The most interesting strategy games released in 2006
All the best and most popular games of the year, upcoming releases, and hits from the past. Use filters to narrow down search.
Clint: Urban Rivals
Strategy 04 January 2006
Clint: Urban Rivals is a strategic card game created by Acute studio. This product is based only on network mode. In this way, it offers recipients the opportunity to interact with living enemies in the virtual world.
The Mastermind
Strategy 10 January 2006
Mafia Tycoon is a strategic turn-based game in which we can play the role of a mafia boss. The aim of the game is to create a prosperous criminal empire using all possible means and to eliminate local opponents in one of the three ways available in the game.
Circus Empire
Strategy 24 January 2006
Circus Empire is a simulation of a circus prepared by Silver Wish Games team, which became famous in the world for creating quite a successful action game Chameleon (in Poland Chameleon).
Playboy: The Mansion – Private Party
Strategy 25 January 2006
Playboy: The Mansion - Private Party is an addition to Cyberlore Studios' 2005 release of Playboy: The Mansion by Groove Games, which allowed us to play the role of Hugh Hefner.
Evil Islands: Forgotten in Astrale
Strategy 27 January 2006
Forgotten in Astrale is a subtitle of a stand-alone addition to Evil Islands: Curse of the Lost Soul, a well received by players position of the cRPG genre with elements of strategy. Behind the plug-in is a group of enthusiasts of the original version of the game, gathered in the Matilda Entertainment development studio, who in the final phase of the project received support from Nival Interactive, producers of Evil Islands.
Flatspace II: The Rise of the Scarrid
Strategy 31 January 2006
Flatspace II: The Rise of the Scarrid is a sequel to a 2003 space simulation by the independent studio Cornutopia. The action of the game is set in the distant future, and the player once again becomes a witness to the conflict between people and the alien race - scarrid. The game focuses on trade, but the game is diversified by elements of cRPG and arcade shooter.
Tamagotchi Connection: Corner Shop
Strategy 31 January 2006
Tamagotchi Connection: Corner Shop is a program aimed at recalling a worldwide phenomenon which in the 1990s turned out to be nice virtual animals. However, Bandai decided to slightly change the formula of the game and sent our charges to work, namely to run their own business.
Command & Conquer: The First Decade
Strategy 07 February 2006
A set of twelve games from the Command & Conquer series (eleven real-time strategy and one action title), released over the last decade. All of them have been modified to work seamlessly with modern PeCets and operating systems from the Windows family.
American Conquest: Divided Nation
Strategy 08 February 2006
The next installment of the American Conquest series, whose creation is again the responsibility of the gentlemen from the Ukrainian studio GSC GameWorld. This time the creators enabled us to take part in the American Civil War. The game offers the opportunity to lead not only the armies of the Union and the Confederation, but also to take command of the Texan militia and pirates.
Paws & Claws: Pet Resort
Strategy 13 February 2006
A very unusual combination of a family game and a simple strategy. We play the role of the person managing the training and recreation centre for such animals as dogs, horses or cats.
Paws & Claws Pet Vet
Strategy 13 February 2006
Young Doctor: Lapy i Pazury is a strategy game created for the youngest animal lovers, allowing you to play the role of the head of a veterinary clinic. The player has to take care of sick and injured animals, but also take care of the financial condition and development of the clinic. The title was produced by Radon Labs development studio.
Empire Earth II: The Art of Supremacy
Strategy 14 February 2006
The first expansion for Empire Earth II by Mad Doc Software. The developers introduce four new civilizations (the French the, Maasai, the Russians, and the Zulus) as well as a number of new maps that include frosty Russian wastelands and African deserts. Empire Earth II: The Art of Supremacy also features three new campaigns, which start, for example, during the reign of pharaohs or the Napoleonic Wars, two additional game modes, and more units (such as Soviet howitzers).
Age of Empires: The Age of Kings
Strategy 14 February 2006
Turn-based strategy game developed by Digital Eclipse for the Nintendo DS console. Players lead one of five nations (Britons, Franks, Saracens, Mongols and Japanese) to victory in unique campaigns. Gameplay focuses on gathering resources, researching new technologies and forming powerful armies. We can choose from 45 various units, as well as heroes like Richard the Lionheart, Saladin and even Robin Hood.
Ground Zero: Genesis of a New World
Strategy 15 February 2006
A proposal by a German developer company, Comport Interactive, prepared for fans of strategy games and RPGs. The atmosphere similar to the excellent Fallout series, the Ground Zero action was set in the realities of apocalyptic post.
Star Wars: Empire At War
Strategy 16 February 2006
A real-time strategy developed by Petroglyph. The action of Empire At War takes place two years before the events seen in the fourth film, with some parts of the plot invoking the story from Revenge of the Sith. The game itself enables us to control both Rebel Forces and Galactic Empire in a quest to control the whole galaxy. The campaign consists of two phases: turn-based planning and real-time battles in three-dimensional environment.
Tycoon City: New York
Strategy 21 February 2006
Tycoon City: New York is a strategic-economic production where players have to build their own business empire in the "city that never sleeps," the title city of New York.
Galactic Civilizations II: Dread Lords
Strategy 21 February 2006
The second entry in a great strategy games series created by Stardock Corporation. It uses new and fully three-dimensional visual engine.
Pirates: Constructible Strategy Game Online
Strategy 22 February 2006
Pirates: Constructible Strategy Game Online is a turn-based strategy game based on the popular board game, set in pirate climates. It is intended only for online gameplay. Players face each other as they fight sea battles and conquer the hidden treasures of buccaneers.
