Hex Commander: Mission 3 - Defence of Vraakt
After joining their forces, the Goblin army led by Vulpis and Agni must defend from enemies.

This mission requires you to defend and counterattack. The human army comes from the north but you will have to clear some of their positions first. This makes future defense easier, provided that you will recapture the fortified positions.
You start in the south, in the place where the previous missions have ended (1). Here, you can find two teleporters. The one in the north (2) is a better choice - the enemy forces will attack you immediately. A ranged unit is useful here, e.g. archers or mages. You can also use a heavier melee unit (preferably Orc Warlords). One of the chests contains a Lightning scroll which will be useful soon.
After defeating the group of Pikemen you should move your units farther to the north, towards the two wooden towers (3). Here, you will encounter Crossbowmen. They not only are a big hindrance but they also guard a narrow passage that is easy to defend. You can use the previously acquired Lightning scroll to remove one of the units. However, the same can be done with the dragon, Vulpis or archers (or a Wyvern).

Place your units on the towers (ordering your heroes to climb them is also a good idea). You now have to defend from the final wave (4). You shouldn't have any problems with Pikemen. However, the situation changes once the Crossbowmen will appear. You can use Vulpis to attack from behind a cover or you can send the dragon to flank the enemies. If you need, you can move behind the towers and wait for the enemy to come closer.
- Hex Commander Game Guide
- Hex Commander: Game Guide
- Hex Commander: Greenskins' Campaign
- Hex Commander: Mission 1 - The Flood
- Hex Commander: Mission 2 - Heavy Rain
- Hex Commander: Mission 3 - Defence of Vraakt
- Hex Commander: Mission 4 - Saving Wyverns
- Hex Commander: Mission 5 - Human Lands
- Hex Commander: Mission 6 - Myrefall
- Hex Commander: Mission 7 - Myrefall Ambush
- Hex Commander: Mission 8 - Crossing the Border
- Hex Commander: Mission 9 - Meeting Orcs
- Hex Commander: Mission 10 - Shallow Pass
- Hex Commander: Mission 11 - Shallow Camp
- Hex Commander: Mission 12 - Lower Thealon
- Hex Commander: Mission 13 - Upper Thealon
- Hex Commander: Mission 14 - Wisted Hills
- Hex Commander: Mission 15 - Source of Rain
- Hex Commander: Mission 16 - Taking the Blame
- Hex Commander: Mission 17 - Defense of Drogor
- Hex Commander: Mission 18 - Frozen Peaks
- Hex Commander: Mission 19 - Siege Preparations
- Hex Commander: Mission 20 - Rimedohr Siege
- Hex Commander: Mission 21 - Old Allies
- Hex Commander: Mission 22 - A Common Enemy
- Hex Commander: Mission 23 - Harmstead
- Hex Commander: Mission 24 - Percival's Tomb
- Hex Commander: Mission 25 - Chilling Gallows
- Hex Commander: Mission 26 - Avodany, the Arcane Academy
- Hex Commander: Mission 27 - Ancient Ruse
- Hex Commander: Mission 28 - Altar of Flames
- Hex Commander: Mission 29 - Before the Dome
- Hex Commander: Mission 30 - Battle for Arradan
- Hex Commander: Greenskins' Campaign
- Hex Commander: Game Guide
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