The most interesting strategy games released in 2002
All the best and most popular games of the year, upcoming releases, and hits from the past. Use filters to narrow down search.
OGame
Strategy 01 January 2002
OGame is a free browser strategy game in the MMO convention, prepared and published by the German company Gameforge. Players take control of the small planet and, by expanding its economic and military potential, try to create an intergalactic empire.
Car Tycoon
Strategy 04 January 2002
Car Tycoon is a strategy and economic game in which players can play the role of head of a company that designs, constructs, distributes and sells beautiful and shiny cars.
Earth 2150: Lost Souls
Strategy 07 January 2002
Continuation of the famous real-time strategies Earth 2150: Escape from the Blue Planet and Earth 2150: The Moon Project. There is very little time left for the extinction of our planet - will you be able to win a place in the space shuttles which are the only escape from the Earth?
Tropico: Paradise Island
Strategy 09 January 2002
Official supplement to Tropico - an economic strategy game released in the spring of 2001 by PopTop Software. During the game we once again have the opportunity to take on the role of a dictator of a small Caribbean island and, using various strategies, lead it to prosperity. The expansion, Paradise Island, introduces over 20 brand new scenarios, a number of previously unavailable buildings, new attractions for visitors and unprecedented types of tourists.
Heroes of Might and Magic III Complete
Strategy 15 January 2002
A collector’s edition of the third installment in the turn-based strategy fantasy game series which has been developed at New World Computing since 1995. Heroes of Might and Magic III Complete consists of the vanilla game that came out in March, 1999, as well as its two official expansions: Armageddon's Blade and The Shadow of Death (both on separate CDs).
911: Paramedic
Strategy 22 January 2002
911: Paramedic combines the medical aspects of the Emergency Room series with the dramatic decisions to be made by an emergency nurse who is called upon to make an emergency.
Black & White: Creature Isle
Strategy 23 January 2002
Add-on to the strategy game, in which we play the deity controlling the huge beast. In the expansion, the creators tried to develop the motif of choosing between good and evil to give players even more opportunities. The action takes place on a new island, inhabited by various creatures. One of the novelties is a female hobbyist named Eve.
Disciples II: Dark Prophecy
Strategy 28 January 2002
A turn-based strategy embedded in the reality of fantasy, which is a direct continuation of Disciples: Sacred Lands. We enter a magical world reminiscent of the Middle Ages, where four races fight for vast territories. Compared to the previous part, graphics, user interface and artificial intelligence of opponents have been improved. The game has a multiplayer mode for up to four players.
Laser Squad Nemesis
Strategy 05 February 2002
Laser Squad Nemesis is a turn-based tactical game (S-F atmosphere) designed for single and two-player gameplay (via e-mail or hotseat mode). It is worth noting that the authors of the X-Com series worked on it.
Mall Tycoon
Strategy 05 February 2002
An economic strategy in the style of "design, build and manage" that gives players the opportunity to demonstrate the role of manager of a large shopping centre.
Hooligans: Storm over Europe
Strategy 10 February 2002
An atypical and controversial real-time strategy in which a player becomes the leader of an aggressive group of football fans. The action takes place in Europe and our task is to mutilate and kill all fans of other teams. Title only for players over 18 years of age.
Myth: The Total Codex
Strategy 18 February 2002
Myth: The Absolute Code is a complete collection of games from one of the best strategic series in the history of computer games.
Ski Park Manager
Strategy 20 February 2002
Ski Park Manager is an economic strategy that allows the player to play the role of ski resort manager. Virtual managers must, among other things, take care of the condition of the infrastructure of holiday facilities, build new hotels and catering outlets, set downhill courses and even take care of employee matters. Developers from Lankhor studio took care of intuitively simple interface and nice to the eye visual setting of their work.
Cossacks: The Art of War
Strategy 21 February 2002
The first official expansion for Cossacks: European Wars, a real-time strategy by GSC Game World that recreates the reality of the 17th and 18th century. The Art of War expands mainly the single player content but it isn’t devoid of some changes in multiplayer as well. The biggest novelties include two new playable nations: Bavarians and Danes.