Steam Brigade
Strategy 24 February 2006
Steam Brigade is an unusual strategy game, created by an independent development studio Pedestrian Entertainment and included in the wide offer of the Polish distributor Nicolas Games.
Alliance: Future Combat
Strategy 24 February 2006
Alliance: Future Combat is a real time strategy developed by G2 Games, a development and publishing company. While working on it, developers and designers had one goal in mind - to take modern military struggle to the next level and provide fans of the genre with a product of the highest quality.
Birth of America
Strategy 24 February 2006
Birth of America is a turn-based strategy, the plot of which takes us back to the years 1755-83, i.e. to the British war with French and Indians for domination in North America and the American War of Independence.
Full Spectrum Warrior: Ten Hammers
Strategy 27 February 2006
Full Spectrum Warrior: This Hammers is a continuation of the famous tactical action game created by the team responsible for Star Wars: Battlefront and Battlezone. Again, we control a well-trained unit of brave American soldiers, armed with authentic weapons and behaving extremely realistically.
The Lord of the Rings: The Battle for Middle-Earth II
Strategy 28 February 2006
A sequel to the bestselling real-time strategy based on the very popular Lord of the Rings book trilogy and its cinematic adaptation. This time the action takes place in the northern areas of Middle-Earth where combined forces of humans, elves and dwarves face the army of evil Sauron represented by orcs of Mordor and Isengard. Players can play 15 scenarios per each side of the conflict.
Generation of Chaos
Strategy 28 February 2006
A strategy for a mobile console? Why not! Nippon Ichi Software from Japan came up with this concept, taking on the creation of the Generation of Chaos game. The product of the creators from the Land of the Cherry Blossom, apart from its tactical character, also has many elements of the cRPG genre, which definitely make the gameplay more attractive.
Legion Arena: Cult of Mithras
Strategy 01 March 2006
Cult of Mithras is the first official addition to the Legion Arena - a strategy game prepared by Slitherine Software and published by Black Bean Games. The authors of the programme decided to do the same as in the case of their earlier production (Legion) and placed mythological beings in front of the Roman army.
PSI: Syberian Conflict
Strategy 03 March 2006
PSI: Syberian Conflict is a real-time strategy with elements of role-playing games, created by quite a young developer studio, Wireframe Dreams, which appeared on the market thanks to a mini-game Sherlog. So we can say that PSI is the first commercial product that came out of their hands.
HotDogs HotGals
Strategy 09 March 2006
Strategic simulation proposed by Fuzzyeyes Studios. Our main task as the owner of a fast food chain is to manage it properly and dominate the domestic market. The friendly and enchanting waitresses employed in our bars provide invaluable help in achieving this goal.
Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006
Strategy 14 March 2006
Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006 is another game from the well-known series, including such titles as Duel Academy, Reshef of Destruction and Eternal Duelist Soul. This is a game of the genre known as card games, effectively combining action with tactics.
War on Terror
Strategy 17 March 2006
War on Terror is a real-time strategy that takes players into the near future and allows them to fight a number of fictitious conflicts using the latest, mainly prototype weaponry.
The Plan (2006)
Strategy 17 March 2006
What is so appealing about being a world-class thief? Why do we like Ocean's Eleven films? These are good questions for the narrated psychologist. The most important thing for players is that this phenomenon has been noticed by Monte Cristo and released Th3 Plan. This is a combination of real-time strategy, action play and even high-flying adventure. What a lot is not healthy? Not in this case.
Metal Gear Acid 2
Strategy 21 March 2006
Official continuation of the innovative turn-based strategy known from the Konami series. Metal Gear Acid 2 develops the ideas presented in the first part. The game also offers an interesting, comic-style graphic design.
Worms: Open Warfare
Strategy 22 March 2006
In this work, Team17 in the UK decided to return to the deep past of the Worms cycle because they abandoned an entirely three-dimensional environment (including Worms 4: Mayhem) and once again served players a flat comic book like Worms: Armageddon.
Act of War: High Treason
Strategy 24 March 2006
The first official extension to the Act of War: Direct Action strategy. The original game focused mainly on the presentation of contemporary battles in large cities. This time the authors decided to broaden the range of offered environments and offer us a campaign taking place in coastal and marine areas.
The Tower SP
Strategy 29 March 2006
The Tower SP is a strategy and economic game, de facto belonging to the same series as the memorable book SimTower: The Vertical Empire, published in the mid-1990s and dedicated to personal computers. This title was prepared exclusively for the Game Boy Advance pocket console by the Japanese company Vivarium (Yoot Saito and the company).
Fire Department 3
Strategy 30 March 2006
The third installment of a series of strategy games that allow you to face the effects of various disasters. We lead a fire brigade which, apart from "ordinary" firefighters, also includes sappers, medicine, biochemists and technical officers. In our actions we are supported by about 15 vehicles and special units, such as ambulances, helicopters, patrol boats or bulldozers.
Emergency 4: Global Fighters For Life
Strategy 31 March 2006
Another part of the catastrophic strategy, produced by Sixteen Tons Entertainment. In the game we play the role of the head of the rescue organization, who will have to face a number of accidents and catastrophes in the local city. In addition, we are faced with international tasks, unusual threats and the possibility of using specialist equipment. Graphic design has been improved and, most importantly, a new multiplayer mode has been introduced.
