Hex Commander: Mission 16 - Esadorei
The Dwarves reach an Elven village where they hope to meet with the Elves leader.

Instead of a conversation, you will participate in another series of skirmishes with the Elves. Capturing the village during the first few turns will be problematic. The enemy sends out Ballistae, heavy siege equipment that can attack targets from afar.
Your troops are placed in the western part of the village (1). Use Riflemen to eliminate Elven Archers on the towers (2). Your heroes will block enemy units between tall buildings (3), immobilizing the Elven army. Always attack Archers and Ballistae first. Elves specialize in ranged units - their Archers can be very problematic. Remember, the nearby chests contain a poison potion and a shield scroll. You have a huge advantage over the enemy - move your units slowly towards the village. Use forests and remember that your Riflemen are a superior ranged unit.
Another group of Dwarves will appear after a few turns (4). They will attack the village from the east. This group consists of Riflemen and Boars of War.
Boars are a Dwarven version of Elven Unicorns. They are powerful animals with a lot of health points and great attack. They also have the ability to regenerate health and to use a charge attack. However, they can't enter forests or fortifications. They won't have any problems breaking through the first line of Elven defense. Don't worry about your allies, their units will quickly reach the village's center (5). Wait for their army - join your forces and attack the Elves in the north. Avoid the Ballistae - their fire is dangerous. You can use the northern teleport at the right moment to surprise the enemy.
- Hex Commander Game Guide
- Hex Commander: Game Guide
- Hex Commander: Dwarves Campaign
- Hex Commander: Mission 1 - Mercenary's life - Dwarves Campaign Walkthrough
- Hex Commander: Mission 2 - General's life
- Hex Commander: Mission 3 - Burning Roads
- Hex Commander: Mission 4 - Anville
- Hex Commander: Mission 5 - Ironhold
- Hex Commander: Mission 6 - Dwarven Mines
- Hex Commander: Mission 7 - Missing Stones
- Hex Commander: Mission 8 - Alerting Allies
- Hex Commander: Mission 9 - Antiquated Inventor
- Hex Commander: Mission 10 - Inventions at stake
- Hex Commander: Mission 11 - Thaldarom
- Hex Commander: Mission 12 - Wyvern Trouble
- Hex Commander: Mission 13 - Wyvern Tamers
- Hex Commander: Mission 14 - Bridges of Death
- Hex Commander: Mission 15 - Thaldarom Siege
- Hex Commander: Mission 16 - Esadorei
- Hex Commander: Mission 17 - The Chase
- Hex Commander: Mission 18 - Hidden Orchard
- Hex Commander: Mission 19 - Stepping Stones
- Hex Commander: Mission 20 - Returning to Ironhold
- Hex Commander: Mission 21 - Road to Avodany
- Hex Commander: Mission 22 - Ruins of Avodany
- Hex Commander: Mission 23 - Avodany Graveyard
- Hex Commander: Mission 24 - The Mage King
- Hex Commander: Mission 25 - Rise of Percival
- Hex Commander: Mission 26 - Arcaena's Circle
- Hex Commander: Mission 27 - Swamp of Sorrow
- Hex Commander: Mission 28 - Vulpis' Burrow
- Hex Commander: Mission 29 - Before the Tomb
- Hex Commander: Mission 30 - Tomb of Heroes
- Hex Commander: Dwarves Campaign
- Hex Commander: Game Guide
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