The most interesting strategy games released in 2008
All the best and most popular games of the year, upcoming releases, and hits from the past. Use filters to narrow down search.
Advance Wars: Days of Ruin
Strategy 01 January 2008
The next installment of the popular series of strategic turn-based games. We command armies of different types of units, trying to take control of the world devastated by the catastrophe.
Heroes of Might and Magic: Complete Edition
Strategy 04 January 2008
A massive collectors set prepared by the Ubisoft company, which contains all five games from the renowned Heroes of Might and Magic series, that have been released between 1995 and 2007, together with all of their official expansions (a grand total of 12 products).
Savage 2: A Tortured Soul
Strategy 16 January 2008
Sequel Savage: The Battle for Newerth, an original mix of strategy, action game and cRPG elements dedicated to multiplayer team fights, which debuted in 2003.
Building & Co: You are the architect!
Strategy 17 January 2008
Building & Co (formerly known as Building World and Click'n Build) is a strategy and economic game in which we become an architect and construction engineer. Our task is to erect a number of ambitious structures.
The Golden Horde
Strategy 01 February 2008
The Golden Horde is a real-time strategy game created by the authors of Ancient Wars: Sparta using the same engine (AWE Engine). This product has been set in historical realities and, according to its name, has been linked to the time of the existence of the Golden Horde. We are talking specifically about the initial period of existence of this great Eurasian state, i.e. the middle of the 13th century.
Sins of a Solar Empire
Strategy 04 February 2008
A space real-time strategy game by Ironclad Games, a studio founded by former employees of Rockstar Vancouver. The plot tells a story of the war between the Trader Emergency Coalition and two aggressive nations known as the Advent and the Empire of Vasari. The players can side with any of the said factions which are characterized by different technologies, weapons, and strategies.
Culdcept Saga
Strategy 05 February 2008
Culdcept Saga is another position which is supposed to encourage the Japanese to buy the X360. Its release is the responsibility of Namco Bandai, a company well known to players all over the world and not only in the Land of Cherry Blossom, which we owe to such series as Tekken, Ridge Racer or Xenosaga.
Nobunaga's Ambition: Rise to Power
Strategy 05 February 2008
A complex real-time strategy set in feudal Japan. We command armies, also dealing with diplomacy and urban development.
Zoo Tycoon 2 DS
Strategy 05 February 2008
The second part of the popular economic strategy. Again we play the role of the person managing the title zoo. The list of novelties includes a new fun mode, better graphics and the presence of multiplayer mode.
Space Station Tycoon
Strategy 08 February 2008
Space Station Tycoon is a strategic-economic item dedicated exclusively to Wii console owners. This production, due to its subject matter, can be compared to a game called Outpost Kaloki X. In both programmes, the user assumes the role of space station manager.
Commanders: Attack of the Genos
Strategy 13 February 2008
Not too complicated turn-based strategy, in which we conduct warfare on three-dimensional boards. You can choose among others tanks and bombers. A lot of emphasis was put on multiplayer, offering three different modes of fun.
Poison Pink
Strategy 14 February 2008
A combination of a complex turn-based strategy and a classic RPG. We participate in large-scale battles, commanding the armies we have created and defeating various demons.
Ikariam
Strategy 15 February 2008
Ikariam is a free to play browser real-time strategy in the MMO convention. Players take control of a small settlement and try to turn it into the capital of a great empire. In the game world reminiscent of ancient Greece there are many references to mythology and mass culture.
City Life 2008 Edition
Strategy 22 February 2008
City Life 2008 Edition is an economic strategy produced by Monte Cristo development studio, in which players have the opportunity to prove themselves as city architects. Their task is to take care of the harmonious development of a modern agglomeration, including meeting the various needs of virtual residents. The creators placed great emphasis on the complexity of social, economic and environmental problems that metropolitan managers have to face.
Imperium Romanum
Strategy 22 February 2008
The Roman Empire is a strategy that allows the player to play the role of governor of the Roman province in antiquity and bring it to its greatest possible heyday. The authors, Haemimont Games studio, have worked hard to ensure that the title reflects historical realities as carefully as possible.
My Pet Hotel 2
Strategy 29 February 2008
The player runs a recreation centre for dogs, cats, guinea pigs and other animals, with which you can interact in a variety of ways.
Warhammer 40,000: Dawn of War - Soulstorm
Strategy 04 March 2008
Another stand-alone expansion for the real-time strategy Warhammer 40,000: Dawn of War that was released in 2004. The Soulstorm expansion adds one new story campaign for the game. It encompasses the the entire Kaurava system that consists of four planets and three moons. A conflict between nine factions starts in that area. They all intend to examine the eponymous anomaly. The expansion adds two previously unavailable factions. The first one are the Dark Eldar, corrupt pirates and slavers.