Earth Universe
Strategy 31 March 2006
Earth Universe is a collector's set of games from the Earth series - a futuristic real time strategy cycle (RTS), created by a Polish development studio Reality Pump. The package includes games: Earth 2140, Earth 2150 - Escape from the Blue Planet, Earth 2150 - The Moon Project, Earth 2150 - Lost Souls and Earth 2160 with SuperStorm V3.0 and Titanium Map Pack.
SpellForce 2: Shadow Wars
Strategy 07 April 2006
The second major installment of the popular series that combines the features of real-time strategy game with the traits characteristic of cRPG titles. The story of Spellforce 2: Shadow Wars focuses on a new threat caused by the titular Shadows. The player is tasked with leading one of three factions that declared war on the forces of evil. Similarly as in case of the first installment in the series, the gameplay is based on two pillars.
Hearts of Iron 2: Doomsday
Strategy 07 April 2006
A standalone expansion for the universally-acclaimed grand strategy game, Hearts of Iron 2, by Paradox Interactive. The production lets us assume control over a chosen country and lead it to victory on the fronts of the World War II. The player oversees not only the military affairs but also politics, economy, and technological development. The users of Hearts of Iron 2: Doomsday receive the contents of the vanilla game and many novelties. The latter include a longer campaign that ends in 1953.
TV Giant
Strategy 13 April 2006
TV Giant is an economic strategy, which is another position, treating the establishment of a specific company and gaining a monopoly in a given sphere of business. This time the developers decided to enter the world of television - the user, starting as a young entrepreneur, gets a chance to become a magnate of this industry.
City Life
Strategy 14 April 2006
City Life is an offer addressed to fans of "sim-like" games, in which from scratch we deal with the creation of urban agglomeration. With City Life, we experience the dilemmas and torments of creation experienced by city architects who need to build comfortable, modern and functional buildings that meet the needs of a wide range of social groups.
Auto Assault Trading Card Game
Strategy 15 April 2006
Auto Assault Trading Card Game is an electronic card game based on a popular MMO project, Auto Assault, developed by NCsoft. The card allows you to play fast fights, 1 in 1, maintained in the atmosphere of its original.
Take Command: 2nd Manassas
Strategy 18 April 2006
The second game from the strategic Take Command series of the MadMinute Games development team. The predecessor, known as Take Command: Civil War Bull Run, was the band's debut project and from the march gained recognition in the eyes of fans and industry services.
American History Lux
Strategy 19 April 2006
American History Lux is a strategy game based on the history of the United States. We are involved in the ten biggest conflicts in which American soldiers have been involved.
Desperados 2: Cooper's Revenge
Strategy 21 April 2006
The sequel to 2001's Desperados: Wanted Dead or Alive, a tactical strategy game set in the realities of the Wild West. The story of the game focuses on the title character, a relatively law-abiding bounty hunter John Cooper, and tells the story of his efforts to capture a dangerous criminal named Dillon.
Black & White 2: Battle of The Gods
Strategy 24 April 2006
The first official extension to RTS Black & White 2. It introduces, among other things, a completely new Traveller, two premiere lands, four previously unseen wonders and six challenges. Artificial intelligence has also been written from scratch. To work, the add-on requires a basic version of the game.
Strategic Command 2: Blitzkrieg
Strategy 28 April 2006
Continuation of the turn-based strategy (Strategic Command: European Theater) published in 2002. It is worth mentioning that we are dealing here with a standard sequel, which develops the ideas presented in the first part of the game.
Rise of Nations: Rise of Legends
Strategy 09 May 2006
Sequel a successful strategy game, which raised the subject of the development of our civilization. This time, however, the authors of Rise of Nations decided to break with the reality we know and create a strategy set in a world where magic and technique are mixed together.
Wildlife Park 2
Strategy 12 May 2006
Vegetation simulator of a wildlife enclave. The program instills a sincere love for animals and plants to potential players and then gives them a certain amount of cash to build and maintain their own zoo.
Heroes of Might and Magic V
Strategy 16 May 2006
The fifth installment of the popular fantasy turn-based strategy game series. To freshen up the franchise, the production of the game was entrusted to Nival Interactive, an experienced Russian developer, whose portfolio includes such games as Rages of Mages, Etherlords, Silent Storm, and Blitzkrieg. The game takes place in the land of Ashan and focuses on the war with hosts of demons, who, having killed the king, are ravaging the country.
1848
Strategy 16 May 2006
1848 is a representative of turn-based strategies, created in cooperation with Battlefront and Hussar Games development studio. Action 1848 takes us back to the years 1848-49, when a revolution broke out in Hungary, the aim of which was to free ourselves from the Austrian rule.
Age of Wonders: Antologia
Strategy 19 May 2006
A special edition of the Age of Wonders cycle, which includes: Age of Wonders, Age of Wonders: The Magic Shadow and Age of Wonders II: The Sorcerer's Throne.
Myth: Antologia
Strategy 19 May 2006
Myth: Anthology is a set of games from the popular real-time strategy cycle (RTS) developed by Mumbo Jumbo development studio. They were included in the package: Myth: The Fallen Lord, Myth II: The Drunken, Myth II: Chimera and Myth III: The Wolf Age. An additional advantage of the set are dozens of scripts created by the fans of the series.
Port Royale: Zlota Edycja
Strategy 19 May 2006
Special edition, which includes both parts of the Port Royale series. The action of the games takes place in the Caribbean in the 17th century, when the monarchies of Spain, England, France and the Netherlands fought for influence over this region. Players try to gain respect and wealth by completing tasks, fighting sea battles, searching for treasures and trading.
