Hex Commander: Mission 24 - Percival's Tomb
You reach Percival's tomb. However, it won't be as easy to ride as Vulpis thought.

You encounter Percival's illusion (1). He takes a form of a powerful hero - defeating him will be difficult. He is surrounded with Healers (2) and a few Infantry units (3). Also, the local Militia is moving towards them (4). The Healers are the most problematic here - they can transfer their health points to other units (2). They can also regenerate 20 health points per turn. A Healer can heal any of their allies in one turn, but these units are also an easy target. After they heal someone completely, they are left with 1 health point which means that you can eliminate them in no time.
The first step is to fight with the hostile Infantry units (2). Don't leave the forest, lure your enemies to you. Most of the times, enemies will charge straight at your units. Don't fight with Percival right away! Doing this is a waste of time and energy. Try to make an opening in the middle of the enemy line (1) and use it to attack the Healers. Eliminating these units is your priority.
Then, start fighting and eliminating Infantry units on the hill. Wyverns and the dragon will be very useful here. Their special ability allows you to bypass enemy armor and deal damage over time. Time to deal with Percival's illusion. Surround him with your units and attack. The last step is to defeat the Militia coming from the west. These units are weak - they will attack you in waves. Wait for them to get close to you (5). Place Wyverns in front of the forest - remember, these units can move only on empty tiles or roads. They aren't resistant to melee attacks, their health isn't great, too. Remember to always support Wyverns with other units.
- Hex Commander Game Guide
- Hex Commander: Game Guide
- Hex Commander: Greenskins' Campaign
- Hex Commander: Mission 1 - The Flood
- Hex Commander: Mission 2 - Heavy Rain
- Hex Commander: Mission 3 - Defence of Vraakt
- Hex Commander: Mission 4 - Saving Wyverns
- Hex Commander: Mission 5 - Human Lands
- Hex Commander: Mission 6 - Myrefall
- Hex Commander: Mission 7 - Myrefall Ambush
- Hex Commander: Mission 8 - Crossing the Border
- Hex Commander: Mission 9 - Meeting Orcs
- Hex Commander: Mission 10 - Shallow Pass
- Hex Commander: Mission 11 - Shallow Camp
- Hex Commander: Mission 12 - Lower Thealon
- Hex Commander: Mission 13 - Upper Thealon
- Hex Commander: Mission 14 - Wisted Hills
- Hex Commander: Mission 15 - Source of Rain
- Hex Commander: Mission 16 - Taking the Blame
- Hex Commander: Mission 17 - Defense of Drogor
- Hex Commander: Mission 18 - Frozen Peaks
- Hex Commander: Mission 19 - Siege Preparations
- Hex Commander: Mission 20 - Rimedohr Siege
- Hex Commander: Mission 21 - Old Allies
- Hex Commander: Mission 22 - A Common Enemy
- Hex Commander: Mission 23 - Harmstead
- Hex Commander: Mission 24 - Percival's Tomb
- Hex Commander: Mission 25 - Chilling Gallows
- Hex Commander: Mission 26 - Avodany, the Arcane Academy
- Hex Commander: Mission 27 - Ancient Ruse
- Hex Commander: Mission 28 - Altar of Flames
- Hex Commander: Mission 29 - Before the Dome
- Hex Commander: Mission 30 - Battle for Arradan
- Hex Commander: Greenskins' Campaign
- Hex Commander: Game Guide
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