Hex Commander: Mission 2 - Heavy Rain
In this mission you will control another Orcs hero, Vulpis. The action takes place in parallel to the previous mission but on the other side of the island.

The mission starts in the south part of the island (1). Vulpis is an unusual hero. He can use ranged attacks but what distinguishes him the most is the way he moves. When you move him to somewhere else, he leaves an illusion on the hex on which he previously stood. His physical form can attack. This gives you a few options. You can move Vulpis back to the illusion (choose his physical version and click on the illusion). You can also move the illusion and then order the physical version to go where the illusion is. You can also decide to not go back to the illusion which will cause it to disappear.
Open the chest near the starting position. Use your new abilities to defeat the crossbowmen who stand on your path to the friendly units (2). Stand behind the rock. Leave it in the next turn, attack and go back to your illusion. This allows you to deal massive damage while your enemy will be unable to attack you. They need to move but the crossbowmen can't attack and move in the same turn.

The second chest requires you to think a little bit. You need to end your movement on the shore in the point 2. In the next turn, move your physical version whenever you want to. After that you must choose the illusion and reach the small island. After that you need to move Vulpis to where his illusion was. The chest contains a Speed Potion and a lot of gold.
Now, you must take control over your units in the north (3). From now on you can use the teleport to support your army. On normal difficulty, summoning reinforcements is unnecessary. Focus on the southern wall - it is guarded by a smaller army (4).
The northern wall is guarded by a bigger number of crossbowmen (5). The key to victory is to quickly reach the walls (better protection) and attacking with as many units as possible. Use Vulpis' abilities to deal damage and then to move out of the crossbowmen's reach.
- Hex Commander Game Guide
- Hex Commander: Game Guide
- Hex Commander: Greenskins' Campaign
- Hex Commander: Mission 1 - The Flood
- Hex Commander: Mission 2 - Heavy Rain
- Hex Commander: Mission 3 - Defence of Vraakt
- Hex Commander: Mission 4 - Saving Wyverns
- Hex Commander: Mission 5 - Human Lands
- Hex Commander: Mission 6 - Myrefall
- Hex Commander: Mission 7 - Myrefall Ambush
- Hex Commander: Mission 8 - Crossing the Border
- Hex Commander: Mission 9 - Meeting Orcs
- Hex Commander: Mission 10 - Shallow Pass
- Hex Commander: Mission 11 - Shallow Camp
- Hex Commander: Mission 12 - Lower Thealon
- Hex Commander: Mission 13 - Upper Thealon
- Hex Commander: Mission 14 - Wisted Hills
- Hex Commander: Mission 15 - Source of Rain
- Hex Commander: Mission 16 - Taking the Blame
- Hex Commander: Mission 17 - Defense of Drogor
- Hex Commander: Mission 18 - Frozen Peaks
- Hex Commander: Mission 19 - Siege Preparations
- Hex Commander: Mission 20 - Rimedohr Siege
- Hex Commander: Mission 21 - Old Allies
- Hex Commander: Mission 22 - A Common Enemy
- Hex Commander: Mission 23 - Harmstead
- Hex Commander: Mission 24 - Percival's Tomb
- Hex Commander: Mission 25 - Chilling Gallows
- Hex Commander: Mission 26 - Avodany, the Arcane Academy
- Hex Commander: Mission 27 - Ancient Ruse
- Hex Commander: Mission 28 - Altar of Flames
- Hex Commander: Mission 29 - Before the Dome
- Hex Commander: Mission 30 - Battle for Arradan
- Hex Commander: Greenskins' Campaign
- Hex Commander: Game Guide
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