The most interesting strategy games released in 2003
All the best and most popular games of the year, upcoming releases, and hits from the past. Use filters to narrow down search.
SimCity 4
Strategy
January 9, 2003
A new entry in the popular series of city builders developed by Maxis. In comparison with the previous installments, SimCity 4 offers a wide range of new additions and updates. The governed city is no longer a single entity – we are free to connect different cities into a single metropolis linked by industry, public services, or economic means. Moreover, we are now able to view the citizens of each neighborhood and investigate their views and worries regarding the functioning of the city. Creative players received access to new terraforming tools, enabling us to level hills, choose a terrain type, or introduce water basins. The world itself now features a day and night cycle, as well as fully functional public services such as fire departments. Interestingly enough, the developers have introduced the ability to import characters from The Sims and settle them in the city. SimCity 4 is characterized by much more detailed three-dimensional visuals and a new user-friendly interface.
Paradise Cracked
Strategy
January 11, 2003
Mixture of genres modelled on the best strategy games with elements of cRPG, set in the cyberpunk future. The player takes on the role of a young hacker, who accidentally comes into possession of mysterious computer data. From that moment everyone, starting from the army and police on the street gangs and ending up with his life.
P.T.O. IV: Pacific Theater of Operations
Strategy
February 3, 2003
The fourth part of the turn-based strategy, once again allows you to take part in the largest naval operations of the Second World War. Choose from four sides of the conflict, 96 vessels and almost 300 planes of different formations.
American Conquest
Strategy
February 7, 2003
A real-time strategy game that takes us back to the time when the first Europeans reached the American continent and started a great colonization of newly discovered lands. We are engaged in both economic and scientific development, as well as waging wars in which we can play gigantic battles with a maximum of 16,000 units.
Command & Conquer: Generals
Strategy
February 11, 2003
Another installment in a series of popular RTS games, which was initiated by Westwood Studios in 1995. Once Electronic Arts took over, EA Pacific was entrusted with the task of creating the game; creators of the original Command & Conquer were included in the team as well. C&C: Generals is not connected to any of the franchise's previous iterations in terms of the story. The game is set in a close future, when in the face of a huge war, the combined forces of the US and China stood up to a terrorist organization known as Global Liberation Army. The creators included three campaigns, one for each of the powers involved. Each campaign consists of 10 missions linked together by a storyline. Commanding the forces of each of the superpowers requires a slightly different approach, because the player leads here both modern-day combat units (USA) and infantry with unique technical support (China), apart from a gathering of dangerous fanatics and mercenaries (GLA). Command & Conquer: Generals utilizes the 3D SaGe engine, which is at the source of the game's high-quality visuals.
Airport Tycoon 2
Strategy
February 13, 2003
A strategy game in which we play the role of the manager of a modern airport. Production poses many challenges for the player (so-called random events, such as snowstorms) and offers considerable freedom in creating the appearance and operation of the airport. There are 60 different buildings, 25 giant cities and lots of equipment.
Master of Orion III
Strategy
February 25, 2003
Master of Orion III is the third part of the highly popular series of turn-based strategies in the climates of the opera house. The action of the game has been set in the distant future. The player takes control of one of the galactic civilizations, and his task is to develop and expand into the Universe. Developers from the Quicksilver Software studio have anticipated the possibility of solo or multiplayer gameplay via LAN or the Internet.
Heroes of Might and Magic IV: Winds of War
Strategy
February 26, 2003
The second official expansion to Heroes of Might and Magic IV, which was developed by the New World Computing studio and released in the spring of 2002. The action of the newest expansion, Winds of War, takes place in the kingdom of Channon, which lies on the northern continent of the land of Axeoth. It has become the target of an attack from five hostile armies, which desire the riches that the capital of the kingdom, Ryloss, has amassed. Over the span of the six new mini-campaigns the players can lead one of the five invading armies. The only exception is the sixth campaign, where the five forces are engaged on one map in a final battle over the dominion of the kingdom of Channon. The title also introduces numerous novelties, such as previously unavailable heroes, new units and artifacts, five brand new locations, an original soundtrack and an enhanced map editor.
Praetorians
Strategy
February 28, 2003
Praetorians is a tactical real-time strategy (RTS) prepared by the Pyro Studios development team specializing in this genre. The action of the game was set in Antiquity, and the player directs the actions of one of the three available nations - Romans, Gauls or Egyptians, trying to wisely manage military resources and use the skills of individual units and the combat equipment acquired during the game.
Jurassic Park: Operation Genesis
Strategy
March 11, 2003
Developed by Blue Tongue Software, an economic tycoon, in which you need to build a thriving theme park where the dinosaurs from Spielberg’s films serve as the main attraction. Gameplay of Jurassic Park: Operation Genesis consists of developing and expanding your park (terrain edition included), erecting diverse buildings and attractions, and taking care of the park’s budget along with high-quality customer service. During the campaign composed of 12 huge missions, you need to display management skills and quick reaction to emergencies (like bloodthirsty Velociraptors at large). The title enables the players to walk in a visitor’s shoes – you can explore the park by foot, while flying a helicopter, or in a car. You can step out of a vehicle anytime and e.g. take some pictures.