Warrior Kings
Strategy 04 March 2002
Warrior Kings is a Black Cactus real-time strategy (RTS) produced by the studio, the action of which is set in the fantastic land of Orbis. The player takes on the role of the leader of the destroyed kingdom, and his task is to restore his former glory and defeat all enemies. Gameplay allows you to play spectacular battles involving hundreds of units.
Warlords: Battlecry II
Strategy 12 March 2002
Warlords: Battlecry II is a continuation of the Real-Time Strategy (RTS) with cRPG elements released in 2000, developed by the Strategic Studies Group development team. The action of the game was set in the fantastic world of Etheria, torn apart by conflict, in which 12 races participate. The player chooses the faction, which will be controlled by the character of the main character.
Defender of the Crown (Digitally Remastered Collector's Edition)
Strategy 18 March 2002
Release of the strategy game Defender of the Crown, released in the Digitally Remastered Collector's Edition series, in which popular games, once written anew using the latest technology, will be crowned.
Dark Planet: Battle for Natrolis
Strategy 19 March 2002
A real-time strategy taking place in the distant future. Three nations: People, Sorin and Dreil; they are fighting for domination. The action of the game takes place in a fully three-dimensional environment with dynamically changing weather conditions and a constant passage of time.
Strange Adventures in Infinite Space
Strategy 20 March 2002
Strange Adventures in Infinite Space adventure strategy game in classic style, taking us into the distant future, when humanity colonized the universe.
Battalia
Strategy 21 March 2002
A strategy dealing with battles from the period 1700-1870. In the game we can play the clashes within the American War of Independence or the Civil War. The production itself shows the war from the point of view of the chief commander of the army and is extremely extensive. The creators prepared two ways to show the battlefield: 2D and 3D.
Trains & Trucks Tycoon
Strategy 22 March 2002
An economic strategy in which the player becomes the manager of a novice transport company. The aim is to create a large consortium and make millions of dollars in the transport of people and goods.
Dragon Throne: Battle of Red Cliffs
Strategy 26 March 2002
Real-time strategy with extensive economic elements. The action takes us to the ancient Chinese Empire, when the war divided the country into three principalities - Shu, Wei and Wu. The player plays the role of one of the three principality rulers, and his task is to unite China.
SuperPower
Strategy 27 March 2002
Turn-based strategy called "a complete simulator of the world" by its creators. The action takes place in the 1990s and allows the player to lead the chosen nation to international domination.
Army Men: RTS
Strategy 27 March 2002
A real-time strategy from the Army Men series, in which we take command of an army of plastic, toy soldiers. In this production we have to deal with the traitor of our faction. The creators prepared a campaign consisting of 15 levels and 8 different arenas (located in a residential building). In the game there is also a multiplayer game.
Heroes of Might and Magic IV
Strategy 29 March 2002
The fourth installment in a best-selling series of strategy games initiated in 1995 by New World Computing. The game is set in Jadame - a fantasy world the players can associate with Might & Magic VIII. Six factions were included here and each of those has their own towns, different units and technologies. Each of them also has a dedicated school of magic and can hire characters belonging to one race only (Strongholds are the only exception).
War Commander
Strategy 16 April 2002
Real-time strategy in which we move to the fields of European battles of the Second World War. We become a unit commander, who will lead his subordinates to perform many different and dangerous tasks.
Knights of the Cross
Strategy 29 April 2002
Turn-based strategy set in the Polish historical reality, in the period before and after the Battle of Grunwald, when knights of the Teutonic Knights invaded the Polish lands. We can stand on both sides of this war. The game depicts faithfully the military units and the relationship between the forces of the parties to the conflict.
Project Earth
Strategy 30 April 2002
Starmageddon is a real-time space strategy (RTS) developed by Lemon Interactive. The action of the game takes place in the distant future, when three intergalactic races fight a devastating war of rule in the Universe. The game is also known as Project Earth: Starmageddon.
Tactics Ogre: The Knight of Lodis
Strategy 07 May 2002
Tactics Ogre series is one of the best tactical RPG games. Tactics Ogre Advance is the fourth game from under this signboard and one of the best.
Takeda
Strategy 10 May 2002
Takeda is a real-time war game where players will be able to take an active part in one of the most turbulent periods in the history of 16th century Japan - the Sengoku period.
