Hex Commander: Mission 25 - Rise of Percival
The Dwarves move to the place where Percival Kent, a powerful Human hero, is buried.

You can't command Karric in this mission. You need to defend yourself from Goblins and Orcs. Another objective is to keep Karric alive. Your army is on a small hill with Percival's tomb. The enemy will come from four directions. A few Greenskin Mages is ready to attack your hero.
The first few turns are very important. You need to defeat all the Mages (1) before they start attacking Karric. First, focus on attacking the units that are farther away from you. Thurvid and Axe throwers can eliminate a few units located farther away. Dwarven Hammers and Vahan are able to eliminate 2-3 Mages. Try to eliminate the remaining Mages in the next turn. Now, it is time to focus on the Goblins in the southern part of the hill (2).
In the meantime, order some of your northern troops to weaken the enemy assault (3). Focus on weakening Archers and Mages. Goblins won't be difficult to defeat. The ranged units are the biggest threat here. Lastly, defeat the eastern army (4). Until then, you should deal with the rest of the troops. Wait for the Mages to get near the forest tiles, and start attacking. Don't enter their reach by going into the forest or by charging towards them. It is possible that after the difficult battle, your army will be too weak to defeat them.
- Hex Commander Game Guide
- Hex Commander: Game Guide
- Hex Commander: Dwarves Campaign
- Hex Commander: Mission 1 - Mercenary's life - Dwarves Campaign Walkthrough
- Hex Commander: Mission 2 - General's life
- Hex Commander: Mission 3 - Burning Roads
- Hex Commander: Mission 4 - Anville
- Hex Commander: Mission 5 - Ironhold
- Hex Commander: Mission 6 - Dwarven Mines
- Hex Commander: Mission 7 - Missing Stones
- Hex Commander: Mission 8 - Alerting Allies
- Hex Commander: Mission 9 - Antiquated Inventor
- Hex Commander: Mission 10 - Inventions at stake
- Hex Commander: Mission 11 - Thaldarom
- Hex Commander: Mission 12 - Wyvern Trouble
- Hex Commander: Mission 13 - Wyvern Tamers
- Hex Commander: Mission 14 - Bridges of Death
- Hex Commander: Mission 15 - Thaldarom Siege
- Hex Commander: Mission 16 - Esadorei
- Hex Commander: Mission 17 - The Chase
- Hex Commander: Mission 18 - Hidden Orchard
- Hex Commander: Mission 19 - Stepping Stones
- Hex Commander: Mission 20 - Returning to Ironhold
- Hex Commander: Mission 21 - Road to Avodany
- Hex Commander: Mission 22 - Ruins of Avodany
- Hex Commander: Mission 23 - Avodany Graveyard
- Hex Commander: Mission 24 - The Mage King
- Hex Commander: Mission 25 - Rise of Percival
- Hex Commander: Mission 26 - Arcaena's Circle
- Hex Commander: Mission 27 - Swamp of Sorrow
- Hex Commander: Mission 28 - Vulpis' Burrow
- Hex Commander: Mission 29 - Before the Tomb
- Hex Commander: Mission 30 - Tomb of Heroes
- Hex Commander: Dwarves Campaign
- Hex Commander: Game Guide
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