Railroad Tycoon: Antologia
Strategy 19 May 2006
A set of strategy games from the Railroad Tycoon series. Purchasers of this product receive Railroad Tycoon II with Railroad Tycoon II: The Second Century and Railroad Tycoon 3 extended with the free Coast to Coast extension.
Commandos: Antologia
Strategy 19 May 2006
Complete edition of the first three parts of the popular Commandos series, created by the Spanish Pyro Studios team. The series is a highly original combination of tactical real-time strategy with elements of action games, and during the game we take control over a squad of commandos with different skills, performing a number of extremely dangerous missions in the enemy's rear. The key to success is the ability to properly use the skills of individual soldiers and coordinate their actions.
Tropico: Antologia
Strategy 19 May 2006
A special package consisting of two parts of Pop Top Software's well-known strategic series - Tropico, as well as an addition to the first of them - Tropico: Rajska Wyspa.
Twierdza Deluxe
Strategy 19 May 2006
Deluxe Fortress is a special edition of the popular real-time strategy (RTS) in medieval climates. This edition includes Fortress and FireFly's official Excalibur Pack, which includes legendary and historic strongholds including Camelot Castle and the famous Tower of London.
Field Commander
Strategy 22 May 2006
Field Commander is a turn-based war strategy taking place in the near future. The creators of the game were clearly modelled in their work on Advance Wars, a great hits available on a competitive device.
Zoo Tycoon 2: African Adventure
Strategy 22 May 2006
An add-on for Zoo Tycoon 2, the second installment in the economic strategy game series, in which you play as the manager of a virtual zoo. The expansion, developed by Blue Fang Games, adds African scenery and animals. The new species include white rhinos, bongo antelopes, and striped hyenas.
Dino Master
Strategy 25 May 2006
Dino Master is a strategy in which the player takes on the role of Dave the Digger. The hero sets out for hunting around the globe to dig out the largest and best-preserved dinosaur skeleton.
Rush for Berlin
Strategy 26 May 2006
Rush for Berlin is an extensive real-time strategy (RTS) with tactical elements, developed by the developers of the renowned Stormregion development studio (creators of S.W.I.N.E. and the popular Codename series: Panzers).
DropTeam
Strategy 01 June 2006
Tactical battle simulation of armoured force clashes, played in real time. It offers us both single-person battles, where opponents are controlled by advanced A.I. procedures, as well as multi-person battles on the web, up to 16 people at the same time.
Norm Koger’s The Operational Art Of War III
Strategy 05 June 2006
Norm Koger's The Operational Art of War III is another title from the series which is an absolute hit for fans of traditional turn-based strategy games. Users of the program can play any battle taking place in the twentieth century and this century.
The Movies: Stunts & Effects
Strategy 06 June 2006
Imagine that you're shooting your next film. You would very much like to bring the audience to their knees and put them in a state of euphoria during the projection. Unfortunately, your production lacks an effective ending. Wouldn't it be better for the final scenes to be full of crazy car chases that will end in a spectacular explosion?
Airborne Assault: Conquest Of The Aegean
Strategy 08 June 2006
The third in a series of Airborne Assault games, which is a strategy, placed in the realities of the biggest conflict of the last century - World War II.
Rise & Fall: Civilizations at War
Strategy 13 June 2006
Rise & Fall: Civilizations at War is the latest work of programmers and designers from Stainless Steel Studios, known to players such as Empire Earth or Empires: Dawn of the Modern World.
Harpoon 3: Advanced Naval Warfare
Strategy 14 June 2006
The next installment of the legendary series of strategic games, which debuted on the electronic entertainment market in 1989. This is probably the most realistic simulation of warfare on land and sea ever created for civilians.
Glory of the Roman Empire
Strategy 16 June 2006
A strategy game set in the glory of the Roman Empire, realized in 3D graphics. It allows us not only to take the position of city planner of the empire on which the construction of every building within them depends, but also of the commander-in-chief of the legendary Legions.
Hearts of Iron 2: Zlota Edycja
Strategy 16 June 2006
Hearts of Iron 2: Gold Edition is a special edition of Paradox Interactive's popular real-time war strategy (RTS). The package includes the base game and the official Hearts of Iron 2: Doomsday extension. Thanks to the efforts of the local distributor - Cenega Poland - both titles have been prepared in the Polish language version.
Toilet Tycoon
Strategy 19 June 2006
Toilet Tycoon is a strategy game created by Anvil Soft studio, whose main goal is to build your own, crazy empire. The road to the summit is hindered by merciless competition, which is not always fair.
Cossacks II: Battle for Europe
Strategy 19 June 2006
A standalone expansion for Cossacks II: Napoleonic Wars, a real-time strategy game set in the 19th-century Europe developed by GSC Game World. Apart from six playable nations that were present in the vanilla game, the expansion offers three new ones: Spain, Duchy of Warsaw, and Confederation of the Rhine.
Rome: Total War - Alexander
Strategy 19 June 2006
The second official expansion to Rome: Total War, a game developed by Creative Assembly in 2004. This time you assume the role of one of the most prominent strategist in the course of the centuries – the titular Alexander the Great who, due to his outstanding conquests, went down in history as one of the greatest leaders. The completely new campaign plays a crucial role in this extension – you can re-enact the biggest successes achieved by the legendary Macedonian ruler.
