Kingdom Come Deliverance 2: The Finger of God

Finger of God is the main quest in Kingdom Come 2 consisting of two parts. On this page we have described how to get your first rifle, how to prepare to leave Niebakov and how to survive the siege of the fortress.

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The Finger of God is quite a complicated main quest in Kingdom Come 2. It consists of two parts. On this page, we described how to get your first rifle, prepare to leave Nebakov, get approval of the people of Zizka, and survive the siege of the fortress.

How to help father Godwin?

Related map marker: The Finger of God @ Trosky

The task will begin by helping Godwin in his duties. Follow the priest to the nearby clearing, where you will find three graves and three corpses. You have to bury the bodies - first dig the graves, then pick up the bodies and carry them into the graves. You need a spade, which is stuck in the ground right next to the graves. Next, follow Godwin until you reach soldier Hertel, where a tutorial on using firearms awaits you. You will also receive your first rifle. Firearms inflict massive damage even to armored enemies, but they are very inaccurate and take a long time to reload.

How to prepare for leaving Nebakov?

After acquiring the rifle, you have a few optional tasks to complete, which you can do before leaving Nebakov. Several people from Zizka need help, which is a perfect opportunity to make a good impression on them. Here are some activities you can do before going to bed:

  1. Playing dice with Hans Capon - talk to Capon standing by the gate to the fortress. You can play dice with him, either for fun or for 50 groschen - Capon will give you the money for the bet if you ask him.
  1. Wounded prisoners in prison - in front of the prison, nurse Klara argues with the guards who do not allow her to see the wounded prisoners - Herman and Bartosh. You can convince the guards to let her heal the wounded (Speech, Charisma or Dread - Medium). You can also talk to the prisoners afterwards and lie to them that a ransom was paid for you, or confess the truth to them that you are no longer on the same side.
  1. Help the blacksmith - the new blacksmith needs help in sharpening weapons. Take the weapon from the barrel standing in the forge and sharpen it on the grinding wheel. You need to sharpen one short sword, one long sword, and one axe. After sharpening the weapons, hand them over to the blacksmith.
  1. Forging horseshoes for Peltzel - stableman Peltzel needs three horseshoes. Go to the forge and forge them - you can buy the necessary metal from the blacksmith.
  1. Loading sacks onto the cart - talk to the hired hand sitting next to the cart. You will have to calm him down to avoid a fight (Speech or Charisma - Medium). Next, load the five sacks lying on the ground onto the cart.
  1. Healing the wounded bandits - talk to Klara. Three bandits are injured and need medical help - Klara will tell you exactly what to do. You can take the medical supplies from Klara's hut. Skill checks for Scholarship and Craftsmanship will allow you to diagnose the injured. To heal the wounded, you must perform the majority of the necessary steps. Clean the wounds with schnapps - it's the purest alcohol you have at your disposal. Marek needs wound cleaning, a bandage, a healing potion, and you can't let him fall asleep. Kozliek needs wound cleaning and cauterization, bandage change, and a fever potion. Zwerk needs wound cleaning and stitching or bandaging, rubbing the swollen ankle with a medicinal potion, and lots of fluids. After finishing the treatment, talk to Klara. Through the Speech check (Medium), you can initiate a romance tonight.

How to survive the siege of Nebakov?

In the morning, the plans to leave Nebakov will be thwarted - Otto von Burgow and Istvan Toth will appear at the gates with a huge army and begin the siege of the fortress. You can choose where to place the soldiers - it doesn't matter much. In the first phase of the battle on the walls, quickly grab the halberd from inside the nearby tower and use it to knock down the ladders that enemy soldiers will be setting up against the walls. Fight with enemies until you are called to the gate.

Burgow's army will start breaking through the main gate. Stand by the gate and grab the stones lying next to the hole in the floor. Through this hole, you can drop stones on the enemies' heads, killing them instantly. Next, head to the main courtyard, where Zizka will send you to the slope behind the castle. Defeat the soldiers who have broken through the palisade.

Return to the courtyard where you will fight the final battle. Burgow's army will eventually corner you at the top of the tower, and at that moment your enemy will reveal the titular finger of god - a cannon. After the cut-scene, you get captured by the enemy, and the quest will end.

More about the walkthrough:

  1. List of all main quests.

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