Hex Commander: Mission 21 - Chasm Ambush
You are attacked by sneaky dwarves, who want to get Silverwing.

Although the enemy has an advantage in technology and sheer numbers this is a rather easy mission, on the condition you approach it in a certain order. You start the mission in the northern part of the map, next to the portal. This is a good defense position, especially thanks to the ballista, which is perfectly positioned.
First of all, focus your efforts on destroying the mortar positions in the north (1). It's best to send Sylvius and the unicorn. These units are fast at approaching enemies. The unicorn can endure a lot of punishment coming from distance attacks. In addition, there are a lot of woods there. The unit is also capable of self-regeneration, making it a perfect candidate for the job. After a few turns berserker squads will arrive. Sylvius' task is to root them in place.
Secondly, keep an eye on who is trying to cross the river (2). First, use your ballista (3) to destroy the cannon on the other side of the river. Then, eliminate the ranged units. You don't have to reposition your units, simply let the enemy approach your position. Keep your units out of the range of the cannons. Eliminating the battle boar is a job for Arcaena the rest of your units. Try to kite it closer to your position but be wary of the catapult. You won't have a priest in this mission, so you can summon her using a portal.
There's a large cluster of cannons and ranged units on the other side of the river. (1). The Dwarven army will be hunting you. Just let them come closer. The cannon located on the high ground (5) can attack most of the positions on the other side of the river. However, if there's nothing in range and the number of Dwarves declines, it abandons its position and proceeds to attack. If for some reason this doesn't happen, send the unicorn to destroy it.
- Hex Commander Game Guide
- Hex Commander: Game Guide
- Hex Commander: Elves Campaign
- Hex Commander: Mission 1 - The Beginning
- Hex Commander: Mission 2 - Sapphire Stream
- Hex Commander: Mission 3 - Stream Ambush
- Hex Commander: Mission 4 - Rocky Path
- Hex Commander: Mission 5 - Druid Circle Battle
- Hex Commander: Mission 6 - Defence of Calyril
- Hex Commander: Mission 7 - Four Fang Hideout
- Hex Commander: Mission 8 - Runaways
- Hex Commander: Mission 9 - Blocked Road
- Hex Commander: Mission 10 - Muzzled Gorge
- Hex Commander: Mission 11 - Wyvern Circle Battle
- Hex Commander: Mission 12 - Passing the Village
- Hex Commander: Mission 13 - Crossing the Blockade
- Hex Commander: Mission 14 - Unexpected Strike
- Hex Commander: Mission 15 - Persistence
- Hex Commander: Mission 16 - Mountain Hideout
- Hex Commander: Mission 17 - Lighting Strikes Twice
- Hex Commander: Mission 18 - Elunore Infection
- Hex Commander: Mission 19 - Elunore Siege
- Hex Commander: Mission 20 - Scorched Chasm
- Hex Commander: Mission 21 - Chasm Ambush
- Hex Commander: Mission 22 - Safety Line
- Hex Commander: Mission 23 - Hide and Seek
- Hex Commander: Mission 24 - Grasped
- Hex Commander: Mission 25 - Before the Stone
- Hex Commander: Mission 26 - Circle of Ice
- Hex Commander: Side mission
- Hex Commander: Elves Campaign
- Hex Commander: Game Guide
You are not permitted to copy any image, text or info from this page. This site is not associated with and/or endorsed by the developers and the publishers. All logos and images are copyrighted by their respective owners.
Copyright © 2000 - 2025 Webedia Polska SA for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.