Imperivm III: The Great Battles of Rome
Strategy 20 June 2006
Imperivium III: The Great Battles of Rome is a real-time strategy enriched with RPG elements, focusing on the theme of ancient Rome. The creators of the game are the authors of the third and fourth part of the popular series of economic strategies Tropico.
Panzer Command: Operation Winter Storm
Strategy 29 June 2006
Panzer Command is a tactical war game that allows us to lead Russian and German troops in the battles that took place during World War II, in 1942, when the Sixth Army was encircled and cut off from the rest of the Third Reich forces in Stalingrad.
Total War Eras Collection
Strategy 30 June 2006
Collector's edition of the first three installments of the popular Total War series by Creative Assembly published by SEGA, along with their official expansions. The Total War Eras Collection includes Shogun: Total War with The Mongol Invasion expansion pack, Medieval: Total War with Viking Invasion expansion pack, and Rome: Total War with Barbarian Invasion expansion pack.
For Liberty!
Strategy 04 July 2006
For Liberty! is a new strategy game of the Hussar Games team, which takes the player into the reality of two historical conflicts of independence.
Age of Empires: Zlota Edycja
Strategy 19 July 2006
A special edition of Age of Empires - the first instalment of the cult series of real-time strategy games, which was supervised by Ensemble Studios team. The player takes on the role of a leader of one of several civilisations, including Egypt, Babylon, Greece, Persia and Phoenicia.
CivCity: Rome
Strategy 24 July 2006
CivCity: Rome is an economic game, prepared jointly by Firefly Studios (producer of the Stronghold cycle) and commanded by Sida Meier Firaxis Games. The action of the programme takes the player back to the times of the greatest splendour of the Roman Empire, and the main task is to build a vibrant city.
Sid Meier's Civilization IV: Warlords
Strategy 24 July 2006
Warlords is the first official addition to Sid Meier's Civilization IV - a best-selling strategy game, which debuted on the electronic entertainment market in October 2005.
Super Robot Taisen: Original Generation
Strategy 25 July 2006
Super Robot Taisen: Original Generation is a combination of strategy and RPG. The title was created by the Japanese company Banpresto and is a continuation of the popular series, which even had its own anime series.
Distant Guns
Strategy 27 July 2006
Simulation of naval warfare that took place during the Russian-Japanese war in 1904-1905. It owes its creation to the Storm Eagle Studios team led by two award-winning creators of strategy games, i.e. Norma Koger and Jim Rose.
Pox Nora
Strategy 01 August 2006
Network strategy enriched with elements of a collector's card. The game takes place in turn-based system and consists mainly in competition with other players. An important part of the game is to collect units and use them to create armies. The whole is based on a free model with micropayments, which allows you to buy additional sets of cards.
Carnage Heart Portable
Strategy 03 August 2006
Carnage Heart Portable is a typical simulation-strategic game, which is a continuation of the production titled "Carnage Heart Portable". Carnage Heart, which debuted on the PlayStation in 1995.
Victoria: Revolutions
Strategy 17 August 2006
Official extension to Victoria: Empire Under the Sun. The addition to the electronic entertainment market debuted two years after the release of the basic version of the program and, like the original, belongs to a large family of popular strategies derived from the Swedish studio Paradox Entertainment.
Sword of the Stars
Strategy 22 August 2006
Space strategy game realized in 4X convention. It includes an extensive three-dimensional space map, which is the centre of our actions, a turn-based empire building system, the possibility of planetary exploration, as well as a special star combat mode reminiscent of games such as Homeworld.
Boundless Planet
Strategy 23 August 2006
Boundless Planet represents a genre of futuristic MMORTS games, that is, as you can deduce from the shortcut itself, it is a real-time strategy focused on online gameplay.
Dofus-Arena
Strategy 30 August 2006
Online, turn-based strategy, based on the world famous French MMORPG called Dofus. Due to the concept of the game and its characteristic atmosphere, the game can be easily compared to the title of Final Fantasy Tactics known from PlayStation console.
Blitzkrieg 2: Fall of the Reich
Strategy 01 September 2006
The first extension to the military RTS Blitzkrieg 2. The supplement offers three major campaigns: Operation Bagration (the great offensive of the Soviet army, liberating Belarus and opening the way to Germany), the siege of witnesses of Budapest, as well as the acquisition of Kurland Fortress. The authors have also introduced a lot of additional equipment.
The Settlers II: 10th Anniversary
Strategy 07 September 2006
The Settlers II: 10th Anniversary is a modern remake of the most popular installment of the cult strategy series The Settlers, released as the celebration of the game's tenth anniversary. Developers from Blue Byte studio created a new 10 mission campaign where we lead Romans who seek new lands in order to restore the fallen Empire.
Faces of War
Strategy 08 September 2006
A sequel to Soldiers: Heroes of World War II, a well-received real-time strategy game released in 2004. Faces of War was developed by Best Way, the creators of the game's predecessor, and the production doesn't differ much in terms of gameplay mechanics. Faces of War features campaigns (one for each country: US, United Kingdom, Soviet Union and Third Reich), each of them involving an array of varied tasks. You get a specific number of troops, which you can issue orders to.
Pony Ranch
Strategy 08 September 2006
Pony Ranch is a simulation of life on the ranch. The game belongs to the genre of economic strategies, which makes it similar to Wildlife Park. The game is mainly about building your own farm and taking care of the animals living on its territory.