Eco Creatures: Save the Forest
Strategy 04 March 2008
A simple real-time strategy, including the problem of global warming. We command with brave rodents, trying to protect the forest from extinction.
Harvest: Massive Encounter
Strategy 05 March 2008
A tower defence strategy embedded in the reality of sci-fi. The aim of the game is to defend the base against alien attacks. To this end, we build fortifications and build further defensive towers. The action takes place on three planets, Hephaestus, Poseidon and Ares, and we oppose nine types of opponents.
Racing Team Manager
Strategy 06 March 2008
A complex strategy, in which we play the role of the head of a professional racing stable. We employ drivers and additional staff, sign contracts with sponsors and take care of the technological development of the team.
Nobunaga's Ambition: Iron Triangle
Strategy 06 March 2008
Nobunaga's Ambition: Iron Triangle is a turn-based strategy whose action was set in the reality of 16th century Japan. The player takes on the role of Nobunagi's Ode and takes over the leadership of one of the principalities. Its task is to create an economic and military power that will be able to unite the Country of the Cherry Blossom. Developers from Koei prepared 9 historical and fictional scenarios, available in three game modes.
Drone Tactics
Strategy 08 March 2008
Turn-based strategy with role-playing elements. We build an army of mechanized insects, which we then send to fight enemy forces.
Wild Arms XF
Strategy 11 March 2008
A combination of classic Japanese role-playing and turn-based strategy. The whole is modelled on "Final Fantasy Tactics". We play the role of a brave knight, however, commanding the whole team.
Lost Empire: Immortals
Strategy 11 March 2008
Lost Empire: Immortals is a space turn-based strategy game like Master of Orion or Galactic Civilization, often referred to as 4X, i.e. eXplore, eXpand, eXploit, eXterminate (explore, develop, use, exterminate).
Seven Kingdoms: Conquest
Strategy 14 March 2008
Seven Kingdoms: Conquest is the third installment of the real-time strategy (RTS) cycle developed by Enlight Software in collaboration with Infinite Interactive. The plot of the game depicts a 6,000 year conflict between people and demons. The player decides for himself which race he will lead to victory. Compared to previous editions of the series, the creators decided to reduce the economic aspect in favour of a more spectacular and exciting fight.
Command and Destroy
Strategy 14 March 2008
Classic real-time strategy, in which we set up our own base and create an army. We stand up for people or an aggressive alien race.
Warhammer: Mark of Chaos - Battle March
Strategy 16 March 2008
An official expansion for the 2006 RTS game Warhammer: Mark of Chaos by Black Hole Games. The expansion, called Battle March, features a brand new story campaign, in which you can play as two previously unavailable Chaos-allied races—the magically-inclined Dark Elves and more close-combat-oriented Greenskins. Both races have a full set of characteristic units and new heroes each, who gain experience with every battle and possess innovative special abilities.
A-Train 8
Strategy 21 March 2008
The next installment of an interesting and complex strategy, in which we can build our own city and lead the railway company. The title offers a very reliable approach to the subject of creating public transport infrastructure.
Worms: A Space Oddity
Strategy 25 March 2008
Worms: A Space Oddity is another part of a well-known series of turn-based strategies in which we play as a team of worms and face teams controlled by the console or other players. The developer is Team17 Software, well known for producing earlier versions of Worms. The Wii version offers a new control model, interesting graphics and sets of new missions and accessories to try out.
Command & Conquer 3: Kane's Wrath
Strategy 26 March 2008
Official Command & Conquer 3 expansion produced in 2007 by the heirs of the original creators of the series from EA Los Angeles studio. The plot of the expansion focuses entirely on the actions of the Brotherhood of Nod and its charismatic leader Kane. Single player campaign was divided into 3 independent chapters, which action takes place over 20 years.
Crusaders: Thy Kingdom Come
Strategy 27 March 2008
Crusaders: Thy Kingdom Come is a RTS set in the times of the Crusades, which was undertaken by the Hungarian studio Neocore Games. He is also the creator of the turn-based strategy hybrid and RTS King Arthur.
The Settlers: Rise of an Empire - The Eastern Realm
Strategy 27 March 2008
An official expansion for the sixth installment in the popular economy simulation series by Blue Byte Software, entitled The Settlers: Rise of an Empire. The action of The Eastern Realm takes places after the events of the vanilla game, when our nation’s key trade route becomes blocked. It quickly turns out that the eastern provinces of the kingdom are in grave danger and our military intervention is inevitable.
