Hex Commander: Mission 5 - The Sun Gate
Another defense mission, but this time you have to face Orcs, resistant and powerful enemies. This mission will be a small test of your skills.

The map has two teleporters (the blue arrows). You can leave one or two squads and summon them in the later part of the game. Order all your Crossbowmen to take positions on the wall around the gate's entrance but you should also make sure that they can quickly shoot enemies inside the walls. Orc units are resistant and well-armored but they aren't that numerous. You can use a Mage who can slow enemies down.
Their main forces approach from the south. However, Orcs will also come from various directions (the small red arrows). Their heavy infantry is hard to defeat so use the Rage scroll when they get near their allied units(the big red arrow). Orcs have a lot of spearmen which means that attacking them with Cavalry isn't a good idea. The best way to defeat them is to use ranged units. After a few turns, enemy reinforcements will approach from south. It is time to use the second teleport to summon Infantry or Cavalry to eliminate enemy mages. The Orcs' hero will be the biggest challenge here. He likes to attack gates - use this information and keep dealing damage to him. He has a lot of health points and strength so use all nearby forces to stop him.
Place your Crossbowmen around him and shoot at the Orc hero when he gets inside the first part of the castle. This position is good for you because your units can shoot both inside and outside the castle. Again, enemy units like to attack gates. Use Infantry that is inside the castle to eliminate foes.
Playing the mission on a higher difficulty (orange markings on the map). Goblins join in the fight. They will come from the south. If you summoned any units by using the southern teleport then you must get them back to the castle as fast as you can.
- Hex Commander Game Guide
- Hex Commander: Game Guide
- Hex Commander: Human Campaign
- Hex Commander: Mission 1 - Troubling news
- Hex Commander: Mission 2 - Ice Horn
- Hex Commander: Mission 3 - The siege
- Hex Commander: Mission 4 - Tower of Ezerath
- Hex Commander: Mission 5 - The Sun Gate
- Hex Commander: Mission 6 - Escape
- Hex Commander: Mission 7 - Audin Plain
- Hex Commander: Mission 8 - Valendorf
- Hex Commander: Mission 9 - The Hayton Fortress
- Hex Commander: Mission 10 - Frozen Hill
- Hex Commander: Mission 11 - Darkwood
- Hex Commander: Mission 12 - Ice Horn Siege
- Hex Commander: Mission 13 - Tir Assin
- Hex Commander: Mission 14 - Enalone
- Hex Commander: Mission 15 - Hayton Siege
- Hex Commander: Mission 16 - Rauenborn Offensive
- Hex Commander: Mission 17 - Eastern Offensive
- Hex Commander: Mission 18 - Gor Zubul
- Hex Commander: Mission 19 - Kerdan
- Hex Commander: Mission 20 - Kerrash Hill
- Hex Commander: Mission 21 - Elvish Outpost
- Hex Commander: Mission 22 - Alvin's Gate
- Hex Commander: Mission 23 - Counter Strike
- Hex Commander: Mission 24 - Iron Fist
- Hex Commander: Mission 25 - Bazar Dun
- Hex Commander: Mission 26 - Kazad Dir
- Hex Commander: Mission 27 - Dar-Dar Fortress
- Hex Commander: Mission 28 - Towers of Ara
- Hex Commander: Mission 29 - Tower of Light
- Hex Commander: Mission 30 - Dragon's Lair
- Hex Commander: Human Campaign
- Hex Commander: Game Guide
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