Company of Heroes
Strategy 11 September 2006
A real-time strategy set during the World War II. The game was developed by the Canadian studio, Relic Entertainment, famous for the Homeworld series and Warhammer 40.000: Dawn of War. The game focuses on the American armies struggling against the enemy in Western Europe. It begins with the D-Day, the legendary allied landing in Normandy. The single-player campaign is very cinematic. When it comes to the multiplayer, it can support up to eight players.
Joint Task Force
Strategy 12 September 2006
War RTS from authors of the excellent Nexus: The Jupiter Incident. The game focuses on the tactical side of the clashes and does not bother about the typical for this genre expansion of the base. The authors have prepared an extensive campaign for a single player, as well as a multiplayer mode, in which we can fight with other people, or join forces with them against SI.
Prison Tycoon 2: Maximum Security
Strategy 15 September 2006
Prison Tycoon 2: Maximum Security is a representative of the genre of economic and managerial games that deal with the prison system. The title gives us a chance to play the role of a rather untypical entrepreneur - the owner of a private prison.
The Guild 2
Strategy 15 September 2006
An original hybrid of an RPG and a real time strategy game developed by 4Head Studio. The player enters the world of 14th century Europe - a world full of intrigue, conflicts, and wars. Our goal is to amass a fortune, a goal which can be accomplished in many different ways. Even if we begin the game as an ordinary citizen, we can quickly develop in the chosen trade, be it trading, craftsmanship, or even theft.
ParaWorld
Strategy 15 September 2006
Real-time strategy with action embedded in prehistory. Interestingly, in this version of reality dinosaurs are not extinct at all and constantly threaten the territories inhabited by people. We take command of one of the local clans trying to survive in an unusual reality.
Down in Flames: Eastern Front
Strategy 22 September 2006
Down in Flames: Eastern Front is an addition to the original aviation strategy "Down in Flames. The main attractions of the enlargement certainly include the addition of two completely new sides of the conflict (Russia and Poland) and numerous improvements and novelties in the options available earlier.
Caesar IV
Strategy 26 September 2006
Caesar IV is the next, fourth installment of the popular cycle of economic strategies, focusing on the expansion and management of the virtual city in the ancient Roman Empire.
Mage Knight: Destiny's Soldier
Strategy 26 September 2006
Mage Knight: Destiny's Soldier is a turn-based strategy based on the battle game (operating the figures on the board, throwing dice, etc.), launched in 2001 thanks to the efforts of WizKids employees. The action is set in a fantastic world, fiercely experienced by a military conflict between good and evil.
Carwash Tycoon
Strategy 29 September 2006
Very untypical production, in which we deal with the management of a professional car wash. This is an economic strategy, so you should set prices, take care of the company's finances and advertise your services accordingly.
Defcon
Strategy 29 September 2006
Defcon is the third project of developers from Introversion Software studio, who are behind the creation of Uplink: Trust is a Weakness and Darwinia. The inspiration for this game was undoubtedly the 1983 film War Games (WarGames), and more specifically the scene where the local supercomputer conducted numerous simulations of the global nuclear conflict.
Dominions 3: The Awakening
Strategy 02 October 2006
The third part of the famous turn-based strategy, set in fantasy climates. The player once again takes on the role of one of the local deities and sends huge armies to fight. Dominions III is focused mainly on multiplayer gameplay.
Star Trek: Tactical Assault
Strategy 03 October 2006
Star Trek: Tactical Assault is the first Star Wandering game for new types of pocket consoles (PlayStation Portable and Nintendo DS). The Quicksilver Software studio is responsible for the development of this position, created on the occasion of the 40th birthday of the universe.
Heroes of Annihilated Empires
Strategy 06 October 2006
Heroes of Annihilated Empires" is a strategy game by the world-famous Ukrainian studio GSC Game World (e.g. "Heroes of Annihilated Empires"): "S.T.A.L.L.K.E.R.: Shadow of Chernobyl', series 'Cossacks', 'Codename: Outbreak').
Warhammer 40,000: Dawn of War – Dark Crusade
Strategy 09 October 2006
A stand-alone expansion for the strategy game Warhammer 40,000: Dawn of War developed by Relic Entertainment. The basic novelty introduced in Dark Crusade expansion are the two new factions. The first one are the humanoid robots known as Necron. They are a faction of undead killing machines. The second new faction is the Tau Empire. They are technologically advanced and have remarkable skills in diplomacy.
Shadows of War
Strategy 10 October 2006
It is 1936 and Europe still loses wounds inflicted during the greatest war in the history of mankind. Meanwhile, in the centre of the Old Continent, a new enemy is appearing, which may destroy the order of the world, which is difficult to maintain. If no one stops the threat, the consequences of a new global conflict will change the fate of many nations forever.
Space Empires V
Strategy 11 October 2006
Space Empires V is the next installment of a series of space trading strategies. Due to the fact that the predecessor is already a very old and strongly archaic product, the authors made every effort to make the next title aroused great interest, both among long-time fans of the series, as well as among players who have not yet had contact with the vast world of Space Empires.
Stronghold Legends
Strategy 13 October 2006
A standalone expansion for the second installment of the popular strategy game series, which is a remastered and extensively modified version of the original. The developers introduced a number of changes into the gameplay mechanics, making the game closer to a full-blooded RTS. This time around, the game's extensive economic aspect was abandoned, introducing simplified economy and castle building in order to focus on combat.
Sid Meier's Civilization Chronicles
Strategy 16 October 2006
A set of four installments belonging to the classic Civilization franchise under the name of which the Sid Meier's strategy game series was developed, along with their various expansion packs.