War Leaders: Clash of Nations
Strategy 28 March 2008
An elaborate strategy game to take the lead over the seven most important countries in the second half of the 20th century, i.e. the United States of America: Germany, France, England, the USSR, the USA, Japan and Italy.
Panzer Command: Kharkov
Strategy 11 April 2008
Panzer Command: Kharkov is a continuation of the tactical strategy published in 2006 by Matrix Games taking place in the realities of World War II.
Europa Universalis: Rome
Strategy 15 April 2008
A spin-off of the popular Europa Universalis series, based on the engine and mechanics from the third installment, released in 2007. In contrast to every previous installment, Europa Universalis: Rome takes us to Antiquity, concentrating on the Roman Empire from 280 B.C. to 27 B.C. – from the First Punic War up to the birth of the grand Roman Empire. When it comes to mechanics, the gameplay isn’t at all different from what we could've seen in the other major entries of the series.
King's Bounty: The Legend
Strategy 25 April 2008
King's Bounty: The Legend (formerly Battle Lord) is a relatively complex title that combines many different game genres, although strategic and cRPG elements come to the fore. This production in many ways resembles the cult saga Heroes of Might & Magic.
Sango 2
Strategy 28 April 2008
Sango 2 is Magitech Corporation's real-time strategy based on the novel "Romance of the Three Kingdoms". The player takes on the role of the leader of one of the three royal families and tries to unite the country under his own banner. The game combines strategic elements related to state management and tactical command on the battlefield.
Toy Shop
Strategy 29 April 2008
A combination of a simple economic strategy and an adventure game. We operate a toy store to meet the changing needs of our customers.
Galactic Civilizations II: Twilight of the Arnor
Strategy 30 April 2008
Second official addition to the game Galactic Civilizations II: The Lord of Fear. This product offers, among other things, more ships, weapons and defensive capabilities, as well as enhanced spacecraft editing capabilities.
9th Company: Roots of Terror
Strategy 30 April 2008
A dynamic war RTS based on the motifs of a Russian war film screened in Poland as the 9th company. The game allows you to participate in the Soviet-Afghan conflict and boasts a considerable realism of clashes. Under our command there can be a total of 80 different combat formations.
R-Type Command
Strategy 06 May 2008
The next installment of the R-Type series. This time, however, it is not a shooting, but a turn-based strategy. Depending on the choice made, it is commanded by people or branches of the cattle breed.
Strategic Command 2: Patton Drives East
Strategy 08 May 2008
Strategic Command 2: Patton Drives East is the second official extension to a successful turn-based war strategy, Strategic Command 2: Blitzkrieg.
Windchaser
Strategy 08 May 2008
Windchaser is a real-time strategy (RTS) with tactical and cRPG elements prepared by the Chimera Entertainment development team. The action of the game is set in the fantastic world of Ensai, in which magic is mixed with technique. The player takes on the role of Ioan, a powerful young adept of magical arts. The game is focused on tactical fight and appropriate preparation of the team for clashes with opponents.
WorldShift
Strategy 08 May 2008
WorldShift is a real-time strategy maintained in cyber-fantasy climates. The people responsible for its creation are programmers from the Black Sea Studios group, who already have in their electronic output one position in the genre of RTS, the game Knights of Honor.
PixelJunk Monsters Encore
Strategy 08 May 2008
Full-fledged supplement to the game "PixelJunk Monsters" published in January 2008. The expansion adds one new island with 15 levels waiting for the player. In addition, minor changes have been made to gameplay and graphics.
John Deere: Drive Green
Strategy 27 May 2008
A farmer's simulator, in which we take care of our own farm. One of the main attractions of the game is the ability to use agricultural machinery, including combine harvesters and tractors.
Stronghold: Crusader Extreme
Strategy 28 May 2008
A refreshed version of Stronghold Crusader, a 2002 strategy game. The new edition was developed by the creators of the original game – Firefly Studios. The game starts when the story of the first Stronghold ended and player is once again moved to the times of the medieval crusades that were supposed to reclaim the holy city of Jerusalem from the hands of the infidels. The player is tasked with creating a powerful army of knights and leading it against the infidels from the East.
Europa Universalis III: In Nomine
Strategy 28 May 2008
Another DLC requiring the base version of the third part of Europa Universalis and its previous expansion called Napoleon’s Ambition. In Nomine takes you back to the year 1399 when Henry IV takes the English throne. The expanded historical time frame enabled the developers to introduce a set of important historical events, like the Mongol invasion of Turkey, the Hundred Years’ War, or the Decline of the Byzantine Empire.