Castles & Catapults
Strategy
March 12, 2003
"Castles & Catapults" is the first attempt to enter the strategy game market by a small American developer studio Magic Lantern Playware. The whole game takes place in a similar way to popular board games - armies of two fighting nations are dropped on one map. The winner is the side that conquers all surrounding lands.
Warrior Kings: Battles
Strategy
March 21, 2003
Official addition to Warrior Kings' real-time strategy. The action takes place 100 years after the events described in the basic version of the game. After the death of Artos, the land of Orbis lost its political cohesion and divided into a number of provinces that were at odds with each other. The player again has to take matters into his own hands and unite Orbis.
Interstellar Trader 2
Strategy
March 21, 2003
The strategy game is a pure continuation of Interstellar Trader published in 2000, which means that we are dealing with the same type of gameplay as in the original, although the authors have expanded and expanded the features contained in it. A player becomes a star merchant/business man, and the only and most important goal of his actions is to multiply his wealth.
Yu-Gi-Oh! Worldwide Edition: Stairway to the Destined Duel
Strategy
March 26, 2003
Yu-Gi-Oh! Worldwide Edition: Stairway to the Destined Duel is a Konami-produced card game based on the anime series Yu-Gi-Oh. Players take on the role of Battle City residents, whose favourite activity is fighting duels using a deck of monster cards, spells and traps. The creators took care of the possibility of clashes with computer artificial intelligence as well as with live opponents in multiplayer mode.
Aquazots
Strategy
March 27, 2003
A strategy game in which we take on the difficult task of managing an underwater city. The production resembles such titles as Rollercoaster Tycoon or Railroad Tycoon. Therefore, we build new facilities, satisfy the wishes of residents and take care of all other economic aspects. In addition to the campaign, we can play in open mode or check individual missions.
Tropico 2: Pirate Cove
Strategy
April 8, 2003
Developed by Frog City Software team, the sequel to the popular Tropico economic strategy from 2001. Unlike its predecessor set in the 20th century, the game takes us to the 17th century and allows us to become the real ruler of the southern seas. We play the role of a pirate king, managing the base, hidden on one of the islands of a fictional archipelago. Our main task is to provide all the pirates' pleasures, such as food, wine, women, gold and gambling.
Oasis
Strategy
April 12, 2003
An unusual strategy game created by an independent development team. "Oasis" was shown for the first time to a wider audience during the Independent Games Festival organized in March 2004. He then managed to reach the top ten products representing the Web/DL category (games downloaded via the Internet or running directly in web browsers).
Golem (2003)
Strategy
April 20, 2003
Golem is a strategy game produced by our native company Leryx Longsoft, which is responsible, among other things, for the development of games: Lew Leon and Clash. It allows us to take control of one of the three factions fighting with each other for power over the world.
World War II: Frontline Command
Strategy
May 2, 2003
World War II: Frontline Command is a Bitmap Brothers real time strategy in the realities of World War II. The action of the game was set on the western front in the years 1944-1945. The player takes on the role of commander of the Allied troops and has the opportunity to face 25 missions prepared by the creators.
Medieval: Total War - Viking Invasion
Strategy
May 6, 2003
An official expansion for the 2002 strategy game Medieval: Total war by British studio Creative Assembly. Viking Invasion takes place over 1200 years ago, in 793, when the eponymous Scandinavian warriors terrorized the whole Europe. The expansion introduces new maps, including the area of what is now Great Britain and Scandinavia, and a new campaign, in which your main objective is conquering the British Isles. You can lead eight new factions, including, of course, Vikings, as well as Saxons, Scots, Welshmen and Irishmen. There are also three new playable nations for the core game campaign: Sicilians, Hungarians and the Aragonese. The expansion also features new units, previously unavailable weapons and the option to spot the enemy troops before and during certain moments of the battle.
RollerCoaster Tycoon II: Wacky Worlds
Strategy
May 6, 2003
RollerCoaster Tycoon II: Wacky Worlds is an extension to the 2002 economic strategy prepared by the Frontier Developments team. The plugin introduces, among other things, new types of mountain queues and track elements, and increases the number of locations where players can build virtual amusement parks. The creators also took care of a new campaign consisting of 17 scripts.
Blitzkrieg
Strategy
May 13, 2003
An extensive real-time strategy in which we take part in the battles of World War II. The creators prepared three campaigns with a total of 21 missions and more than 15 types of units. The game resembles the Sudden Strike series. The production also includes multiplayer mode and map generator.