Baldur's Gate 3: Way of the Drunken Master Monk
Way of the Drunken Master is the name of the new subclass of the Monk from patch 8 of Baldurs Gate 3. This page of the guide contains information on what the Drunken Master subclass is, its recommended game tactics, and what to know when building the Way of the Drunken Master build.
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How to properly play the Way of the Drunken Master subclass in Baldurs Gate 3? This guide page contains useful information about this Monk subclass. You will learn about the Drunk state, fist fighting, using Ki points, or taking advantage of the Monk's high mobility. It will help you come up with a suitable strategy for a playthrough as a Drunken Master.
The Way of the Drunken Master subclass was released as part of Patch 8 for BG3 in April 2025. In earlier versions of the game, this subclass had not been available; only the three other subclasses were.
- Basic info about the Way of the Drunken Master
- Most important features of this subclass
- How to play as a Drunken Master Monk?
Basic info about the Way of the Drunken Master
- The discussed subclass can turn your monk into a literal drunken master. There are various benefits of playing a character resistant to the Drunk state, as well as being able to inflict this effect on enemies.
- The optimal character race to choose for the Way of the Drunken Master is Githyanki - it will give you access to several skills useful for a Monk.
Most important features of this subclass
- The majority of new actions are associated with the Drunk state, which entails negative effects by default, as it affects Dexterity and Charisma. Cheeky Tipple (Level 3) will provide your Monk with full Resistance to the Drunk status. Additionally, by drinking alcohol, your character can regain some bonus Ki Points (only once a day).
- Intoxicating Strike (Level 4) can apply the Drunk effect to an enemy attacked with bare fists. You can also combine this with two other skills. Life of the Party (Level 4) guarantees bonuses to Armor Class and Attack Rolls for attacks against Drunk enemies. Sobering Realisation (Level 9) allows you to hit a Drunk target, who, upon sobering up, will receive Psychic damage.
- Some of the unique actions of a Drunken Master hero are related to their mobility. Drunken Technique (Level 3) increases the range of movement by 3 meters after performing 2 fist attacks. Leap to Your Feet (Level 6) decreases the cost of standing up when you're in a Prone position.
- The patch also brought some new ways for a Drunken Master to spend the Ki Points. Redirect Attack (Level 6) allows for a fist attack on an opponent who missed with their own melee attack. Drunkard's Luck (Level 11) allows to negate Disadvantages for Ability Checks, Saving Throws, and Attack Rolls. 2 Ki Points are required for this.
How to play as a Drunken Master Monk?
- The most important features of a Way of the Drunken Master character are Dexterity (frequent attacks and avoiding hits) and Wisdom (spells and more).
- While leveling up this subclass, your goal should be to ensure the character's high mobility, so that they can move efficiently across the battlefield. This will allow you to reach not only specific enemies, but also places where some key actions need to be performed and you will do it much faster. You should also strive to apply the Drunk state to enemies as often as possible.
- While playing as a Monk of this subclass, make sure to always have some alcohol in your inventory. This will allow you to take advantage of it as often as possible, no matter if you're going to weaken your enemies or use it for your own profits. It is also worth considering fighting with your bare fists instead of using melee weapons. You can keep some ranged weapon for extraordinary scenarios though.
See also
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