Imperium Romanum: The Conquest of Britannia
Strategy 30 May 2008
The Romanum Empire of Britannia is the first addition to the real-time strategy of the Romanum Empire, created in early 2008 by Haemimont Games studio. This product allows owners of the basic version of the game to move back to the first century AD, when Emperor Hadrian and his legions went to conquer distant Britain.
Heroes of Might and Magic Online
Strategy 30 May 2008
A online MMO strategy game, set in the universe of the popular Heroes of Might & Magic series. The game was developed by TQ Digital and was originally planned to be released in Asia; only two years later it premiered worldwide. In the game, you create your own unique hero and choose one of the eight available factions to compete with AI-controlled opponents or other players from all around the world. The gameplay combines the series' typical mechanics with those seen in MMO games.
Tamagotchi Connection: Corner Shop 3
Strategy 01 June 2008
The third part of the popular series with the title Tamagotchi creatures in the lead roles. We run many types of businesses, spending free time in the park designed by ourselves.
Mafia Wars
Strategy 01 June 2008
Free strategic MMO game supported by the browser, in which we manage the mafia family. Our task is to develop a criminal interest and deal with competition from other players. The whole is based on a free model with micropayments.
Stratego: Next Edition
Strategy 05 June 2008
Late: Next Edition is an electronic version of a board strategy game known since 1960, which under the name L'attaque entertained people already before the First World War.
Total Extreme Wrestling 2008
Strategy 07 June 2008
Total Extreme Wrestling 2008 is the fourth part of the cycle of sports managers focusing on the subject of wrestling. The game was produced by the Grey Dog Software development team led by Adam Ryland, the creator of the Extreme Warfare Revenge series. The player takes over the duties of a professional promoter and tries to enter the world of American stockpiles.
My Pokemon Ranch
Strategy 09 June 2008
My Pokemon Ranch is a title in which the main role is played by popular Japanese creatures. The game focuses on running a Pokemon farm.
Gary Grigsby’s War Between the States
Strategy 11 June 2008
A turn-based strategy game set during the American Civil War, developed by Gary Grigsby and his studio 2BY3 games. War Between the Sates take place from 1861 to 1865, and you play as the leader of either the Union or the Confederacy, trying to gain economic and military advantage over your enemy. The gameplay takes place on a 2D map, which you use to plan your moves and order your troops around.
Sid Meier's Civilization Revolution
Strategy 13 June 2008
Sid Meier's Civilization Revolution was created specifically for consoles, though the game belongs to one of the most popular strategy game franchises aimed at PC players. The series made its debut in early 1990s, as initiated by a company known as MicroProse; the Civilization series have been developed by Sid Meier's Firaxis Games nowadays.
Supreme Ruler 2020
Strategy 17 June 2008
Supreme Ruler 2020 is another part of an extensive strategy game developed by Battlegoat Studios. Like our predecessor, production allows us to move into a chaotic world in the near future.
The Political Machine 2008
Strategy 17 June 2008
The Political Machine 2008 is a strategy prepared by Stardock studio, responsible, among others, for creating Galactic Civilizations or the previous game from The Political Machine series.
Dreamlords: The Reawakening
Strategy 18 June 2008
Dreamlords: The Reawakening is the latest incarnation of the innovative MMORTS game, created at the beginning of 2007 by the Swedish development group Lockpick Entertainment.
Imperium Romanum: Wilds of Germania
Strategy 18 June 2008
Wilds of Germania is the second extension of the real time strategy, the Roman Empire, by the Bulgarian Haemimont Games studio. However, the title discussed here is not the only production of these artists touching on the subject of the Roman Empire - Glory of the Roman Empire was published in 2006.
Spectral Force Genesis
Strategy 18 June 2008
A game that allows you to take control of one of the dozens of countries. Our goal is to conquer the whole land called Neverland, using both military power and diplomacy.
Cake Mania 2: Jill's Next Adventure!
Strategy 24 June 2008
Continuation of the popular strategy. We get to know the future of Jill Evans, developing her confectionery and performing the tasks commissioned by the game.
Final Fantasy Tactics A2: Grimoire of the Rift
Strategy 24 June 2008
Official continuation of the game "Final Fantasy Tactics Advance". Again we visit the land of Ivalice, participating in a large number of fights, played on hexed boards.
SimCity Societies: Destinations
Strategy 24 June 2008
Destinations is the first addition to SimCity Societies, an economic strategy in which we play the role of mayor managing all aspects of the new metropolis.