The Partners
Strategy 11 May 2002
The Partners is a simulation of a small but prestigious law firm employing 21 lawyers, in which we have to take care of nine basic needs of each employee.
Star Wars: Galactic Battlegrounds - Clone Campaigns
Strategy 13 May 2002
Add-on to the Star Wars: Galactic Battlegrounds real-time strategy. Introduces new missions, units and a number of other improvements to the basic version of the game.
Hotel Giant
Strategy 17 May 2002
Economic strategy developed by Trevor Chan, creator of the Seven Kingdoms series. The player becomes a young entrepreneur whose aim is to create the best chain of exclusive hotels.
Cultures 2: The Gates of Asgard
Strategy 18 May 2002
The next part of the series about the conquests of Viking civilization. Previously, in Cultures: Discovery of Vinland, our brave heroes conquered the American continent, and here they begin to expand their influence into Europe and the Middle East.
Zoo Tycoon: Dinosaur Digs
Strategy 19 May 2002
Tycoon Zoo: Dinosaur Digs is an official addition to Tycoon Zoo's 2001 economic strategy. The extension, prepared by Blue Fang Games studio, introduces the possibility of enriching the attractions of the zoo with catwalks with dinosaurs. The creators have prepared 6 new scenarios, as well as more than 100 additional objects that can be used in a virtual zoo.
Atrox
Strategy 24 May 2002
A typical real-time strategy based on such a well-known RTS as Starcraft. The action takes us to a distant future, when the war (Atrox War) between three different nations continues: Intelion, Createse and Hominian.
Romance of the Three Kingdoms VII
Strategy 01 June 2002
Romance of the Three Kingdoms VII is the next installment of a popular series of strategy games, the first part of which appeared on home computers in 1985 (under the Japanese title Sangokushi). This is one of the most ambitious series of turn-based console strategies.
Legion
Strategy 05 June 2002
A strategy game that is the spiritual heir to the 1990s hit Centurion. We become the Emperor of Ancient Rome and our task is to take care of the economy, collect raw materials, maintain diplomatic relations with our neighbors, and ultimately also to wage wars.
Dino Island
Strategy 07 June 2002
Dino Island is an economic strategy being a simulator of the Jurassic Park. We play the role of the manager of the facility, build various attractions, and also take part in restoring new species of dinosaurs. The game includes a number of nice mini-games, which are also an attraction for our virtual guests. All this is presented in cartoon, three-dimensional graphics.
Age of Wonders II: The Wizard’s Throne
Strategy 12 June 2002
Move into a world full of magic, fantastic monsters and dragons. Become the ruler of one of the many characteristic nations and lead their actions to defeat all enemies threatening them and restore harmony in the world.
Port Royale
Strategy 14 June 2002
A strategy that takes players to the Caribbean until the peak of piracy, i.e. from the 16th to the 17th century. It combines the qualities of Patrician II and the former hit Pirates, with a focus on adventure, sea battles and combat.
Strategic Command: European Theater
Strategy 21 June 2002
Game created by Big Time Software, a company specializing in the creation of realistic computer war games. Its theme is the European theatre of military operations of the Second World War in a global perspective - the Player becomes the highest commander of the Allied forces or Axis countries and can decide about the fate of this conflict.
Total War II
Strategy 23 June 2002
Second unofficial addition to Sudden Strike series by German company INtex Publishing GmbH. It only requires a basic version of Sudden Strike.
Industry Giant II (2002)
Strategy 28 June 2002
The successor to the well-known economic simulation allowed us to create a global economic empire from scratch, starting with the Industrial Revolution of the late 19th century up to the modern technologies of the late 20th century.
Micro Commandos
Strategy 28 June 2002
A funny real-time strategy from Monte Cristo, known for such productions as Economic War, Stardom: Your Quest for Fame or Airline Tycoon Evolution.
Warcraft III: Reign of Chaos
Strategy 03 July 2002
Third part of a classic real-time strategy series set in fantasy world started in 1994 by Blizzard studio. It takes us once again to the land of Azeroth known from previous games, where forces of humans, orcs, and night elves face invasion of undead known as Plague. Gameplay features mechanics typical of the series, but there are still some novelties. The most important is the introduction of heroes for every race, who gain experience and new special abilities that help us during battles.
