Hex Commander: Mission 11 - Shallow Camp
Your army has set up a camp and started preparing for the siege. You are being surprise attacked by enemy forces.

This is a typical defense focused mission, in which you have to repel Elven forces attacking your positions. At first glance, this is not going to be an easy task. This mission features a new unit available in your army: the shamans. Those Orcish casters are going to play a crucial role in this mission.
The Shaman can both attack enemy units as well as cast a special shield (lasting for a few turns and absorbing damage) on allied units. Only after the shield is destroyed, your units are able to receive damage. The first wave of enemy units consists of Unicorns, which are cavalry units. Your pikemen should be a perfect match for them as they deal significant damage and can withstand the charge ability. Every path to the camp is narrow and fortified, which makes it easier to defend your position.
Place your pikemen on the first line and secure all the entrances. Use Shamans to shield your units. The Elves will send their archers right behind their cavalry. To counter the attack use your archers and Vulpis (the dragon). The latter is especially useful as he can leave the camp, perform an attack and get back inside all in the same turn. He will also come in handy while dealing with heavily armored enemies. You can also summon Mages and Wyverns, which will significantly increase your military strength during the mission. It will also help you to deal with heavily armored units.
- Hex Commander Game Guide
- Hex Commander: Game Guide
- Hex Commander: Greenskins' Campaign
- Hex Commander: Mission 1 - The Flood
- Hex Commander: Mission 2 - Heavy Rain
- Hex Commander: Mission 3 - Defence of Vraakt
- Hex Commander: Mission 4 - Saving Wyverns
- Hex Commander: Mission 5 - Human Lands
- Hex Commander: Mission 6 - Myrefall
- Hex Commander: Mission 7 - Myrefall Ambush
- Hex Commander: Mission 8 - Crossing the Border
- Hex Commander: Mission 9 - Meeting Orcs
- Hex Commander: Mission 10 - Shallow Pass
- Hex Commander: Mission 11 - Shallow Camp
- Hex Commander: Mission 12 - Lower Thealon
- Hex Commander: Mission 13 - Upper Thealon
- Hex Commander: Mission 14 - Wisted Hills
- Hex Commander: Mission 15 - Source of Rain
- Hex Commander: Mission 16 - Taking the Blame
- Hex Commander: Mission 17 - Defense of Drogor
- Hex Commander: Mission 18 - Frozen Peaks
- Hex Commander: Mission 19 - Siege Preparations
- Hex Commander: Mission 20 - Rimedohr Siege
- Hex Commander: Mission 21 - Old Allies
- Hex Commander: Mission 22 - A Common Enemy
- Hex Commander: Mission 23 - Harmstead
- Hex Commander: Mission 24 - Percival's Tomb
- Hex Commander: Mission 25 - Chilling Gallows
- Hex Commander: Mission 26 - Avodany, the Arcane Academy
- Hex Commander: Mission 27 - Ancient Ruse
- Hex Commander: Mission 28 - Altar of Flames
- Hex Commander: Mission 29 - Before the Dome
- Hex Commander: Mission 30 - Battle for Arradan
- Hex Commander: Greenskins' Campaign
- Hex Commander: Game Guide
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