Hex Commander: Mission 24 - The Mage King
Despite your victory, Lixius is back with an unexpected ally.

Defend the recently captured cemetery. The enemy army is led by a new champion who was your ally not long ago - Alvius. He is a powerful enemy who uses ranged attacks that can penetrate every armor. Also, every unit that attacks him has lowered defense.
Your army starts in the northern part of the cemetery (1). Your heroes are here, too. First, deal with the armies that are moving towards you from three directions - west, east, and south.
The western group consists of melee units and Mages. You can stop them in a similar way as you did in the previous mission. Use Karric or Thurvid to block the narrow passages (2). If you can't, simply send a melee unit. Their suicidal attack will slow the enemy down and make them an easy target for siege equipment.
The eastern army has only a few units. They must cross a stone bridge which means that eliminating them will be more difficult to do (3). Wait for the enemies to cross the bridge and then move your units through the forest. Use the Mortar to shoot the enemies from behind the trees.
The southern, and largest, group is commanded by Alvius (4). Try to eliminate as many Mages as possible. Move the Mortars hidden behind the trees (5). Hide your troops to lure Alvius. The majority of your units will attack the Skeletons. The Mortars and selected ranged units will focus their fire on Alvius. After that, the only thing left to do is to eliminate the remaining enemies.
- Hex Commander Game Guide
- Hex Commander: Game Guide
- Hex Commander: Dwarves Campaign
- Hex Commander: Mission 1 - Mercenary's life - Dwarves Campaign Walkthrough
- Hex Commander: Mission 2 - General's life
- Hex Commander: Mission 3 - Burning Roads
- Hex Commander: Mission 4 - Anville
- Hex Commander: Mission 5 - Ironhold
- Hex Commander: Mission 6 - Dwarven Mines
- Hex Commander: Mission 7 - Missing Stones
- Hex Commander: Mission 8 - Alerting Allies
- Hex Commander: Mission 9 - Antiquated Inventor
- Hex Commander: Mission 10 - Inventions at stake
- Hex Commander: Mission 11 - Thaldarom
- Hex Commander: Mission 12 - Wyvern Trouble
- Hex Commander: Mission 13 - Wyvern Tamers
- Hex Commander: Mission 14 - Bridges of Death
- Hex Commander: Mission 15 - Thaldarom Siege
- Hex Commander: Mission 16 - Esadorei
- Hex Commander: Mission 17 - The Chase
- Hex Commander: Mission 18 - Hidden Orchard
- Hex Commander: Mission 19 - Stepping Stones
- Hex Commander: Mission 20 - Returning to Ironhold
- Hex Commander: Mission 21 - Road to Avodany
- Hex Commander: Mission 22 - Ruins of Avodany
- Hex Commander: Mission 23 - Avodany Graveyard
- Hex Commander: Mission 24 - The Mage King
- Hex Commander: Mission 25 - Rise of Percival
- Hex Commander: Mission 26 - Arcaena's Circle
- Hex Commander: Mission 27 - Swamp of Sorrow
- Hex Commander: Mission 28 - Vulpis' Burrow
- Hex Commander: Mission 29 - Before the Tomb
- Hex Commander: Mission 30 - Tomb of Heroes
- Hex Commander: Dwarves Campaign
- Hex Commander: Game Guide
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