Operation Darkness
Strategy 24 June 2008
Combination of turn-based strategy and RPG. We join an alternative version of World War II, fighting not only against Nazis, but also monsters commanded by the enemy.
The Continuum
Strategy 27 June 2008
The Continuum is the first production created by the Chicago development studio Seven Lights, a combination of turn-based strategy and RPG, designed for online gameplay. It is closely related to a series of comics under the same title.
Gangs of Crime
Strategy 01 July 2008
Gangs of Crime is a free browser strategy in the MMO convention, the action of which was set in the 1930s. Players have the opportunity to conduct the business of a mafia family, striving to gain dominance in the criminal underworld.
Sudden Strike 3: Arms for Victory - Ardennes Offensive
Strategy 03 July 2008
Free expansion to Sudden Strike 3: Arms of Victory, developed by Fireglow - the creators of the base game. The add-on offers five missions, three of which were designed for single player mode. Two first missions take place in year 1942 and let us play as commanders of Wehrmacht trying to flank and surround defending Russian units. The third scenario focuses on the Ardennes Offensive – we take control of Allied forces defending from a German counterattack.
Birth of America II: Wars in America 1750-1815
Strategy 04 July 2008
Sequel is a recognised turn-based strategy. We are moving back into the past to witness the development of the United States from 1750 to 1815.
Mlody Doktor w Australii
Strategy 08 July 2008
A young doctor in Australia is a strategy game created for the youngest users, in which we become the head of a small veterinary clinic located in the Antipodes. Our tasks include taking care of sick and injured animals and developing the clinic during the game progress.
Kharkov: Disaster on the Donets
Strategy 17 July 2008
Turn-based strategy set in the realities of the Second World War. It focuses on the presentation of the events that took place in May 1942 at the Eastern Front near the town of Kharkiv.
Commander in Chief: Geo-Political Simulator 2009
Strategy 22 July 2008
An extensive political simulator, in which we make a number of complicated decisions. The game is divided into three game modes. In the first of these, we must remain in power for as long as possible. The second one, i.e. scenarios, presents specific situations. Wargame, the last mode, is designed for multiplayer matches and is a real-time strategy.
World War 2: Road to Victory
Strategy 25 July 2008
World War 2: Road to Victory is a classic turn-based strategy produced by Wastelands Interactive development studio, the action of which was set in the realities of World War II. The creators have prepared a series of scenarios for players, based on authentic military events and operations from 1939-1945.
Air Traffic Chaos
Strategy 30 July 2008
An innovative strategy in which we play the role of an air traffic controller. At the same time, we manage as many as a dozen or so airports, serving seven types of flying units.
Dimensity
Strategy 05 August 2008
Dimensity is a fantasy-based game that combines elements of real-time strategy and RPG. Production is the debut title of the Bulgarian development studio Dagger Games. The action is set in a classic fantasy world torn apart by war between people and a cruel race of creatures called triends.
Venture Arctic
Strategy 05 August 2008
Production, combining simulation and economy elements. The player's task is to control an ecosystem located in the freezing Arctic region.
Imperium Romanum: Emperor Expansion
Strategy 14 August 2008
Emperor Expansion is the third extension of the real time economic strategy, the Roman Empire. The addition includes previously published The Conquest of Britannia and Wilds of Germania, as well as completely new missions, testing our skills and tactical and strategic skills.
Shattered Suns
Strategy 19 August 2008
Shattered Suns - the latest work of the Clear Crown Studios team - is a strategy game belonging to the genre of RTS (real-time strategy), set in the realities of science fiction.
The Settlers: Traditions Edition
Strategy 28 August 2008
Spin-off of the cult economic-strategy saga, referring to the earlier installments of the series and using slightly modified mechanics of the second game refreshed in 2006. For the first time in the history of the series, the original creators of the brand, Blue Byte, are not responsible for the creation of the title, but the Funatics studio team, known i.a. from the twin series Cultures.
Children of the Nile: Alexandria
Strategy 28 August 2008
Alexandria is an extension of Immortal Cities: Children of the Nile's economic strategy, which takes us to ancient Egypt and focuses on urban development. This add-on requires a basic version and is available in several network distribution systems (Steam, Impulse). It is the responsibility of Tilted Mill Entertainment, a company largely made up of people specializing in this genre and its themes.
Prison Tycoon 4: SuperMax
Strategy 29 August 2008
The fourth part of the popular series of economic strategies. We manage the prison complex, interacting with prisoners and making sure that they cannot escape. A novelty is the option of creating prisons of strict rigour.
