Hex Commander: Mission 10 - Inventions at stake
Karric wants to share his invention with you. However, the plans get complicated because of the incoming Elves.

New Elven units are marching on Karric's cabin. The enemy will be where you fought in the previous mission. Now the Dwarves have the height advantage. What is more, you receive a new unit - a Mortar (1). This is an unique siege equipment - it must "see" enemies to start shooting. Just have enemies in your range. This unit is extremely useful in this mission.
Elven units are more powerful and more numerous in this mission. Besides Archers and Shadow Warriors, the enemy will use Unicorns (2). These units are durable, have access to a powerful charge, and they can regenerate health points. Riflemen and Mortars should focus their fire on the Unicorns. After that, attack Archers. Leave the infantry for last. Don't move the Mortars. Order the Riflemen to join your army near the teleport (3). This is where the Riflemen will be most useful.
You should also use Karric and Thurvid to slow the enemies down - attack units that are still on the road and those in narrow passages (4). Thanks to creating a "traffic jam", you will face fewer units at the same time. Also, the Elves will stay in your line of fire for a longer period of time. Remember to keep the Mortars behind forests, away from the Elven Archers' reach.
- Hex Commander Game Guide
- Hex Commander: Game Guide
- Hex Commander: Dwarves Campaign
- Hex Commander: Mission 1 - Mercenary's life - Dwarves Campaign Walkthrough
- Hex Commander: Mission 2 - General's life
- Hex Commander: Mission 3 - Burning Roads
- Hex Commander: Mission 4 - Anville
- Hex Commander: Mission 5 - Ironhold
- Hex Commander: Mission 6 - Dwarven Mines
- Hex Commander: Mission 7 - Missing Stones
- Hex Commander: Mission 8 - Alerting Allies
- Hex Commander: Mission 9 - Antiquated Inventor
- Hex Commander: Mission 10 - Inventions at stake
- Hex Commander: Mission 11 - Thaldarom
- Hex Commander: Mission 12 - Wyvern Trouble
- Hex Commander: Mission 13 - Wyvern Tamers
- Hex Commander: Mission 14 - Bridges of Death
- Hex Commander: Mission 15 - Thaldarom Siege
- Hex Commander: Mission 16 - Esadorei
- Hex Commander: Mission 17 - The Chase
- Hex Commander: Mission 18 - Hidden Orchard
- Hex Commander: Mission 19 - Stepping Stones
- Hex Commander: Mission 20 - Returning to Ironhold
- Hex Commander: Mission 21 - Road to Avodany
- Hex Commander: Mission 22 - Ruins of Avodany
- Hex Commander: Mission 23 - Avodany Graveyard
- Hex Commander: Mission 24 - The Mage King
- Hex Commander: Mission 25 - Rise of Percival
- Hex Commander: Mission 26 - Arcaena's Circle
- Hex Commander: Mission 27 - Swamp of Sorrow
- Hex Commander: Mission 28 - Vulpis' Burrow
- Hex Commander: Mission 29 - Before the Tomb
- Hex Commander: Mission 30 - Tomb of Heroes
- Hex Commander: Dwarves Campaign
- Hex Commander: Game Guide
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