Hex Commander: Mission 6 - Escape
Once again, the task will be to protect the villagers and evacuate the settlement. Even though the objectives say you have to flee south, you will still need to defeat all enemies to finish this scenario.

The scenario begins in the village (1), where you have three Militia units and two Crossbowmen units. The first task is to get everyone to the other side of the bridge (2). In the south (3), you have some reinforcements. If you're playing on normal, they will be able to survive on their own (the red arrows). Near that army, there is a chest containing scrolls (Angel Shield and Raise Dead), but don't bother - getting there would take a couple precious turns. When you have all your men at the teleport, there will be two alternatives for you to choose from.
The first one is to summon as many cavalry units as possible and deal with the enemies across the river (south from the village) while digging in at the bridge with infantry (after crossing it). This will allow you to fight sparse enemy forces coming from the north while your strong units crush the goblins.
Another way is to exploit the faults of artificial intelligence. If you summon a Battle Mage, wait until the enemies start crossing the bridge and then freeze the unit at the front. The enemies will have no other choice but to search for an alternative way across the river in the west. This will allow you to focus the battle on a single front.
Playing the mission on higher difficulty (orange arrows on the map above) will be a bigger challenge. There will be many units coming from the village. Your ally should still be able to hold the enemy offensive, but you should consider helping them. The allied hero has good attack and many healing potions. Blocking the bridge with a mage may be very useful during a retreat to the south. The Fire Rain scroll will be most useful, but make sure to use it on a group of no less than 3 enemy units.
- Hex Commander Game Guide
- Hex Commander: Game Guide
- Hex Commander: Human Campaign
- Hex Commander: Mission 1 - Troubling news
- Hex Commander: Mission 2 - Ice Horn
- Hex Commander: Mission 3 - The siege
- Hex Commander: Mission 4 - Tower of Ezerath
- Hex Commander: Mission 5 - The Sun Gate
- Hex Commander: Mission 6 - Escape
- Hex Commander: Mission 7 - Audin Plain
- Hex Commander: Mission 8 - Valendorf
- Hex Commander: Mission 9 - The Hayton Fortress
- Hex Commander: Mission 10 - Frozen Hill
- Hex Commander: Mission 11 - Darkwood
- Hex Commander: Mission 12 - Ice Horn Siege
- Hex Commander: Mission 13 - Tir Assin
- Hex Commander: Mission 14 - Enalone
- Hex Commander: Mission 15 - Hayton Siege
- Hex Commander: Mission 16 - Rauenborn Offensive
- Hex Commander: Mission 17 - Eastern Offensive
- Hex Commander: Mission 18 - Gor Zubul
- Hex Commander: Mission 19 - Kerdan
- Hex Commander: Mission 20 - Kerrash Hill
- Hex Commander: Mission 21 - Elvish Outpost
- Hex Commander: Mission 22 - Alvin's Gate
- Hex Commander: Mission 23 - Counter Strike
- Hex Commander: Mission 24 - Iron Fist
- Hex Commander: Mission 25 - Bazar Dun
- Hex Commander: Mission 26 - Kazad Dir
- Hex Commander: Mission 27 - Dar-Dar Fortress
- Hex Commander: Mission 28 - Towers of Ara
- Hex Commander: Mission 29 - Tower of Light
- Hex Commander: Mission 30 - Dragon's Lair
- Hex Commander: Human Campaign
- Hex Commander: Game Guide
You are not permitted to copy any image, text or info from this page. This site is not associated with and/or endorsed by the developers and the publishers. All logos and images are copyrighted by their respective owners.
Copyright © 2000 - 2025 Webedia Polska SA for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.
