Hex Commander: Mission 2 - Ice Horn
During this mission you have to defend a castle from hordes of enemies. You will get a lot of support units. This mission can be completed on normal difficulty without summoning additional units.

At the start of the scenario your hero and three crossbowmen squads stand on a bridge. Head to the castle's gate immediately and order your crossbowmen to get on the walls. If you need, you can summon additional squads, preferably ranged units. You can also take a risk and place cavalry/the hero on the bridge, the one on which you started this mission. Single squads are easy to defeat. You can also place a catapult but this is an expensive solution. On the other hand, a catapult can easily defeat Goblin units and stop the invasion from the east.
Enemy's main forces will approach from the south. Place as many crossbowmen squads on the southern wall as possible. Remember that squads can't clip through each other while they are moving on a wall. If you want to order a squad to retreat then you need to move others from their path. Walls provide damage reduction and they grant you a better range and damage. You should place most of your army in the southern part of the castle. The enemy heads towards the gate but you can easily stop them with your bolts.
Playing the mission on a higher difficulty (orange markings on the map). Expect additional squads from north-east. They will go through shallow water. The largest army will approach the castle from the west. You have to place your units on almost the entire wall. Because of that you should call more Crossbowmen squads.
- Hex Commander Game Guide
- Hex Commander: Game Guide
- Hex Commander: Human Campaign
- Hex Commander: Mission 1 - Troubling news
- Hex Commander: Mission 2 - Ice Horn
- Hex Commander: Mission 3 - The siege
- Hex Commander: Mission 4 - Tower of Ezerath
- Hex Commander: Mission 5 - The Sun Gate
- Hex Commander: Mission 6 - Escape
- Hex Commander: Mission 7 - Audin Plain
- Hex Commander: Mission 8 - Valendorf
- Hex Commander: Mission 9 - The Hayton Fortress
- Hex Commander: Mission 10 - Frozen Hill
- Hex Commander: Mission 11 - Darkwood
- Hex Commander: Mission 12 - Ice Horn Siege
- Hex Commander: Mission 13 - Tir Assin
- Hex Commander: Mission 14 - Enalone
- Hex Commander: Mission 15 - Hayton Siege
- Hex Commander: Mission 16 - Rauenborn Offensive
- Hex Commander: Mission 17 - Eastern Offensive
- Hex Commander: Mission 18 - Gor Zubul
- Hex Commander: Mission 19 - Kerdan
- Hex Commander: Mission 20 - Kerrash Hill
- Hex Commander: Mission 21 - Elvish Outpost
- Hex Commander: Mission 22 - Alvin's Gate
- Hex Commander: Mission 23 - Counter Strike
- Hex Commander: Mission 24 - Iron Fist
- Hex Commander: Mission 25 - Bazar Dun
- Hex Commander: Mission 26 - Kazad Dir
- Hex Commander: Mission 27 - Dar-Dar Fortress
- Hex Commander: Mission 28 - Towers of Ara
- Hex Commander: Mission 29 - Tower of Light
- Hex Commander: Mission 30 - Dragon's Lair
- Hex Commander: Human Campaign
- Hex Commander: Game Guide
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