Hex Commander: Mission 1 - Troubling news
The difficulty of the first mission comes from the fact that you have to use the starting units and you can summon only one Militia squad. The hero will be your main unit in fights with Goblins.

The situation on the map doesn't look good. There are a few wolf squads and a teleport near your starting position. Use forests to your advantage, summon units behind the wolves' backs and defeat the enemies. Pick up items from the chest by using your hero and heal your units if you need. After that you have to prepare for a counterattack that will come from the south. Your hero should defeat most of the enemies by using charge ability.
Then, you have to attack the group of enemies located in front of the bridge. Try to attack a squad that is the closest to you and then use your entire army to defeat the incoming enemies. The remaining foes are on the other side of the bridge. Because of that you should use the strongest unit while you are on the said bridge. Cavalry is the best option here.
Playing the mission on a higher difficulty (orange markings on the map). The number of enemies has increased. You have to defeat more wolves. The enemies near the bridge are more experienced. Also, there are a few enemy squads in the north that will try to cross the shallow part of the river. The sizable army that approaches you from north-east will be your biggest problem. Here, you also have to fight on the bridge and use support of ranged units as well as infantry/cavalry.
- Hex Commander Game Guide
- Hex Commander: Game Guide
- Hex Commander: Human Campaign
- Hex Commander: Mission 1 - Troubling news
- Hex Commander: Mission 2 - Ice Horn
- Hex Commander: Mission 3 - The siege
- Hex Commander: Mission 4 - Tower of Ezerath
- Hex Commander: Mission 5 - The Sun Gate
- Hex Commander: Mission 6 - Escape
- Hex Commander: Mission 7 - Audin Plain
- Hex Commander: Mission 8 - Valendorf
- Hex Commander: Mission 9 - The Hayton Fortress
- Hex Commander: Mission 10 - Frozen Hill
- Hex Commander: Mission 11 - Darkwood
- Hex Commander: Mission 12 - Ice Horn Siege
- Hex Commander: Mission 13 - Tir Assin
- Hex Commander: Mission 14 - Enalone
- Hex Commander: Mission 15 - Hayton Siege
- Hex Commander: Mission 16 - Rauenborn Offensive
- Hex Commander: Mission 17 - Eastern Offensive
- Hex Commander: Mission 18 - Gor Zubul
- Hex Commander: Mission 19 - Kerdan
- Hex Commander: Mission 20 - Kerrash Hill
- Hex Commander: Mission 21 - Elvish Outpost
- Hex Commander: Mission 22 - Alvin's Gate
- Hex Commander: Mission 23 - Counter Strike
- Hex Commander: Mission 24 - Iron Fist
- Hex Commander: Mission 25 - Bazar Dun
- Hex Commander: Mission 26 - Kazad Dir
- Hex Commander: Mission 27 - Dar-Dar Fortress
- Hex Commander: Mission 28 - Towers of Ara
- Hex Commander: Mission 29 - Tower of Light
- Hex Commander: Mission 30 - Dragon's Lair
- Hex Commander: Human Campaign
- Hex Commander: Game Guide
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