Hex Commander: Mission 17 - Eastern Offensive
You receive another mission during which you have to recapture a previously visited location. Your friend's location is upgraded with walls and towers. Also, there is an allied Dwarven army that will help you in battles.

The mission starts in the west part of the map and you get access to a rather large army. Your goal is to capture the buildings near one of the roads (the big blue arrow). You can use the teleport that is between the buildings and attack your enemies from behind. For now, you should summon only one unit, a Mage, and then place him on a tower. Do all of that during the same turn. Melee units won't be able to hurt him and this place is outside of enemy Battle Mages' reach. Your Mage will be able to hurt anyone who gets in his range. You can also summon an additional Infantry unit. However, you should synchronize summons with attacks of your main forces on the target.

Your attack on the western gate should be done with determination. Battle Mages, located on the towers (the small red arrows) are your biggest threat. Use the Mage in the tower and another hero, also a mage, to freeze the enemies inside the towers. Now, move the artillery and finish the enemy off. Move the hero and the rest of your units closer to the gate to eliminate enemies approaching from inside. After that you can call more units if you need. It is time to deal with the enemies in the east.
Most of the enemy units on the other side of the tower will attack your allies (the big red arrow). The Dwarven army starts marching towards the Goblins (the bright blue arrow). On normal, they should be able to handle themselves throughout almost the entire mission. The Dwarven hero is rather strong and has potions.
Playing the mission on a higher difficulty (orange markings on the map). There are additional groups of enemies. They are in the forest located south from the tower. Attacking the defenders of the tower triggers them to charge at you. They are slowed down by the forest but they have a lot of units. What is more, two big enemy groups will join the Goblins in the east. These new groups will attack your allies. The Dwarves don't get more units here which means that you have to help them and cooperate. Don't waste your time and, if you can, go around the fortifications by moving north and join the allies.
- Hex Commander Game Guide
- Hex Commander: Game Guide
- Hex Commander: Human Campaign
- Hex Commander: Mission 1 - Troubling news
- Hex Commander: Mission 2 - Ice Horn
- Hex Commander: Mission 3 - The siege
- Hex Commander: Mission 4 - Tower of Ezerath
- Hex Commander: Mission 5 - The Sun Gate
- Hex Commander: Mission 6 - Escape
- Hex Commander: Mission 7 - Audin Plain
- Hex Commander: Mission 8 - Valendorf
- Hex Commander: Mission 9 - The Hayton Fortress
- Hex Commander: Mission 10 - Frozen Hill
- Hex Commander: Mission 11 - Darkwood
- Hex Commander: Mission 12 - Ice Horn Siege
- Hex Commander: Mission 13 - Tir Assin
- Hex Commander: Mission 14 - Enalone
- Hex Commander: Mission 15 - Hayton Siege
- Hex Commander: Mission 16 - Rauenborn Offensive
- Hex Commander: Mission 17 - Eastern Offensive
- Hex Commander: Mission 18 - Gor Zubul
- Hex Commander: Mission 19 - Kerdan
- Hex Commander: Mission 20 - Kerrash Hill
- Hex Commander: Mission 21 - Elvish Outpost
- Hex Commander: Mission 22 - Alvin's Gate
- Hex Commander: Mission 23 - Counter Strike
- Hex Commander: Mission 24 - Iron Fist
- Hex Commander: Mission 25 - Bazar Dun
- Hex Commander: Mission 26 - Kazad Dir
- Hex Commander: Mission 27 - Dar-Dar Fortress
- Hex Commander: Mission 28 - Towers of Ara
- Hex Commander: Mission 29 - Tower of Light
- Hex Commander: Mission 30 - Dragon's Lair
- Hex Commander: Human Campaign
- Hex Commander: Game Guide
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