Warhammer: Battle March
Strategy 02 September 2008
Console edition of the warmly-received real-time strategy game from Black Hole Games, featuring the core game Warhammer: Mark of Chaos and the Battle March expansion released two years later. The action of the game takes us to the Warhammer world created by Games Workshop, where we have the opportunity to participate in an epic war with the forces of Chaos, taking the side of one of the six sides of the conflict: the Empire, High Elves, Chaos, Skaven, Dark Elves and Greenskins.
Defendin' De Penguin
Strategy 02 September 2008
A real-time strategy that is not very demanding. We strive to protect the penguin village from predator attacks. For this purpose, we construct and skillfully deploy available defense systems.
City Life DS
Strategy 04 September 2008
Pocket version of a well-known economic strategy. We create our own metropolis. The game places the greatest emphasis on showing the development of the city, pushing the problem of budget management to the background.
Galactic Civilizations II: Endless Universe
Strategy 05 September 2008
Galactic Civilizations II: Endless Universe is the third addition to the turn-based strategy of Galactic Civilizations II: The Lord of Fear. As with previous extensions, this product does not require a basic version of the game to install.
Dinosaur King
Strategy 05 September 2008
A combination of strategy and simple role-playing. We search for dinosaur fossils, which we then bring back to life and join our team.
Lock's Quest
Strategy 08 September 2008
Hybrid real-time strategy, RPG and tower defense production, in which the player's task is to protect the sacred artifacts from the temptations of opponents. The pillar of the game is the construction of defensive towers and the construction of various traps, as well as active participation in clashes with successive waves of opponents, in the skin of the title character - Lock.
Zoids Assault
Strategy 09 September 2008
A complex turn-based strategy in which we take control over the title Zoids armies. These are biomechanical creatures, reminiscent of classic mosses. We participate in a series of strictly planned battles.
Der Bauernhof
Strategy 18 September 2008
We manage our own farm, cultivating fields, cultivating beds or taking care of farm animals. As the game develops, we erect new farm buildings and employ additional manpower.
Multiwinia: Survival of the Flattest
Strategy 19 September 2008
Multipig is a product of British company Introversion Software, which was developed on the basis of Darwinia game published in 2005. The new program focuses mainly on multiplayer gameplay, although the supporters of the competition with the computer opponent will find something for themselves here.
Warfare
Strategy 19 September 2008
Warfare is an extensive real-time strategy (RTS), whose plot is set in the realities of constant fighting in the Middle East. Mist Land development studio is responsible for the preparation of the game.
Sid Meier's Civilization IV: Colonization
Strategy 22 September 2008
Colonization is a stand-alone addition to the fourth installment of Civilization, the award-winning series by one of the most recognizable people in the gaming industry - Sida Meier.
Knights in the Nightmare
Strategy 25 September 2008
A title that combines many different species in an original way. We take on the role of a creature that revives new warriors who take revenge on the forces of darkness.
Combat Mission: Shock Force - Marines
Strategy 26 September 2008
Marines is the first addition to the three-dimensional strategy game Combat Mission: Shock Force.
SimCity Creator
Strategy 28 September 2008
Sim City Creator is another part of an extremely popular series of economic strategies, in which the player is given the opportunity to play the role of the builder and mayor of the metropolis he has created.
Commander: Napoleon at War
Strategy 29 September 2008
Commander: Napoleon at War is a turn-based strategy game. The title takes us to the beginning of the 19th century and offers the opportunity to play the great battles of that period.
Hinterland: Orc Lords
Strategy 30 September 2008
Hinterland is a hybrid of two genres: strategy and RPG, written by an independent studio Tilted Mill Entertainment. These creators have a lot of experience in the field of strategy games, among other productions prepared by them are such titles as Immortal Cities: Children of the Nile, Caesar IV, or SimCity Societies.
Project Aftermath
Strategy 03 October 2008
Project Aftermath is a real-time strategy by an independent British developer Games Faction. This title was appreciated by the industry, e.g. at PAX 2008 in Seatle.
Siege Online
Strategy 08 October 2008
Free MMORPG with a touch of strategy, set in the Middle Ages wars. Siege Online created by Quant Games, a Russian studio, allows you to take on the role of a young medieval ruler and manage our castle.
Sword of the Stars: A Murder of Crows
Strategy 09 October 2008
Sword of the Stars: A Murder of Crows is the second, alongside Born of Blood, extension of the space strategy created in the 4X convention (Xplore, Xpand, Xploit, Xterminate). The preparation of the game was done by the same development studio as in the case of the predecessors - Kerberos Productions.