Airline Tycoon Evolution
Strategy 05 July 2002
A new edition of the classic economic strategy, in which we managed our own airlines. In addition to the new ten missions and sixteen reconverted, it was possible to build their own planes and use anti-terrorist protection.
Valhalla Chronicles
Strategy 08 July 2002
Experience a real adventure in the mythical world of the Vikings, where you have to stop hordes of monsters sent by the war god Ragnaröka.
Austerlitz: Napoleon's Greatest Victory
Strategy 08 July 2002
Historically depicted one of the most important rivets of the Napoleonic campaign, near Austerlitz, where the Russian and Austrian armies faced the Napoleonic army.
Tombstone: 1882
Strategy 12 July 2002
A real-time strategy, as the name suggests, carrying a multiple-screened legend from the Wild West.
Roboforge
Strategy 17 July 2002
RoboForge is an interesting game by the Liquid Edge Games team, in which each player can build their own robot-warrior, then train him in martial arts and put him up for a duel in the online gladiator arena.
The Privateer's Bounty: Age of Sail II
Strategy 02 August 2002
Independent production based on Age of Sail solutions. The action takes players to a time when the seas were swarming with both beautiful and predatory ships. We can taste many aspects of the life of a sea wolf at that time, e.g. protect convoys, defend a fort, patrol certain water bodies and break the blockades and evade enemies.
Sudden Strike 2
Strategy 08 August 2002
Sudden Strike 2 is a continuation of the real-time war strategy issued in 2000. Developers from the Fireglow studio remained faithful to the realities of World War II, however, expanding the area of activity by Asia and the Pacific as well. Players can command the forces of the USSR, USA, Great Britain, Third Reich and Japan. Compared to the original, the sequel is characterized by a higher number of units and better visual setting.
1914: The Great War
Strategy 09 August 2002
Turn-based strategy to play the battles of World War I. The action focuses on the western front. The game allows you to take command of both German and Allied troops. Each side of the conflict received its own campaign, although there was also a multiplayer mode for up to four players.
Airborne Assault: Red Devils Over Arnhem
Strategy 12 August 2002
A strategy game set in the realities of World War II. A player can take command of British paratroopers trying to take control of a strategically important bridge in Arnhem over the Rhine, or of German troops trying to prevent the use of the bridge by Allied forces.
MoonBase Commander
Strategy 13 August 2002
A science fiction strategy game that combines the gameplay of classic turquoise with arcade elements. The player's task is to defend the lunar base, which is engaged in the extraction of mineral deposits. The authors have put at our disposal an arsenal of 18 different tools of war, and an unusual system of expansion of the base, consisting in firing out motionless units that create a specific chain of connections.
Medieval: Total War
Strategy 21 August 2002
A continuation of the popular strategy game, released by Creative Assembly in 2000. Medieval: Total War brings us from the Far East to a more familiar setting of medieval Europe, where we need to take control of one of the twelve most powerful countries of that time. Similarly to its predecessor, the game connects military elements with trade, diplomacy and resource management.
Celtic Kings: Rage of War
Strategy 27 August 2002
Isometric real-time strategy with adventure and RPG elements. The creators divided the game into two main modes: adventure and strategy. In the first of them we command the team on the side of Caesar or the Gallic druid. Strategic tasks include developing the army, hiring mercenaries, collecting artifacts and conquering castles. Production guarantees about 40 hours of fun.
Software Tycoon
Strategy 02 September 2002
Software Tycoon is an economic strategy developed by Epic Interactive studio, in which players can try their hand as the head of a company producing computer games. His tasks include overseeing the title development process, but also personnel management, selection of marketing strategy and attracting investors.
Virtual Resort: Spring Break
Strategy 06 September 2002
Beach Life is a humorous economic strategy, for which Deep Red Games studio is responsible. The player plays the role of the manager of an exclusive hotel in a seaside resort, and his tasks include the expansion of the resort, providing attractions for tourists, management of beaches and response to various types of disasters.