Sid Meier's Railroads!
Strategy 17 October 2006
Sid Meier's Railroads! is an economic game prepared by Firaxis Games studio, which can be considered a natural heir to the legendary Railroad Tycoon series, launched in 1990 (also by Sid Meier). In terms of concept, this program does not differ from the rest of the cycle - our task will be to create a transport company, in which the first violin plays railways.
Age of Empires III: The WarChiefs
Strategy 17 October 2006
The first official expansion for Age of Empires III, developed by Ensemble Studios. The expansion introduces three new nations (Iroquois, Sioux, and Aztecs) described in the story campaign. The individual factions are different not only in terms of available buildings, but also by their strengths and weaknesses – the Iroquois have access to artillery and siege machines, the Sioux use horses for swift movement, while the Aztecs are known for their strong infantry.
Zoo Tycoon 2: Marine Mania
Strategy 17 October 2006
Another expansion for Zoo Tycoon 2, developed by the creators of the core game, Blue Fang Games. The expansion adds twenty new species, such as killer whales, bottlenose dolphins, sea turtles, and sea rays, as well as new decorations, buildings, and attractions for your visitors. Zoo Tycoon 2: Marine Mania also expands the animal interactions systems; you can now train choreography with them, which allows you to organize shows that attract more tourists, and that, in turn, increases your income.
Codename: Panzers - Zlota Edycja
Strategy 20 October 2006
Codename: Panzers Gold Edition is a special package consisting of two parts of the Codename series, i.e. Codename: Panzers - Phase One and Codename: Panzers - Phase Two. Of course, both in the full Polish language version.
Gary Grigsby’s World at War: World Divided
Strategy 20 October 2006
A sequel to an acclaimed turn-based war-themed strategy game, Gary Grigsby's World at War, which was developed by 2BY3 Games. World Divided once again places the player in control of a superpower taking part in the World War II. Compared to the original game, the mechanics were enriched with several new elements.
Theatre of War
Strategy 20 October 2006
Another ambitious project of Maddox Games, the creators of IL-2 Sturmovik. WWII RTS is a real-time strategy, or rather a real-time war game, that allows us to command troops in battles that took place during World War II, 1941-1945.
Star Wars: Empire at War - Forces of Corruption
Strategy 24 October 2006
First official expansion for Star Wars: Empire at War developed by Petroglyph. This add-on continues the story from the base game – Tyber Zahn takes advantage of the turmoil caused by the destruction of the first Death Star in an attempt to become the most influential villain in the whole galaxy, surpassing even Jabba the Hutt.
Frankie Dettori Racing
Strategy 26 October 2006
Frankie Dettori Racing is a game about equestrianism, named after one of the most popular and best jockeys in the world, Frankie Dettori.
Anno 1701
Strategy 26 October 2006
Anno 1701 is a position that will be of particular interest to lovers of the laborious development and expansion of overseas properties and growing into power through skillful, economical manoeuvres.
Meine Tierpension 2
Strategy 27 October 2006
Hotel for pets is a simple economic strategy created for young computer users. As the title suggests, the player's main task is to manage their own pet hotel.
Future Force Company Commander
Strategy 30 October 2006
Future Force Comany Commander (F2C2 for short) is a strategy game created by Zombie studio for the American company SAIC. The product available free of charge is intended mainly to present the technical capabilities of the U.S. Army.
Left Behind: Eternal Forces
Strategy 07 November 2006
Left Behind: Eternal Forces was created under the direction of Troy Lyndon (creator of Madden Football) is an expanded RTS taking place in the world known from the bestselling Christian series of books by Tim LaHaye and Jerry B. Jenkins "Left Behind" (in Poland: "Final Times").
Total War: Medieval II
Strategy 10 November 2006
The next installment in a strategy game franchise from Creative Assembly. The game is set in the period of years 1080-1503, once again taking the players into the Medieval period. The developers did their best to faithfully recreate the epoch, including economy, trade, and political relations. Players can choose from 21 playable nations that differ in more than appearance, but also preferring various combat tactics.
Yu-Gi-Oh! GX
Strategy 14 November 2006
Yu-Gi-Oh!, a popular anime by Kazuka Takahashi, broadcast on Cartoon Network, has been released for the first time on PlayStation Portable called Yu-Gi-Oh! GX. The game allows you to compete in duels of two-person teams with the participation of numerous novelties from the universe of GX.
Heroes of Might and Magic V: Hammers of Fate
Strategy 14 November 2006
The first official expansion for Heroes of Might and Magic V. The add-on was developed by Russian studio Nival Interactive. The most important new addition in the Hammers of Fate expansion pack is a new race, the dwarves, who actively join the conflict in the world of Ashan. The new race not only adds their legendary combat skills to the gameplay, but a rich set of spells as well. A story campaign consisting of 15 large missions is related to the dwarves.
Tamagotchi Connection: Corner Shop 2
Strategy 14 November 2006
Tamagotchi Connection: Corner Shop 2 deals with the breeding of virtual animals. This is the second part of the popular (especially in Japan) game, based on probably known to everyone Tamagotchi - a mini-simulator of life, in which we take care of the chicken, inhabiting the egg.
Warhammer: Mark of Chaos
Strategy 14 November 2006
A fantasy real-time tactics game by Black Hole Games, and a part of the Warhammer universe created by Games Workshop. Its main element is a complex story campaign centered on the war with the Hordes of Chaos, shown from four different points of view, those of the four sides of the conflict: the Empire, the High Elves, the Hordes themselves, and the rat-like Skaven.