The Guild 2: Venice
Strategy 10 October 2008
The second expansion to The Guild, a real-time strategy game with RPG features, developed by 4Head Studios. True to its title, the add-on takes us to Venice – a 15th century Italian city state, which the creators recreated with all details - and allows the players to visit places like Piazza San Marco or Doge’s Palace. Due to the unique location of the metropolis, many places can only accessed with new means of transport - gondolas.
Ironclads: American Civil War
Strategy 10 October 2008
Ironclads: American Civil War is a turn-based war strategy, produced by the Russian Totem Games studio and dealing with the topic of fighting at sea. The project emphasizes the realism of the historical civil war, which in the second half of the nineteenth century divided the American nation into supporters of the Union and the Confederacy.
Spectromancer
Strategy 15 October 2008
Spectromancer is a card game in which the player takes on the role of a mighty mage, confronting his opponents with powerful spells and summoned creatures. Richard Garfield, the creator of the precursor of collectible cards - Magic: the Gathering, was involved in the process of creating this production.
XIII Century: Blood of Europe
Strategy 17 October 2008
XIII Century: Russia is an addition to the real-time strategy of the XIII Century: Death or Glory. The program enables us to participate in eight new missions, including the historical conflict over the Pskovskaya Ruthenia.
Petz Rescue Wildlife Vet
Strategy 21 October 2008
We play the role of a vet and open a medical point in the middle of the wilderness. We restore the full health of the animals appearing in the clinic, using the available tools of a physician.
Command & Conquer: Red Alert 3
Strategy 28 October 2008
After the success achieved by the third installment in the Command & Conquer series, EA Los Angeles began to work on a sequel to the Red Alert subseries developed in parallel with the franchise's main installments. Again, the players are thrown into an alternative reality, where the leaders of the Soviet Union decided to travel back in time in order to make Russia great again.
Close Combat: Wacht am Rhein
Strategy 28 October 2008
Reissue of the fourth part of the Close Combat IV series: Battle of the Bulge, in which we could stand on the side of the Allies and III Things, during the counter-attack in the Ardennes.
Ninjatown
Strategy 28 October 2008
A simple strategy in which we take control of ninja warriors, endowed with interesting skills. We defend our village against the attacks of hostile Mr. Demon.
Tom Clancy's EndWar
Strategy 04 November 2008
Tom Clancy's EndWar, a game signed by the famous writer's name, is an RTS by Ubisoft Shanghai. The plot of Tom Clancy’s EndWar is set in the year 2020 and tells the story of a fictitional conflict between the USA, the EU, and Russia, which sprang from the competition for resources and dominance in space, as well as an attempt to topple the balance of power which had been established between the East and the West.
Populous DS
Strategy 11 November 2008
Populous, DS is a refurbished version of the product with the same name, created by Bullfrog in 1989. The console version was produced by a well-known British artist Peter Molyneux (co-founder of Black & White or Dungeon Keeper, among others). The console version is produced by EA Japan, a Japanese branch of Electronic Arts.
World War One: La Grande Guerre 14-18
Strategy 11 November 2008
World War One is a turn-based strategy prepared by AGEOD studio, known from several other similar titles. A characteristic feature of the works of these artists is a faithful representation of the historical realities prevailing in the era to which the production refers. We were able to see this in both parts of Birth of America and Napoleon's Campaigns.
Chronostorm: Siberian Strike
Strategy 13 November 2008
A real-time strategy that allows players to take part in a hypothetical armed conflict on the fringes of Russia. The distinguishing feature of this title is the fact that our army is equipped with a device that allows limited control over time. This allows us to stop the passage or use the military units available in the future or in the past.
Hotel Giant 2
Strategy 14 November 2008
The second installment of a nice series of economic games, in which we play as a hotel manager. Our main goal is to create the most luxurious place to stay in the whole city. To this end, we take care of the budget and continuous improvement of the quality of services provided by our centre, recruitment of new employees and organization of trainings for all staff.
Robocalypse
Strategy 17 November 2008
A real-time strategy in which the player participates in funny robot battles. There are seventeen levels to complete. In addition, there is a multiplayer for four players.
Europa Universalis: Rome - Vae Victis
Strategy 19 November 2008
An official add-on for Europa Universalis: Rome – a spin-off of the popular strategy series, developed continuously from 2001 by Paradox Interactive. Similarly to the base game, the action of the expansion takes us to Antiquity, documenting the rise of the Roman Empire from 280 B.C. to 27 B.C. The Vae Victis expansion introduces a slew of new, previously unavailable mechanics to the game.
Mosby's Confederacy
Strategy 19 November 2008
A strategy game about the American Civil War. Combines turn-based gameplay with dynamic action. We play the role of John Singleton Mosby, who is famous for his leadership skills, especially in the command of partisan groups.
