Hex Commander: Mission 21 - Old Allies
An old friend of one of your heroes asks for help in dealing with a Dwarven army.

Your goal is to defend an Orc village from Dwarves. The enemy army will come only from the north. When the second turn starts, you will be able to command all allied units and your heroes including a new one - Rogdul.
Don't leave the fort (1)! This is a great defensive position with numerous ranged units on walls and in towers. A battle mage with maximum level is in the west. You can leave him there for a few turns - thanks to that no one will be able to reach the southern entrance. There are two treasure chests in the fort - a light healing potion and a scroll that can stop one enemy unit. Move the units from other parts of the fort (2) and order them to defend the northern gate. Boars of War and Warhammers are the biggest threat here (3). The Dwarven army also has ranged units and cannons but these units are at the back - they will join the battle rather late.
Make good use of the new hero's strength and abilities. Rogdul is great for stopping the enemy infantry. He can regenerate up to 20 health points, and he can freeze enemies. Orc Pikemen are great against the Boars (your units have the same attack bonus as if they were fighting human cavalry). Order your Pikemen to stand near fortified positions (4) - thanks to that they will be able to survive for a longer period of time. Don't leave your positions - it is much easier to defend yourself when your units are in the fort's gate. Make use of the terrain, abatis, and the height advantage. You can also block the enemies in narrow passages in front of the gate (the ones between abatis).
If you are worried about your units' health, keep Rogdul or any other hero in the first line and use the teleport to summon a Shaman. This unit will help you strengthen other squads. Also, Rogdul is able to both withstand a lot of attacks and stop the Dwarves from marching forward.
- Hex Commander Game Guide
- Hex Commander: Game Guide
- Hex Commander: Greenskins' Campaign
- Hex Commander: Mission 1 - The Flood
- Hex Commander: Mission 2 - Heavy Rain
- Hex Commander: Mission 3 - Defence of Vraakt
- Hex Commander: Mission 4 - Saving Wyverns
- Hex Commander: Mission 5 - Human Lands
- Hex Commander: Mission 6 - Myrefall
- Hex Commander: Mission 7 - Myrefall Ambush
- Hex Commander: Mission 8 - Crossing the Border
- Hex Commander: Mission 9 - Meeting Orcs
- Hex Commander: Mission 10 - Shallow Pass
- Hex Commander: Mission 11 - Shallow Camp
- Hex Commander: Mission 12 - Lower Thealon
- Hex Commander: Mission 13 - Upper Thealon
- Hex Commander: Mission 14 - Wisted Hills
- Hex Commander: Mission 15 - Source of Rain
- Hex Commander: Mission 16 - Taking the Blame
- Hex Commander: Mission 17 - Defense of Drogor
- Hex Commander: Mission 18 - Frozen Peaks
- Hex Commander: Mission 19 - Siege Preparations
- Hex Commander: Mission 20 - Rimedohr Siege
- Hex Commander: Mission 21 - Old Allies
- Hex Commander: Mission 22 - A Common Enemy
- Hex Commander: Mission 23 - Harmstead
- Hex Commander: Mission 24 - Percival's Tomb
- Hex Commander: Mission 25 - Chilling Gallows
- Hex Commander: Mission 26 - Avodany, the Arcane Academy
- Hex Commander: Mission 27 - Ancient Ruse
- Hex Commander: Mission 28 - Altar of Flames
- Hex Commander: Mission 29 - Before the Dome
- Hex Commander: Mission 30 - Battle for Arradan
- Hex Commander: Greenskins' Campaign
- Hex Commander: Game Guide
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