continued until January 2022, when the developers announced a new release date of March 17. Unfortunately, early feedback from those who played a preview version of the game was not encouraging. Reports indicated, among other issues, that the gameplay was overly simplified and became boring quickly. As a result, the release was delayed again in early March. The silence around the project was broken in November 2022, when it was announced that the game - now titled The Settlers: New Allies - would launch on February 17, 2023. Rather than launching a major promotional campaign, Ubisoft chose to keep the release under wraps. As it turned out, for good reason.
The game received an average score of just 59/100 on Metacritic, a disappointing result - particularly for a title in a beloved franchise. Players were even harsher, giving the game an average score of just 2.5/10 on Metacritic. While The Settlers: New Allies was praised for its graphics, it faced criticism for simplified gameplay, low difficulty, weak AI, and, most notably, technical issues. The game struggled to attract a large audience, as evidenced by difficulties in finding players for its multiplayer mode.
Although The Settlers: New Allies was also released on consoles, few expected it to achieve significant success. It wasn’t the studio’s only game to see a console release at the time. In March 2023, the best-selling Anno 1800 was also released on PlayStation 5 and Xbox Series X.
In June 2024, Ubisoft Blue Byte announced its next project, Anno 117: Pax Romana, being developed by the Ubisoft Mainz studio. As the name suggests, the eighth main installment in this best-selling series would take players to ancient Rome in the 2nd century. This time, players can take on the roles of governors overseeing Latium (central Italy) or Albion (England). Notably, this was the first main installment in the series designed from the outset for both PC and consoles.
List of all released games developed by Ubisoft Blue Byte.
Anno 117: Pax Romana - November 12, 2025 - PC, PS5, XSX
The Settlers: New Allies - February 17, 2023 - PS4, XONE, Switch, PC
Anno 1800: New World Rising - December 8, 2022 - PC
Anno 1800: Empire of the Skies - September 20, 2022 - PC
Anno 1800: Seeds of Change - April 12, 2022 - PC
Anno 1800: The High Life - September 1, 2021 - PC
Anno 1800: Tourist Season - May 25, 2021 - PC
Anno 1800: Docklands - February 23, 2021 - PC
Anno 1800: Land of Lions - October 22, 2020 - PC
Anno History Collection - June 25, 2020 - PC
Anno 1800: Bright Harvest - June 2, 2020 - PC
Anno 1800: The Seat of Power - March 24, 2020 - PC
Anno 1800: The Passage - December 10, 2019 - PC
Anno 1800: Botanica - September 10, 2019 - PC
Anno 1800: The Sunken Treasures - July 30, 2019 - PC
Anno 1800 - April 16, 2019 - PC, PS5, XSX
The Settlers History Collection - November 15, 2018 - PC
For Honor - February 14, 2017 - PC
Champions of Anteria - August 30, 2016 - PC
Assassin's Creed: Identity - February 25, 2016 - iOS, AND
Anno 2205 - November 3, 2015 - PC
Might & Magic: Heroes Online - September 30, 2014 - PC
Anno Online - September 26, 2013 - PC
Anno 2070: Deep Ocean - October 4, 2012 - PC
The Settlers 7: Paths to a Kingdom - DLC 3 - December 7, 2010 - PC
The Settlers Online - November 17, 2010 - PC
The Settlers 7: Paths to a Kingdom - March 23, 2010 - PC
The Settlers: Rise of an Empire - The Eastern Realm - March 27, 2008 - PC
The Settlers: Rise of an Empire - September 25, 2007 - PC
The Settlers II: 10th Anniversary - The Vikings - February 22, 2007 - PC
The Settlers II: 10th Anniversary - September 7, 2006 - PC
The Settlers: Heritage of Kings - Legends - September 1, 2005 - PC
The Settlers: Heritage of Kings - Nebula Realm - March 22, 2005 - PC
The Settlers: Heritage of Kings - February 8, 2005 - PC
The Settlers IV: The New World - November 28, 2002 - PC
The Settlers IV: The Trojans and the Elixir of Power - October 11, 2001 - PC
The Settlers IV Mission Pack - July 23, 2001 - PC
The Settlers IV - February 16, 2001 - PC
Stephen King's F13 - January 22, 2000 - PC
The Settlers III: Quest of the Amazons - October 27, 1999 - PC
Incubation: The Wilderness Missions - June 15, 1999 - PC
The Settlers III - October 13, 1998 - PC
Incubation: Time Is Running Out - November 15, 1997 - PC
Extreme Assault - September 15, 1997 - PC
Albion - June 15, 1996 - PC
The Settlers II - February 15, 1996 - PC
Battle Isle 3 - September 10, 1995 - PC
Battle Isle 2 - May 13, 1993 - PC
The Settlers (1993) - March 22, 1993 - PC, NDS
Historyline: 1914 - 1918 - February 8, 1993 - PC
Battle Isle - July 8, 1991 - PC
Great Courts 2 - April 11, 1991 - PC
Great Courts - March 20, 1989 - PC
Panzer General Online - cancelled - PC
Silent Hunter Online - cancelled - PC
List of all released games published by Ubisoft Blue Byte.
The Settlers IV - February 16, 2001 - PC
Battle Isle: The Andosia War - November 24, 2000 - PC
Stephen King's F13 - January 22, 2000 - PC
The Settlers III: Quest of the Amazons - October 27, 1999 - PC
Incubation: The Wilderness Missions - June 15, 1999 - PC
The Settlers III - October 13, 1998 - PC
Incubation: Time Is Running Out - November 15, 1997 - PC
Extreme Assault - September 15, 1997 - PC
Archimedean Dynasty - February 18, 1997 - PC
Albion - June 15, 1996 - PC
The Settlers II - February 15, 1996 - PC
Battle Isle 3 - September 10, 1995 - PC
Battle Isle 2 - May 13, 1993 - PC
The Settlers (1993) - March 22, 1993 - PC
Battle Isle - July 8, 1991 - PC
Great Courts 2 - April 11, 1991 - PC
Anno 117 has recovered crossplay between PC and PS5. Ubisoft has also announced update 1.3, which will improve optimization.
video games
December 2, 2025
The Hall of Fame is a battle pass-like mechanic in Anno 117, and it will allow you to unlock new gods and cosmetic items.
How to
November 24, 2025
Anno 117's gameplay is based on creating production chains of various goods. Here's how to ensure maximum production and efficiency.
How to
November 21, 2025
Anno 117 has two story campaigns and two protagonists. Nevertheless, the end of the campaign can be abrupt as well as easy to miss.
How to
November 20, 2025
Upgrading buildings in Anno 117 is a crucial, if rather tedious, mechanic. However, there is a way to quickly and easily upgrade multiple buildings at once.
How to
November 19, 2025
Ubisoft has announced that it expects a decline in revenue in the current fiscal year. The company pointed to the growing popularity of f2p games and subscriptions as the cause.
video games
November 18, 2025
Anno 117 features elements generated by artificial intelligence. Players noticed many irregularities in the graphics, which Ubisoft quickly explained.
video games
November 17, 2025
Trade routes are one of the most important mechanics in Anno 117, and understanding them is the key to an effective and efficient economy.
How to
November 16, 2025
Some tasks in Anno 117 require you to collect and deliver a certain amount of goods. However, you must first stop its consumption by your people.
How to
November 14, 2025
Anno 117: Pax Romana allows you to play with other people in multiplayer mode. The problem is that due to desync issues, this is currently a difficult task to accomplish.
How to
November 14, 2025