Hex Commander: Mission 16 - Taking the Blame
Defeating an enemy hero is a significant achievement, however, the celebrations don't last for very long... A new enemy is approaching!

In this mission, you will face a strong Dwarven force. The enemy will come at you in two groups. There are pikemen in your army (1). Those units will stop the charging Dwarven Boars (2) and deal with them in the most efficient way. Defeating the Boars is very important, otherwise, they will attack your units from behind and cause problems with successfully finishing the mission.
In the north (3) and west (4), there are two Bridges with portals and towers. Those are perfect places to set up your defenses. There, you will be able to fend off and defeat the Dwarven army with ease. The second group of enemies is mainly composed of heavily armored units, however, they don't stand much chance against your Mages, who can quickly deal with the problem. To make things even smoother, you can attack the enemy front line squad and leave just one weakened unit in it. Then Focus your attack on the enemies in the back. This way you will make the fight easier for you and as a result, more of your units are going to survive the mission.
Additionally, use Shamans to buff the units fighting on the bridge, to protect them from losing precious HP. The standing on the tiles on the bridge grants a bonus to defenses, thus keeping your Orcs and Goblins alive is much easier there. At some point, the enemy will start using ranged units and cannons (5). You should Focus your attention on those units (especially on the siege machines). Don't forget to place your Mages on the towers or use your dragon to perform a fast raid at enemy positions.
- Hex Commander Game Guide
- Hex Commander: Game Guide
- Hex Commander: Greenskins' Campaign
- Hex Commander: Mission 1 - The Flood
- Hex Commander: Mission 2 - Heavy Rain
- Hex Commander: Mission 3 - Defence of Vraakt
- Hex Commander: Mission 4 - Saving Wyverns
- Hex Commander: Mission 5 - Human Lands
- Hex Commander: Mission 6 - Myrefall
- Hex Commander: Mission 7 - Myrefall Ambush
- Hex Commander: Mission 8 - Crossing the Border
- Hex Commander: Mission 9 - Meeting Orcs
- Hex Commander: Mission 10 - Shallow Pass
- Hex Commander: Mission 11 - Shallow Camp
- Hex Commander: Mission 12 - Lower Thealon
- Hex Commander: Mission 13 - Upper Thealon
- Hex Commander: Mission 14 - Wisted Hills
- Hex Commander: Mission 15 - Source of Rain
- Hex Commander: Mission 16 - Taking the Blame
- Hex Commander: Mission 17 - Defense of Drogor
- Hex Commander: Mission 18 - Frozen Peaks
- Hex Commander: Mission 19 - Siege Preparations
- Hex Commander: Mission 20 - Rimedohr Siege
- Hex Commander: Mission 21 - Old Allies
- Hex Commander: Mission 22 - A Common Enemy
- Hex Commander: Mission 23 - Harmstead
- Hex Commander: Mission 24 - Percival's Tomb
- Hex Commander: Mission 25 - Chilling Gallows
- Hex Commander: Mission 26 - Avodany, the Arcane Academy
- Hex Commander: Mission 27 - Ancient Ruse
- Hex Commander: Mission 28 - Altar of Flames
- Hex Commander: Mission 29 - Before the Dome
- Hex Commander: Mission 30 - Battle for Arradan
- Hex Commander: Greenskins' Campaign
- Hex Commander: Game Guide
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