A Kingdom for Keflings
Strategy 19 November 2008
A real-time strategy in which we control the giant. We contribute to the development of the title kingdom, inhabited by nice creatures.
Beyond Protocol
Strategy 21 November 2008
Beyond Protocol is one of the first productions belonging to the genre of the so-called cosmic MMO RTS, i.e. network, mass real-time strategies maintained in the sci-fi convention. The game project is the responsibility of Dark Sky Entertainment, for which this is the first such a big undertaking.
Age of Empires: Mythologies
Strategy 24 November 2008
Another installment in the turn-based strategy game series by Griptonite Games for Nintendo DS. The game utilizes not only the solutions used in Age of Empires: Age of Kings, but also in all of the popular RTS franchise, mostly known for its PC installments. Your task in the game is to lead one of the three available nations: Greeks, Vikings or Egyptians.
Cake Mania: In the Mix!
Strategy 25 November 2008
The next installment of the popular strategy series. We control several bakeries, preparing cakes and adding new decorations to our businesses.
Saga Online
Strategy 25 November 2008
The Online Saga is a real-time network strategy. The action of the game created by developers from Deep Silver takes place in the fantastic world of Gai, where for thousands of years there has been a bloody conflict between the armies of 6 divided deities. Players have the opportunity to stand on one side and try to tip the scales of victory in its favor.
Emergency Hospital
Strategy 26 November 2008
Emergency Room is a strategy and logic game in which we take over the duties of a nurse. We work successively in seven different hospitals, where we have to direct patients to the appropriate doctor's offices.
Hotel Giant DS
Strategy 28 November 2008
Hotel Giant DS is a game designed for a portable console by Nintendo. This production is addressed to those who like mental effort and have a leap into business.
Yu-Gi-Oh! GX Tag Force 3
Strategy 28 November 2008
The next installment of the popular series of card games. The whole is based on the popular anime series by Kazuki Takahashi. This time the pool of cards has been increased to about 3500 objects.
Strategic Command: WWII Pacific Theater
Strategy 07 December 2008
Strategic Command: WWII Pacific Theater is a realistic turn-based strategy set in the realities of World War II. The game focuses on events taking place in Asia and the Pacific.
Defense Grid: The Awakening
Strategy 08 December 2008
Variation on the popular strategy game Tower Defense. This time, however, in 3D graphics, with eye-catching environments, spectacular explosions and graphic effects, and a dynamic and energetic soundtrack.
Build-a-lot
Strategy 09 December 2008
A simple strategy referring to some extent to the products from the "Sim City" series. We skillfully manage our properties, striving to constantly multiply our capital.
Jutland
Strategy 12 December 2008
Jutland is a naval war game set in the realities of the First World War. The quality of the program is guaranteed by the Storm Eagle Studios development team, which includes Jim Rose and Norm Koger (The Operational Art of War).
Confrontation: Peace Enforcement
Strategy 12 December 2008
Real-time strategy referring to the 2008 armed conflict between Georgia and Russia. The creators developed this true scenario and tempted themselves to make an alternative ending - it is up to the player and his leadership skills. The gameplay and graphics are reminiscent of the Sudden Strike series. It is worth noting that in battles we can use a pair of modern "gadgets", such as a remote detection system.
Perimeter 2: New Earth
Strategy 12 December 2008
Perimeter 2: New Earth is a continuation of the gamers' rather warm real-time strategy, prepared by our eastern neighbors, the developer K-D Lab.
War Plan Pacific
Strategy 15 December 2008
The title offers the opportunity to take on the role of commander of the American or Japanese fleet during the conflict in the Pacific in 1941-1945. The authors decided to combine a realistic approach to the subject with mechanics modelled on a board game.
Supreme Ruler 2020: Global Crisis
Strategy 15 December 2008
Supreme Ruler 2020: Global Crisis is an extension to the real time strategy (RTS) published in 2008 by Battlegoat development studio. The add-on introduces, among other things, a new campaign consisting of 20 missions, as well as new units and technologies and improvements in the control interface and help system.
Savage Moon
Strategy 23 December 2008
A futuristic real-time strategy in which we protect the base from hordes of hostile creatures. In order to achieve this, we set up and improve various defensive mechanisms.
KingsAge
Strategy 31 December 2008
KingsAge is a medieval real-time browser strategy in the MMO convention developed by the German company Gameforge. Players take on the role of ruler of a small kingdom and try to transform it into a big empire. The title is offered on a "free to play" basis with the option of micropayment.