Hex Commander: Mission 19 - Stepping Stones
Ayiren leads the Dwarves to another stone which fell on their lands.

The Elves will be your enemy only for one turn. Don't attack their units. Ayiren will convince the Elves to fight on your side. You can't choose their targets, however, their help is always appreciated.
Send a few of your infantry units to both sides (1) but don't order larger groups to move on the path in the middle. Place Karric (2) north of the stone - he will block enemies in narrow passages near the large rock (3). You can also summon 1-2 heavily-armored units and place them in the forest. Send the remaining heroes west (4). Ayiren can only heal her allies, but she can also inflict a regeneration effect. Thanks to that your armies can fight for a longer period of time and have better chances of defeating Lixius's forces.
The western side is easier to attack and there are a few reasons for that. There, it is easier to block enemies, and you will be able to reach enemy Archers with greater ease. Your artillery has easier access to the battlefield. The Elven support extends the durability of both their units and yours. Destroy all Skeletons and, by using the forest as a cover, slowly move closer to Lixius (5). Remember, the Mage can steal health (regenerates his own health after each successful attack) - use an all-out attack to force him to retreat. Next, help your soldiers on the eastern front, provided they need assistance.
- Hex Commander Game Guide
- Hex Commander: Game Guide
- Hex Commander: Dwarves Campaign
- Hex Commander: Mission 1 - Mercenary's life - Dwarves Campaign Walkthrough
- Hex Commander: Mission 2 - General's life
- Hex Commander: Mission 3 - Burning Roads
- Hex Commander: Mission 4 - Anville
- Hex Commander: Mission 5 - Ironhold
- Hex Commander: Mission 6 - Dwarven Mines
- Hex Commander: Mission 7 - Missing Stones
- Hex Commander: Mission 8 - Alerting Allies
- Hex Commander: Mission 9 - Antiquated Inventor
- Hex Commander: Mission 10 - Inventions at stake
- Hex Commander: Mission 11 - Thaldarom
- Hex Commander: Mission 12 - Wyvern Trouble
- Hex Commander: Mission 13 - Wyvern Tamers
- Hex Commander: Mission 14 - Bridges of Death
- Hex Commander: Mission 15 - Thaldarom Siege
- Hex Commander: Mission 16 - Esadorei
- Hex Commander: Mission 17 - The Chase
- Hex Commander: Mission 18 - Hidden Orchard
- Hex Commander: Mission 19 - Stepping Stones
- Hex Commander: Mission 20 - Returning to Ironhold
- Hex Commander: Mission 21 - Road to Avodany
- Hex Commander: Mission 22 - Ruins of Avodany
- Hex Commander: Mission 23 - Avodany Graveyard
- Hex Commander: Mission 24 - The Mage King
- Hex Commander: Mission 25 - Rise of Percival
- Hex Commander: Mission 26 - Arcaena's Circle
- Hex Commander: Mission 27 - Swamp of Sorrow
- Hex Commander: Mission 28 - Vulpis' Burrow
- Hex Commander: Mission 29 - Before the Tomb
- Hex Commander: Mission 30 - Tomb of Heroes
- Hex Commander: Dwarves Campaign
- Hex Commander: Game Guide
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