Warhammer: Battle for Atluma
Strategy 14 November 2006
Warhammer: Battle for Atluma is an electronic card game based on a license from Games Workshop. The fun is attractive especially for those who support peaceful strategic moves, combined with collecting new assets like in Magic: The Gathering.
War on Folvos
Strategy 15 November 2006
War on Folvos is a turn-based strategy developed by Lonely Troops. Its action was situated in the distant future, immersed in the darkness of war.
Thrillville
Strategy 17 November 2006
Thrillville is an economic game created by Frontier Developments studio. Like previous products of this company (e.g. RollerCoaster Tycoon 3), this product also takes up the subject of creating an amusement park.
The Chronicles of the Three Kingdoms
Strategy 24 November 2006
The Chronicles of the Three Kingdoms is a real-time strategy based on The Three Kingdoms' historical Chinese carbon black, depicting events after the fall of the Han Dynasty. The creators of the game take us to the year 189, where playing the role of General Liu Bei we try to unite the state and restore the splendour of the mentioned Han dynasty.
Hedgewars
Strategy 24 November 2006
An open-source Worms clone, taking full bits from this award-winning commercial series. The programme was created thanks to a system of grants from interested players.
The Lord of the Rings: The Battle for Middle Earth II – The Rise of the Witch-King
Strategy 28 November 2006
An official expansion for the second installment in The Lord of the Rings: The Battle for Middle Earth series. It requires the basic version of the game to work. The Rise of the Witch-King expansion takes place between the War of the Last Alliance and the journey of the Fellowship of the Ring. This time the developers decided to be more creative and the game tells about the events that J.R.R. Tolkien described rather sparsely.
Forge of Freedom: The American Civil War 1861-1865
Strategy 29 November 2006
Forge of Freedom is a game by Matrix Games about the Civil War. The action of the game takes place in the years 1861-1865, and the player can take control of the Union (North) or their opponents, i.e. the Confederated States of America (South). The authors used their own engine, known from Crown of Glory: Europe in the Age of Napoleon, published in 2005.
Lionel Trains: On Track
Strategy 30 November 2006
Lionel Trains: On Track is a strategic and economic position for the expansion of railway lines. The user receives a unique opportunity to become a magnate in this industry.
Bang! Howdy
Strategy 01 December 2006
Bang! Howdy Studio Three Rings (by Yohoho! Puzzle Pirates) is a strategy game designed for online multiplayer gameplay. The action takes place in the Wild West. Our hero competes with his opponents in a series of dynamic battles.
Star Trek: Legacy
Strategy 05 December 2006
Star Trek: Legacy is a real-time strategy game prepared on the occasion of the fortieth anniversary of the famous fantasy science universe, de facto invented by one man, a Texan named Gene Roddenberry.
Ancient Wars: Sparta
Strategy 08 December 2006
Sparta: Ancient Wars is the first part of a cycle of PeCet Real-Time Strategies, dealing with the famous ancient wars. As the name suggests, we take control of the legendary Spartan troops from the Peloponnese Peninsula, famous for their incredible battle.
Freight Tycoon Inc.
Strategy 08 December 2006
Real-time strategy, in which the player's task is to set up and develop their own transport company. In many ways this title resembles such items as Industry Giant II or Chris Sawyer's Locomotion.
Beer Tycoon
Strategy 13 December 2006
Economic strategy on the brewing industry. Our task is to efficiently manage the company, build structures necessary for the beverage production process, employ staff, promote our own brand and distribute alcoholic beverages.
My Animal Centre in Africa
Strategy 15 December 2006
Not too complicated family game. We play the role of a vet. We run a veterinary clinic, located in an African savannah. We take care of the animals and at the same time we take care of the finances of the treatment centre.
Paws & Claws: Pet School
Strategy 20 December 2006
Paws & Claws: Pet School is a low-budget product that combines elements of logic, family play and simple strategy. As the game title may suggest, we play the role of the manager of an animal training centre.
A-Train HX
Strategy 21 December 2006
Production combining a train for locomotives and wagons with a strong strategic thread. The title is a continuation of the series, the first edition of which was created as early as in the mid 1980s.
DarkOrbit
Strategy 24 December 2006
A browser MMO game developed by Bigpoint. The action of the game is set in a distant future, in which three organizations (Mars Mining Operation, Venus Resources Limited, and Earth Industries Corporation) fight for resources and control over the Universe. The player has to choose a side in the conflict, and carry out numerous missions and assignments for the chosen side aboard various spaceships - the vehicles given to the players are highly diversified in terms of stats and features.
Rider's World: I Want to Ride
Strategy 26 December 2006
An interesting combination of strategy and simple dexterity. We take care of the horse of our choice, training the animal and joining various challenges. There is also an option to explore the game world freely.
Total Extreme Wrestling 2007
Strategy 29 December 2006
Total Extreme Wrestling 2007 is the third installment of a series of sports wrestling managers, developed by the development team of Grey Dog Software. Players again have the opportunity to try their hand at being the head of a company that organizes and promotes wrestling battles. Their duties include negotiating agreements with players, establishing show scenarios and concluding contracts with TV stations.
Damoria
Strategy 31 December 2006
Damoria is a browser strategy game realized in the MMO convention. The player plays the role of a medieval ruler, builds castles, creates an army and conducts territorial expansion. The title is provided on a free-to-play basis, which means that the game is free, but some options require payment with real money.