Emperor: Rise of The Middle Kingdom
Strategy 11 September 2002
An economic strategy in which we build and manage cities in ancient China. The player has an influence on all aspects of the ancient city, including taxes, distribution of agricultural crops, military forces, construction of monumental buildings. The whole was built on an engine from Ceasar III.
Dynasty Tactics
Strategy 17 September 2002
Dynasty Tactics is a turn-based strategy, set in the realities of the well-known Dynasty Warriors series. Historically, the plot was located during the era of the Three Kingdoms, when China disintegrated into three countries, ruled by self-proclaimed emperors who waged constant wars for supremacy among themselves.
Empire Earth: The Art of Conquest
Strategy 18 September 2002
Add-on to the Stainless Steel Studios team's famous real-time strategy - Empire Earth. Includes three new campaigns for single player mode, a range of new units and buildings, and a new era of "Space Age Epoch".
Combat Mission 2: Barbarossa to Berlin
Strategy 20 September 2002
Another part of the great Combat Mission strategy game: Beyond Overlord. It moves the action from the western front to the eastern front, where we can command the troops of the fighting parties in a series of battles and duels, which took place in the period from Barbaross's operation (June 1941) until the end of the war (conquest of Berlin).
Stronghold: Crusader
Strategy 24 September 2002
A sequel to Stronghold, an economic strategy game set in the Middle Ages and developed by FireFly Studios in 2001. This time we travel to the Middle East of the crusades period in the late 11th and the early 12th century. The game mechanics are not much different from what fans of the series know and love. The game's biggest innovation is the setting, albeit it features also some minor gameplay adjustment, such as dealing with limited water supplies.
Heroes of Might and Magic IV: The Gathering Storm
Strategy 24 September 2002
The first official expansion to the fourth installment of the renowned turn-based strategy series from the New World Computing studio. Heroes of Might and Magic IV: The Gathering Storm introduces over 20 individual scenarios and 6 new mini-campaigns, in which the key character is the mighty sorcerer named Hexis.
World War II: Panzer Claws
Strategy 25 September 2002
Frontline Attack: War over Europe is a real-time strategy developed by Reality Pump and In Images. It allows players to take part in the struggles of armoured and mechanized units, which took place during World War II between 1941 and 1944.
Cossacks: Back To War
Strategy 25 September 2002
The second official expansion for Cossacks: European Wars, a real-time strategy by GSC Game World, set between the 16th and 18th century. Cossacks: Back To War is a standalone add-on that, apart from new content, offers the campaigns from the vanilla Cossacks: European Wars and the first expansion, Cossacks: Art of War.
Casino Empire
Strategy 28 September 2002
A strategy and economic game in which we play the management of one of the casinos in the city of gambling and fun - Las Vegas. In the skin of the boss of this specific shrine, we introduce new types of games, take care of the appropriate staff and deal with many other matters. While playing, we can check if our services are of interest to our customers.
Airlines 2
Strategy 02 October 2002
Another representative of the increasingly popular economic strategies concerning airlines. The player naturally becomes the owner of a small company dealing with air transport and is to create large, international airlines on its own.
Real War: Rogue States
Strategy 03 October 2002
Sequel Real War real-time strategy published by Simon & Schuster at the end of 2001. Like the first part, it gives players the opportunity to command troops in the fight against a terrorist organization called the "Independent Liberation Army".
War and Peace
Strategy 11 October 2002
Real-time strategy taking place during the Napoleonic Wars, i.e. between 1796 and 1815. A player can lead one of the six military and economic powers of the time: France, England, Russia, Austria, Prussia and the Ottoman Empire and change the history of our civilization.
RollerCoaster Tycoon II
Strategy 14 October 2002
RollerCoaster Tycoon II is a sequel to one of the best-selling economic strategies in history, in which we again manage the amusement park by constructing incredible queues and other attractions.
Europa 1400: The Guild
Strategy 18 October 2002
Europa 1400: The Guild is a strategy game with cRPG elements, produced by the 4Head Studios development team. A player takes on the role of a citizen of one of the European cities at the end of the Middle Ages, and his goal is to perform various tasks assigned to the profession of his choice (e.g. becoming a mayor, making a fortune on trade, or establishing an aristocratic dynasty). The creators put a lot of emphasis on compliance with historical realities.
