On this page of the Cyberpunk 2077 guide, you will read about one of the suggested complete builds for your character. You'll learn how best to distribute attribute points, what equipment and mods to choose, and what perks to opt for.
Revolvers are one of the weapons that you can find in Cyberpunk 2077. What sets these weapons apart from the rest is the highest damage multiplier for headshots (up to 2.5x). With the right distribution of attribute points, with specific perks and modifications, you'll be able to take out your opponents with just one shot, even from a long distance!
When you create a character in Cyberpunk 2077, you will be given 7 points to distribute among the five main attributes. It's important to note here that you can't assign them all to one attribute, because the limit of each attribute in the character creator has been set to 6. We suggest distributing the attribute points as follows:
- Reflexes: 6 points;
- Cool: 6 points;
- Body: 4 points.
Make sure you use all available attribute points when creating a new character. If you don't, the unused attribute points will be lost.
The main attributes for this suggested character build in Cyberpunk 2077 will be Reflexes and Cool. The rest of the attribute points should be assigned to Body.
- Reflexes: this attribute is mainly responsible for mobility and the chance of critical hits (1% per level), but it also unlocks the most important perks for handguns, namely revolvers and pistols;
- Cool: this attribute increases critical damage (2% per level) but also unlocks access to Cold Blood perks;
- Body: An additional attribute worth investing the remaining points into, but only after the previously mentioned main attributes have been maxed out. The Body attribute primarily increases the character's health and stamina.
Below, you will find a detailed list of all of the most important perks that you should pay attention to while developing your character in Cyberpunk 2077. These perks will be crucial and they will greatly affect the efficiency of the Gunslinger build.
Reflexes - Handguns
It negates reduced damage received by distant targets when using pistols and revolvers.
Headshot damage multiplier with pistols and revolvers is increased by 10%/20%/30%.
Damage dealt with pistols or revolvers is increased by 3%/6%/10%.
Long Shot Drop Pop
Opponents 5 meters away or more take 15%/25% more damage from revolvers and pistols.
It increases crit chance for a pistol or a revolver by 10% if the weapon is fully modified.
Opponents whose health drops below 25% take 50% more damage from pistols and revolvers. Extremely useful when facing stronger opponents and major bosses.
A Fistfull of Eurodollars
It increases crit damage from pistols and revolvers by 10%/20%.
The last bullet in the magazine of a pistol or revolver deals double damage.
It reduces recoil from pistols and revolvers by 30%.
It increases crit chances from pistols and revolvers by 4%/8%/12%.
After a successful headshot with a pistol or a revolver, crit chances increases by 25%.
Duration: 5 seconds.
Evasion increases by 25% if using a pistol or a revolver after a successful dodge.
Duration: 6 seconds.
The Good, The Bad and The Ugly
After a successful crit hit with a pistol or a revolver, damage and armor increase by 30%.
Duration: 5 seconds (+1 second for each additional perk point).
Cool - Cold Blood
Defeating your enemy activates the Cold Blood effect and increases your movement speed by 2% for each active stack. The effect stacks up to 1/2/3 times.
Duration: 10 seconds.
Extends the duration of Cold Blood by 5/10 seconds.
Increases health regeneration in and out of combat by 50% for each charge of the Cold Blood.
The number of possible cold blood stacks is increased by 1.
Headshot damage is increased by 50%. It does not require an active Cold Blood effect.
Cold and Calculating
A crit hit provides a 25% chance of applying a Cold Blood stack.
The maximum stack amount for Cold Blood is increased by 1.
Charges of Cold Blood are consumed one by one rather than in entirety.
When Cold Blood is active, crit chance is increased by 10% (+1% for each subsequent perk point) and crit damage is increased by 25% (+3% for each subsequent perk point).
Body - Athletics
Increases health by 10%/20%/30%.
Activates slow regeneration of Health during combat.
Reloading is also possible during sliding, sprinting and vaulting.
Health regenerates to 70%/80%/90% of its maximum value outside of combat.
In Cyberpunk 2077 you will find a whole lot of equipment. The stats of the items you find will mostly be random, so you should know what to look for when choosing the right weapons and clothes.
The main weapon in the suggested build will obviously be a revolver. Make sure your weapon offers the highest possible damage per one shot, not DPS (Damage per second). Additional stats of a crafted or found weapon will be mostly random, but it is worth looking for those that increase the chance of a critical hit, critical damage, and has the highest headshot damage multiplier.
While playing Cyberpunk 2077 you will find a whole bunch of clothes, but you should pay special attention to those items with a bonus to the critical hit chance, as well as to critical damage.
In Cyberpunk 2077, players can additionally modify cyberware, weapons, and clothing to better suit their character to their play style of choice. When choosing the right modifications, you should pay special attention to the mods that increase the critical hit chance, critical damage, and headshot damage.
Remember that the additional sight added to a weapon does not affect the damage of a gun, but the silencer significantly reduces it.
There are three options worth considering when you choose your weapon mods: Crunch, Pacifier, and Penetrator.
- Crunch: increases overall weapon damage by 6/7/8/9/10 (depending on mod quality). Can be purchased from any weapon vendor;
- Pacifier: increases critical damage by 6/8/10/12% (depending on mod quality). Can be purchased from any weapon vendor.
- Penetrator: increases critical hit chance by 2/3/4/5/6% (depending on mod quality). Can be purchased from any weapon vendor.
There are three options worth considering when you select your armor mods: Bully, Deadeye, and Fortune.
- Bully: Increases critical damage by 30%. You can find it while doing the main quest I Walk the Line or buy it from a vendor (only at higher character experience level);
- Deadeye: Critical hit chance 15%, Critical damage 30%. Can be purchased e.g. from a clothing vendor in Japantown;
- Fortune: chance of critical hit 15%. Can be bought from vendors in the City Center, at higher character experience levels.
Trajectory Analysis is one of the best modifications for Kiroshi that you can get in Cyberpunk 2077. With this modification, the headshot damage is increased by 50%. You can buy Trajectory Analysis from Viktor, after paying off your debt.
- Always aim for the head to do as much damage as possible with one shot. In most cases, one accurately fired shot will instantly eliminate the target;
- If you don't have the Wild West perk yet, keep in mind that when you use pistols and revolvers, you do less damage to targets far away from you;
- When fighting a large group of enemies, use the available cover to reduce the damage you take and take accurate shots from a safe position;
- Look for a revolver that does as much damage per shot as possible, and don't use a silencer, which will lower it significantly;
- Remember that with the Grand Finale perk, the last bullet fired from a revolver or pistol deals double damage;
- Look for weapons with room for modifications to increase their stats with mods.