Hex Commander: Mission 22 - Alvin's Gate
Another challenging mission that will test your skills. You command the same units that you got in the previous mission. The Ballistae and the Healer can't die and they are necessary for you to achieve victory.

You start right next to the castle, the one that you defended during the previous mission. You have to clear walls and the western gate from enemies. Your forces consist of 3 Ballistae and a Healer who can die with one arrow. Keep her behind your main forces, away from enemies. The same goes for Ballistae but they can eliminate enemies from a far. Again, you can't use a teleport here. Rage, Lightning or Raise Dead scroll are useful for eliminating the enemy Ballistae. Fire Rain works great on multiple units.
After starting the mission, you should wait for enemies to get closer to you (1). Use your hero to attack the enemies in the open field. Also, wait for the Archers approaching you from the river (the eastern arrow). Now, place your Ballistae behind the forest and hide the Healer between the trees (2). Remember that she can heal herself. Wait for the enemies to attack you first (the arrows). Try to always block access to the Ballistae with your hero. The Archers are your priority.

Get closer to the big boulder and order your Ballistae to form a line (3). The enemy sends units that were near walls to counterattack. They often use the forest on the slope to get closer to you (the arrows). Defeat this group and get closer to the walls (4). To defeat a Ballista, you have to distract it first. Place your hero near the gate. He should be outside their reach which forces them to get down from the walls. You can also use Raise Dead on the walls, capture or use Mind Control on the enemy Ballistae or simply cast Lightning on them. You can now shoot the Archers.
Playing the mission on a higher difficulty. Increased number of enemies in all locations. There are no additional directions of attacks. However, you can expect an increased number of enemies that can attack you from behind. You can either wait for them or deal with Archers before you move towards the main gate. Fire Rain is very useful here because there are a lot of enemies both in front of and behind the gate, including Ballistae. Focus on slow elimination and wait for the enemies to get closer to you instead of charging at everyone. Don't move the Healer too close. The Elves like to use Archers who can kill this unit with one attack.
- Hex Commander Game Guide
- Hex Commander: Game Guide
- Hex Commander: Human Campaign
- Hex Commander: Mission 1 - Troubling news
- Hex Commander: Mission 2 - Ice Horn
- Hex Commander: Mission 3 - The siege
- Hex Commander: Mission 4 - Tower of Ezerath
- Hex Commander: Mission 5 - The Sun Gate
- Hex Commander: Mission 6 - Escape
- Hex Commander: Mission 7 - Audin Plain
- Hex Commander: Mission 8 - Valendorf
- Hex Commander: Mission 9 - The Hayton Fortress
- Hex Commander: Mission 10 - Frozen Hill
- Hex Commander: Mission 11 - Darkwood
- Hex Commander: Mission 12 - Ice Horn Siege
- Hex Commander: Mission 13 - Tir Assin
- Hex Commander: Mission 14 - Enalone
- Hex Commander: Mission 15 - Hayton Siege
- Hex Commander: Mission 16 - Rauenborn Offensive
- Hex Commander: Mission 17 - Eastern Offensive
- Hex Commander: Mission 18 - Gor Zubul
- Hex Commander: Mission 19 - Kerdan
- Hex Commander: Mission 20 - Kerrash Hill
- Hex Commander: Mission 21 - Elvish Outpost
- Hex Commander: Mission 22 - Alvin's Gate
- Hex Commander: Mission 23 - Counter Strike
- Hex Commander: Mission 24 - Iron Fist
- Hex Commander: Mission 25 - Bazar Dun
- Hex Commander: Mission 26 - Kazad Dir
- Hex Commander: Mission 27 - Dar-Dar Fortress
- Hex Commander: Mission 28 - Towers of Ara
- Hex Commander: Mission 29 - Tower of Light
- Hex Commander: Mission 30 - Dragon's Lair
- Hex Commander: Human Campaign
- Hex Commander: Game Guide
You are not permitted to copy any image, text or info from this page. This site is not associated with and/or endorsed by the developers and the publishers. All logos and images are copyrighted by their respective owners.
Copyright © 2000 - 2025 Webedia Polska SA for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.