The Gladiators
Strategy 20 October 2002
The Gladiators is a real time strategy (RTS) with cRPG elements produced by Eugen Systems development studio. The action is set in a universe combining the climate of science-fiction and fantasy. The plot shows the struggle of three factions fighting for the throne after the late Emperor. The player takes on the role of the leader of one of the parties and tries to tip the scales of victory to his advantage.
Emergency 2: The Ultimate Fight For Life
Strategy 21 October 2002
The second installment of the series of strategic games, which shows the work of the services dealing with disaster response. We can lead fire brigades, police and ambulance units. We have to face a road carambole and a railway accident, a fire on a nuclear submarine, kidnapping of an aircraft or a gas attack, among others.
Zoo Tycoon: Marine Mania
Strategy 22 October 2002
Tycoon Zoo: Marine Mania is the second official extension to Tycoon Zoo's economic strategy. This time, developers from Blue Fang Games studio decided to allow players to build a virtual oceanarium. The supplement introduces, among others, 20 species of marine animals, 21 types of underwater organisms and plants and five toys useful for demonstrations with dolphins.
Dragonfarm
Strategy 23 October 2002
An interesting combination of strategic elements (construction of different buildings), simulation elements (trade) and rules governing Pokémony. The player moves to the land of fantasy - Alterica, where he becomes a dragon breeder.
Soldiers of Anarchy
Strategy 25 October 2002
Soldiers of Anarchy is a real-time strategy (RTS), the action of which is set in a world destroyed by the nuclear apocalypse in the near future. The player is at the head of one of the few groups of people who managed to survive annihilation and by competing with the competing factions tries to build a new civilization. Developers from Silver Style studio have prepared a number of interesting scenarios for solo gameplay, as well as a fully functional, network multiplayer for up to 8 people.
Gladiators of Rome
Strategy 27 October 2002
Gladiators of Rome is an action game with elements of strategy, set during the ancient Roman Empire. We become the owner of a group of slaves/gladiators.
Anno 1503: The New World
Strategy 29 October 2002
An economic strategy from a well-known series. We move there until the 16th century and become the commander of one of several factions. While having fun we build cities, colonize new areas and interact with other countries. The creators prepared 250 buildings and improved many aspects of the game, including artificial intelligence. The solo campaign was complemented by a few additional modes and a multiplayer.
Age of Mythology
Strategy 31 October 2002
A strategy taking place in antiquity permeated with Greek mythology. We play the role of the leader of one of several civilizations and we take care of its development. The specificity of the game means that we often fight against mythological creatures and enter into deals with gods. In terms of gameplay, the title has all the features of the Age of Empires series - economic, military or even technological.
G.I. Combat
Strategy 05 November 2002
A strategy game that allows us to take command of the German and American troops involved in the Second World War. So lead your boys to a great victory.
Sid Meier's Civilization III: Play the World
Strategy 05 November 2002
An official expansion for the third installment of the cult turn-based strategy game series by Sid Meier and his newly established studio, Firaxis Games. Sid Meier's Civilization III: Play the World is based on the gameplay mechanics of the vanilla game. Therefore, we still lead a chosen civilization to domination over others by conquest, cultural development, or strong economy.
Battle Realms: Winter of the Wolf
Strategy 05 November 2002
A stand-alone addition to Battle Realms, telling the heroic struggle of the Wilk clan who wants to break out of captivity, introducing the player to the earlier history of the world of Battle Realms.
Far West
Strategy 06 November 2002
Far West is a mix of action and real-time strategy where we will build and maintain a ranch located somewhere on the wild preriers of North America at a time of lawlessness and robbery.
O.R.B.
Strategy 08 November 2002
In the double planetary system there is a competition between the two races for a belt of asteroids, rich in natural resources, whose orbit oscillates between the range of one planet and the other.
Ballerburg
Strategy 11 November 2002
A strategy game with arcade elements set in the realities of fantasy, ideologically based on a hit from years ago, titled "The game is a great success". Rampart. The game is to expand the castle and at the same time to fire at the enemy's fortress. We carry out attacks using a wide range of siege weapons, including not only catapults and cannons, but also rocket launchers.
Robin Hood: The Legend of Sherwood
Strategy 12 November 2002
Another tactical strategy game by Spellbound Interactive, the creators of Desperados. Robin Hood: The Legend of Sherwood takes place in the medieval England and its story focuses on the most famous outlaw in history and his fight for honor and justice against the local authorities. You lead a party consisting of such characters as Robin Hood himself, Little John, Friar Tuck or the beautiful Maid Marian, and each of them has their own unique abilities.
Haegemonia: Legions of Iron
Strategy 13 November 2002
A 3D real-time space strategy created by the Hungarian Digital Reality team, drawing on ideas from the Galactica Imperium series and the Homeworld game. History takes us into a distant future, until 2104, and tells the story of an earthly conflict between the government and colonies located on other planets.
Treasure Planet
Strategy 13 November 2002
Real-time strategy from Disney Interactive released on the occasion of the premiere of an animated film of the same title. Both the film and the game are a modern version of science fiction, Robert Louis Stevenson's classic adventure novel Wyspa Skarbów.
Napoleon
Strategy 14 November 2002
A real-time strategy that allows players to take part in fierce battles fought between 1803 and 1812 across Europe (Napoleonic Wars).
Star Trek: Starfleet Command III
Strategy 18 November 2002
Another part of the famous tactical simulation based on the motifs of the popular Star Trek saga. As in the previous parts, the player becomes the commander of the Federation ship, has to command its crew and decide on the strategy of attack on the enemy.
Platoon: The 1st Airborne Cavalry Division in Vietnam
Strategy 20 November 2002
Platoon: The 1st Airborne Cavalry Division in Vietnam is a tactical real-time strategy produced by Digital Reality. The player takes on the role of a soldier of the title unit of the United States army and commands small troops in various military operations. Success in the performance of particular tasks depends on the ability to use the strengths of your own soldiers and the weaknesses of the opponents.
Hearts of Iron
Strategy 26 November 2002
A real-time strategy game set in the times of the World War II, developed by Paradox Interactive. The production shows military and political events that took place in years 1937 to 1946 in the global scale. The map spans the entire world, and the players have complete freedom in choosing the nation they will lead. We conduct warfare even in areas which historically weren’t touched by the World War II.
The Settlers IV: The New World
Strategy 28 November 2002
The Settlers IV: The New World is the third addition to the popular real-time strategy by Blue Byte Software. The extension introduces four new campaigns related to the discovery of America, a new nation, the Maya, as well as a series of maps dedicated to solo and multiplayer gameplay.
Industry Giant II: 1980 - 2020
Strategy 29 November 2002
The first official addition to the economic strategy, Industry Giant II. It gives players the opportunity to create an industrial empire in the present, i.e. between 1980 and 2020.
World's Greatest Coasters
Strategy 29 November 2002
"World's Greatest Coasters" is a Fusion Digital studio game that allows the player to ride, as well as build popular mountain queues earlier.
Starships Unlimited: Divided Galaxies
Strategy 02 December 2002
Starships Unlimited combines elements of real-time strategy and turn-based game. The action has been set in the distant future. The player takes on the role of the leader of one of the selected races and must lead her to the final victory.
Uncommon Valor: Campaign for the South Pacific
Strategy 02 December 2002
A realistic strategy game, developed by 2BY3 Games, that is set in the times of the World War II. As its subtitle might suggest, Uncommon Valor's action takes place in the South Pacific region. The action of the game is set in the period between 1942-1943, and takes place in Australia, New Guinea, and Solomon Islands, among others. Unlike in other strategy games, the developers of Uncommon Valor focused mainly on the events that had a visible impact on warfare in the South Pacific region.
Northland
Strategy 04 December 2002
The third game from the adventure-strategic cycle - Cultures. This time the main characters have to resist the boars of the evil god Loka. The creators prepared for the campaign consisting of eight main, extensive missions and a number of additional maps. The game is additionally extended by the mission editor.
Space Rangers
Strategy 27 December 2002
A combination of a classic space simulator (space-sima) with a strategy game. The whole thing resembles such titles as "Frontier", "Homeworld" or "X2". The basic element distinguishing "Space Rangers" from games with similar themes is the continuity of events.